Artifact of Evil (35 page)

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Authors: Gary Gygax

Tags: #sf_fantasy

BOOK: Artifact of Evil
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Chapter 32

The demon Kostchtchie, a most powerful if despised lord of the Abyss, offered alliance to both Graz'zt and Yeenoghu, the demon lord of gnolls. This triumvirate, together with the dozen lesser beings who had made common cause prior to this pact, now held sway over fully sixty-six layers of the place. Certain other powerful demons of great stature supported the alliance, sending their servants and soldiers to the three.

A gate was opened between Oerth and the world where giants ruled. Bands of mighty hill, mountain, and frost giants roamed from the Howling Hills southward. Before them they drove the regiments of ores and hobgoblins who had sought to hold the land for the Hierarchs. These troops fled into the Fellreev or away into the open steppes, where the Rovers of the Barrens allowed them no mercy. Some took service with the kinglets of the bandit states to the east, for much of this territory had been freed of the grip of the Hierarchs but recently, and even troops such as these were acceptable to the newly returned rulers there,

Many regiments managed to return southward to Molag, though, where they thought there would be safety. Most died there. The city was soon under siege. First the wild kin of these humanoids made up the bulk of the attackers, but soon enough things far worse than troll and ogre, bugbear and gnoll, were there. The masters of the Hierarchs summoned monstrous creatures from the lower planes to fortify the defense of Molag. Hideous hordlings rubbed shoulders with even worse – daemons of all sorts, and the awful demodands of Tarterus.

In answer to this, the besieging force was sent demons when they cried for aid. The retreat ofluz's forces became a sudden advance again, as hundreds upon hundreds of demons of all manner were loosed to combat the Hierarchs' reinforcements from Tarterus, Hades, and Gehenna. Not only were these forces outnumbered, but many hordlings, secretly despising their masters and favoring the chaos of the Abyss, went over to Iuz. Men and humanoids, even those of power or fear-someness, stayed low and did nothing as demons fought daemons, hordlings tore hordlings or demodands, and were rent in turn.

Monstrous forms hopped and ran, crawled and wiggled, flapped and fluttered in a terrible dance of death and destruction around the city of Molag. Many demons died, but still more came daily, until the whole place was ringed with them, and the air above the city became unsafe for any who did not serve the Abyss.

Then the Dukes of Hell took an interest in what was happening. They sent legions of their servants to assist the masters of the Hierarchs because their cause was one with Nerull and the rest. Cohorts of abishai – blue, red, green, black, and white devils of winged sort – appeared in the sky to contest with the demons there. From spined devils to mighty pit fiends, the Nine Hells sent forth their companies.

Those who had lesser power died, destroyed forever – whether daemon, demon, demodand, hordling, devil, or any other of the foulness being belched up from the vile lower planes. The terrible battle raged day and night for a week. When it finally ended, all of the things summoned were dead or returned to their own places. It had to be thus, or else the great rulers would be drawn into the contest, and none – demon, devil, or otherwise – cared to risk this over some petty piece of the Prime Material Plane at this particular conjunction of probability, The Hells were satisfied that they had checked their Abyssal foes. There was time enough to take from the demon-spawned Iuz that which he had stolen.

Nerull seethed with fury at the setback, but Tarterus wavered, and if he continued to fight openly then, more likely than not, other of the lords of the Abyss would unite to oppose the conjunction of Evil. The Reaper too decided to bide his time.

Molag fell to the mundane armies of Iuz. The cambion's realm now extended from the Dulsi River in the west to the verge of the Fellreev Forest and the banks of the Ritensa in the east. The writ of Iuz extended northward to the Cold Marshes and south to the Veng River and the border marches of Furyondy and the Shield Lands. Bandit lordlings now pledged their fealty to Iuz, while ambassadors from the nomads of the cold northwestern plains and the strange realm of Blackmoor came with gifts and offers of alliance. Even the master of the distant holdings called Stonefist considered such steps, so great was the fame which came to the cambion upon his overthrow of the Hierarchs.

Of the Hierarchs themselves, not even Iuz knew for certain. Those who had served these men had either died or taken service under their new master. Some few escaped, of course, for the Ten had surely managed to flee somewhere. Rumor said that they had been carried far to the south, but nothing was known beyond this tale.

