Authors: Aleron Kong
Tags: #Science Fiction & Fantasy, #science fiction, #adventure, #Cyberpunk
Richter pressed on it, but nothing happened. Seeing no other way to get into the box he just put it back in his Bag. If he had to, he could just hit it with a hammer later to see what was inside. He pulled out the last item he had taken from the hidden compartment, the stonewood chest.
He started examining it closely. Ten different areas lit up red around the rim as he inspected. Richter sighed, happy that he hadn’t opened it before, but irritated over how long it was going to take to disarm these traps. He drew two lock picks and got to work.
Hours passed, but finally the last trap was disabled. Futen hadn’t been able to detect any wards, so when all of the red had faded, Richter opened the chest. What was inside was well worth the effort he had gone through! Gleaming silver coins shone in his gaze, like moonlight in a midnight sea. He dipped a hand into the chest and scooped up a large amount of coins before letting them fall back down into the chest with a tinkling sound. The coins were octagonal rather than round like the coins he had seen so far and they seemed slightly heavier. A kobold face was embossed on each.
Richter started scooping the coins into his Bag. He smiled wider and wider as the autosort showed first dozens, then hundreds and finally thousands of coins. The final count was 5,234 of the new eight sided silver pieces. If the conversion rate stayed true, it was more than fifty thousand dollars! He should be able to hire as many dwarves as he needed with all this new cheddar. As he looked at his inventory, all of the coins took up one tile, but a second silver coin was sitting all by its lonesome in another tile. Intrigued, he took it out of his Bag and saw that it was round and resembled more of a medallion than a coin.
The disc was about half the width of his palm, and three red S’s were superimposed on one another. Richter excitedly realized he may have found a way to open the box. He lined up the symbols and pressed the medallion into the indentation on the side of the stasis box. A prompt immediately appeared.
You have been offered a Quest: Long Live The King I. Long ago, the kobolds of the Depths were ruled by the Khan caste. In a bloody coup, all of the known Khans were slaughtered. Since that time, kobold society in the Depths has devolved into what it is today. Will you help to restore this scion to power? Reward: Unknown. Yes or No?
Before he could choose yes or no, a flash caught his eye. He minimized the prompt and saw that the box had started to vibrate. Lines of white light appeared at the edges and then the side panels began to peel back, somehow now flexible like a banana peel. Richter did a fist pump in the air and said, “Yeah baby! Gimme whatcha got!”
The panels completely fell back, making a wooden ‘X’ on table. In the center of the box was a pedestal that held a large egg. As he watched, the egg began to vibrate and the sound of scratching could be heard. A look of utter horror crossed Richter’s face and he shook his hands rapidly back and forth, “No, no, no, baby! Don’t gimme whatcha got!”
The smallest of cracks appeared in the side and as eloquent as ever, Richter said, “SHIT!”
I hope you all enjoyed this latest jaunt through The Land! I really appreciate all of you joining me again! The adventures of Richter and Sion continue in “The Land: Catacombs” which will be coming soon! Stay cool and as always: Peace, love and the perfect margarita!
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INDEX
Richter’s Spells
Earth
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Barkskin: This spell will increase natural armor by +2. This is a spell of Earth Magic. Cost: 20 mana. Duration: 20 min. Range: self. Cast Time: 1 second. Cooldown: N/A.
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Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down. This is a spell of Earth Magic. Cost: 15 mana. Duration: 5 min. Range 25 feet. Cast time: 2 seconds. Cooldown: 10 min.
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Summon Insects: Summons a host of stinging and biting insects in a ten-foot wide circle. Causes minimal damage, but impedes concentration. This is a spell of Earth Magic. Cost: 25 mana. Duration: 5 minutes. Range 20 feet. Cast time: 1 second. Cool down: 20 minutes.
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Rending Talons. Summons invisible claws to attack all targets within 10 foot AoE. This is a spell of Earth. Cost: 52 mana. Duration: 8 seconds. Range: 60 feet. Cast Time: 3 seconds. Cooldown: 10 minutes.
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Sonic Wail. You can make a sound attack with your voice. All within cone shaped AoE suffer damage and risk being deafened. This is a spell of Earth. Cost: 27 mana. Duration: 3 seconds. Range: 20 feet. Cast Time: 1 second. Cooldown: 1 minute.
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Paralysis Beam. Fires a beam that will lock the target’s body into position. This is a spell of Earth. Cost: 39 mana. Duration: 4 seconds. Range: 25 feet. Cast Time: 3 seconds. Cooldown: 6 minutes.
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Summon Saproling. Summons a level five forest creature to do your bidding. You can only have one summoned creature at a time. This is a spell of Earth. Cost: 39 mana. Duration: Five minutes. Range: Five feet. Cast Time: 3 seconds. Cooldown: 1 hour.
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Acid sphere. Creates a ball of acid that can be thrown at your target. Damage 4-6 per second. This is a spell of Earth. Cost: 22 mana. Duration 10 seconds. Range: Throwing range of caster. Cast Time: 2 seconds. Cooldown: N/A.