As the month of Sunsebb brought the chill of winter to the land, the ones who opposed Evil wondered what would follow. Perhaps the night and cold would be upon Oerth forever soon, and spirits dimmed and hearts grew heavy at this prospect. Others, though, understanding full well the contest between Chaos and the rest of Evil, were glad for the seeming victory of badness. These wise leaders sent messages of encouragement to the others who neared despair. "When Evil fights Evil, Good folk prosper. Do not lose heart, for Iuz truly stands between us and a world of utter darkness! There is hope yet."

It was not all well with Iuz. The victories were hollow to the cambion, for he had to share them with the two women who seemed determined to make his existence a hell – no; worse than that. Ordered and regimented as it was, Iuz thought that such would almost be preferable to what he suffered. Iggwilv held the Second Key and would not give it to him. With it in her possession, Iuz dared not argue strongly, let alone attempt force. Zuggtmoy, meanwhile, directed his every move, with Iggwilv's advice and blessing. It was intolerable! Only he knew that somehow he must tolerate it all, biding his moment, the time when he actually gained the Second Key and stood above the two who ruled him as he had ruled others.

Winter howled over Dorakaa, and Iuz wished that the reconstruction of his new palace at Molag were done so at least he could enjoy the benefits of that warmer clime. Thinking of the fair shores of the Pomarj, where snow never fell, Iuz wandered off to the dungeons below his dreadful palace in Dorakaa to see if a little amusement there might cheer him somewhat.

Chapter 33

Returning the former captives took several weeks. Moon and his friend and longtime fellow mercenary, Patrick, would not have it any other way. They saw most of the women and girls safely to their respective homes. Of course they were given rewards, the compensation being a few coppers or a gold orb, depending on the financial capability of the grateful relatives concerned. In the process, Patrick won the favor of a nice-looking lass from a small village in the Viscounty of Verbobonc. Nothing would do but that she be returned home last; of course, and Moon cheerfully agreed to the plan. Eventually, the three brought their weary horses to the stable of the girl's home.

Her father was a well-off swordsmith, and he took an instant liking to his prospective son-in-law, Patrick, and Moon was most happily received as well. After they had spent several weeks with this man, nuptials were agreed to and a date set. Not much later Patrick and the girl were married and settled in a cottage not far from the establishment of the sword-smith. Moon, being reluctant to leave the town, looked for gainful employment, for Patrick had already established a school for weapon-use in the village. In due course Moon joined the local militia, and he was soon appointed chief of the local watch and Captain of the Militia as well. For these services he received ample compensation and was quite content. Eventually he too found true love with a cousin of his friend Patrick's family, and was soon married and raising children.

Far away in Hardby, Deirdre returned. Although she had taken no part in the quest for the Artifact of All Evil, or an insignificant part at best, she was received as a heroine by the Matriarch (Despotrix no longer being a fashionable tide, the ruler of that place styled herself thus). Deirdre was given the post of Justiciar of the Realm, and her brother Oscar was appointed as Dweomercrafter of All Hardby. Neither found the offices or their lives totally satisfying, but then few mortals are given such satisfaction anyway. They were pleased enough, and received much honor and accolades in their offices.

A dark-skinned warrior took service with a caravan going east from the frontier of Furyondy to the Shield Lands. It was a long, slow trip. He left word at many villages and towns, and sought information too, but none knew of the ones he sought. In the process, though, he met many other men-at-arms who earned their bread by offering their swords for hire. The best of these he recruited – some for positions with the merchants' train of goods, others personally. He was now called Captain Incosee, and the company he commanded was to be known as the Bronze Band. Incosee himself was the color of old bronze, and he chose for a device a bronzewood tree. Deep brown and green were the homely colors of the company's cloaks and tabards.

Although they had but small repute, Incosee and his new free company found employment in the Shield Lands, for the robber lords to the north were active, and many reaving parties were being sent down to harry the lands around. The Bronze Band proved itself repeatedly against brigands and vicious humanoids alike. Soon its renown was such that the brown and green of its emblem were a byword throughout the whole of the territory. Great deeds were done by the company, and powerful fighting men and spell-workers were proud to serve with it. Incosee was knighted by the Earl himself, and the Flan captain sat in council with lords and generals.

The half-elven ranger and druid, Greenleaf, called Curley by his friends because of the anomaly of being baldpated and having elvish blood, strived to enable the faction he served to gain the second portion of the artifact that would enable the unchaining of the greatest Evil imaginable. Although the druids and the Cabals above them were as neutral in their philosophy as Mordenkainen, they were, at least for the time, totally disinterested in the item itself. They desired most of all to retain the balance, not to gain the power of die artifact for their own ends. Despite the best efforts of them all, they failed. In the process, however, Greenleaf worked with dedication and a self-sacrificing that did not pass unnoticed.

Upon returning to his master to relate what had transpired, the half-elf was made to rest and to spend many weeks in study and meditation. Thereafter, Greenleaf was elevated to a position of rare honor and great responsibility. He became one of only three who directly served the Grand Druid of the Flanaess. Greenleaf was now an Archdruid, and he roved the lands around as the great priest of Nature directed.

They waited for two days, but no trace of their lost friend Gord could be found, and there was no sign of him. Gellor decided it was time they must leave. Chert was reluctant, but he also knew that the bard was correct. Duty demanded they be elsewhere, and tarrying two days was near dereliction. When Thatch and Shadow asked what had happened, neither of the men was able to explain.

The devil-in-boar's-form was dead; of that, there was no question. They skinned it while they waited, and saved its huge head for a trophy. What was left they burned, and even the ashes of that fire were buried thereafter. This the lads knew and understood. All that remained of Gord, however, was the enchanted spear with which he had slain the devil-pig. Not even a trace of his blood was discernible after an hour. It was as if it had been absorbed by nature. That the black stain of the rakshasa's blood remained only added to the mystery. They all agreed that somehow things must not be as they appeared, because all traces of their young comrade could not disappear without some causative agent at work. Gellor did not mention to the others that the agent could be diabolical.

"I'll keep the spear, Gellor, and if Gord ever returns it will be ready for his use. Otherwise it is a memento mori which the dogs of Evil will wish to forget as they die!"

"Chert, I find that most fitting," the one-eyed bard told him. "Where will you go with the spear?"

"Back to the hills of my homeland and the fair trees of the Adri. And both of the lads will like it there, I'm sure!"

"You'll have company then, my friends," the bard replied. "I must ride all the way to the distant walls of Radigast City, and this seems a good hour to set forth on that journey!"

The boys rode double upon Gord's horse, while the huge barbarian and the bard carried their trophies, head and hide respectively, with them. They reached Tusham soon enough, and the whole village turned out to receive them when word was known of who was with the two men and what they bore. In exchange for two swift little horses, tack and provisions, they left a few coins and the monster's head in Tusham. The unusual aspect of the devil-boar was evident to all who saw it, so the gigantic head became the most famous trophy in the village. Soon folk flocked to Tusham to view the remains of the rakshasa, and the establishment it hung in waxed prosperous indeed.

Although neither of the boys had had a hand in slaying the devil-boar, mere association with the men who brought in its carcass was sufficient renown. Tusham would gladly have received both Thatch and Shadow as heroes, clasping them to themselves – at least for a time. Neither cared to stay despite all this, for even had Clydebo proved true and made them apprentice hunters as he vowed he would do, the lads wanted no part of it. They would see the world and remain with Chert. They rode away amid the tears of kinfolk and cheers from the rest of the villagers.

Although Gellor had used his art to heal the terrible wounds his comrade had sustained in the fight with the rakshasa, the bard insisted that the hide belonged to Chert for his part in the combat. A petty dweomercrafter in Tusham had placed spells upon the huge skin so that it would not rot before they found a place to have it dried and cured. In the course of their long journey, they had it preserved properly. Then Chert decided that the hide must be put to some proper use.

Nothing would do but for it to be worked into articles they would wear in battle. Gellor demurred, but eventually the bard accepted a broad belt made from a strip of the thing's hide. Chert wore acuir-bouilli jack of the stuff and thick bracers thereafter. The sleeveless cuirass was incredibly tough and could never wear out, it seemed, while it had a strange property of lessening blows. Both Thatch and Shad were given leather caps to wear, and the remainder of the devil-boar's huge hide covered shields they eventually bore.

The four made their long ride eastward with few incidents along their route. When they finally crossed the rolling waters of the Artonsamay, Gellor bid them farewell and headed south for the Palatine County of Urnst. Chert and his two young charges watched the bard until he was out of sight, and then they continued on eastward. Their destination was many, many leagues distant, but they viewed the journey still to come as a marvelous experience.

The quest for the Second Key of the Artifact of All Evil was ended.

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