Water
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Ice Dagger: This spell will throw a dagger made of ice at your target. This is a spell of Water Magic. Cost 20 mana. Duration: 1 min. Range: 40 feet. Cast Time: 1 second. Cooldown: N/A.
Air
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Haste! This spell will increase the speed of the target. This is a spell of Air Magic. Cost 25 mana. Duration: 10 min. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.
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Errant Wind! Increase the dodge of your party to projectiles. This spell will only work when you are outside. This is a spell of Air Magic. Cost 50 mana. Duration: 20 min. Range: 50. Cast Time: 4 seconds. Cooldown: 45 min.
Fire
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Flame! Shoot a weak gout of flame from your hand. This is a spell of Fire Magic. Cost: 10 mana. Duration: 3 seconds. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.
Life
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Charm! You can convince an enemy that they are your friend. In battle, they will fight for you. Casting this upon a creature lowers they regard for you after the spell wears off. This is a spell of Life Magic. Cost 60 mana. Duration: 1 hour. Range: 20 feet. Cast Time: 1 second. Cooldown: 10 minutes.
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Slow Heal! Restore 30 missing health over 60 seconds upon casting. This is a spell of Life Magic. Cost 20 mana. Duration: 6 seconds. Range: Touch. Cast Time: 1 second. Cooldown: 1 min.
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Cure! Remove minor poison effects! This is a spell of Life Magic. Cost 50 mana. Duration: 1 second. Range: Touch. Cast time: 2 seconds. Cooldown: 30 seconds.
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Soul Trap: Binds the soul of the target to this plane, preventing passage to the beyond at the time of death. They will instead be pulled into any nearby empty soul stone of appropriate size. This is a spell of Life Magic. Cost: 30 mana. Duration: 2 minutes. Range: 10 feet. Cast time: 1 second. Cool down: N/A.
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Minor Life Aura. The caster’s body is surrounded by a golden shield of pure Life energy. Any nearby death, dead or undead creatures will be discomforted. Any actual contact with the shield will cause damage to the undead. Cost: 50 mana. Duration: 15 minutes. Range: self. Cast time: 2 seconds. Cooldown: 20 minutes.
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Courage! Improves your Fighting Spirit by +50. This is a spell of Life. Cost: 25 mana. Duration: 15 min. Range: self. Cast Time: 1 second. Cooldown: 15 min.
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Minor Life Armor! Defense of all armor pieces increased by +1 (+3 vs. Death attacks). Cost: 30 mana. Duration: 10 min. Range: self. Cast Time: 1 seconds. Cooldown: N/A.
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Summon Weak Life Wisp! Summons an entity comprised of Life magic. Will float in the area and restore a total of 100 mana to you or one of your allies. This is a spell of Life Magic. Cost 60 mana. Duration: 5 minutes. Range: Self. Cast Time: 3 second. Cooldown: 20 minutes.
Dark
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Night Vision! You can see even in the deepest darkness. This is a spell of Dark Magic. Cost 5 mana. Duration: 3 hours. Range: 10 feet. Cast Time: 1 second. Cooldown: N/A.]
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Cloying Darkness! Cast a cone of thickened darkness from your hand. Movement and Attack speed of targets decreased by 20%. All in area of effect will suffer from spell. Will not work in direct sunlight. This is a spell of Dark Magic. Cost 30 mana. Duration: 10 minutes. Range: 10 feet. Cast Time: 1 second. Cooldown: 5 minutes.
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Troubled Sleep. Places your target in a restless sleep. He will be plagued by nightmares until awakening. Any attack or hostile action taken against target will awaken them. Area of effect five feet. This is a spell of Dark Magic. Cost: 50 mana. Duration: one hour. Range 15 feet. Cast time: 3 seconds. Cool down: 15 minutes.
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Flood of Darkness. Blankets an area 25 yards around you in darkness. Effect banished by direct sunlight. Blocks out all light based sight. This is a spell of Dark. Cost: 46 mana. Duration: 1 minute. Range: self. Cast Time: 1 second. Cooldown: 45 minutes.
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Dark Bolts. Fires a bolt of concentrated Dark energy at your target. For every three skill levels the caster has in Dark magic, the spell will fire another bolt (Max 10). Damage 7-9. This is a spell of Dark. Cost: 31 mana. Duration: instant. Range: 40 feet. Cast Time: 2 seconds. Cooldown: 30 minutes.
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Darkvision. Provides Darkvision for 25 yards. This is a spell of Dark. Cost: 43 mana. Duration: 20 minutes. Range: Self. Cast Time: 1 second. Cooldown: 5 minutes.
Light
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Simple Light! Creates a ball of white light that will hover above your head, moving with you. This is a spell of Light Magic. Cost: 2 mana. Duration: 10 minutes. Range: Self. Cast Time: 1 second. Cool Down: N/A.
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Far Light! Creates a ball of white light that can be fixed to a distant surface. This is a spell of Light Magic. Cost: 5 mana. Duration: 10 minutes. Range: 100 yards. Cast Time: 1 second. Cool Down: N/A.
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Mirror! Creates a 6x3 foot reflective surface. This is a spell of Light Magic. Cost: 15 mana. Duration: 1 minute. Range: 10 feet. Cast Time: 1 second. Cool Down: N/A.