Authors: Brandon Mull,Brandon Dorman
Tags: #Science Fiction, #Fiction, #Juvenile Fiction, #General, #American, #Magic, #Fantasy, #Fantasy fiction, #Children: Young Adult (Gr. 7-9), #Action & Adventure, #Fantasy & Magic, #& Magic, #Ages 9-12 Fiction, #Children's Books, #Fairies, #Brothers and sisters, #Family, #Siblings, #Good and evil, #Family - Siblings, #Multigenerational, #Grandparents, #Family - Multigenerational, #Connecticut, #Authors, #Grandparent and child
that it took a moment to recognize it as hope. There
were no combination locks in the way. She just had to
throw herself at the mercy of an all-powerful being and
plead for her family.
What was the worst that could happen? Death, but on
her terms. No bloodthirsty imps. No witches. No demons.
Just a big poof of dandelion fluff.
What was the best possibility? The Fairy Queen could
turn Muriel into dandelion seeds and rescue Kendra’s
family.
Kendra started down the trail. She felt butterflies in her
stomach. It was an encouraging kind of nervousness, much
preferable to the dread of certain failure. She started
running.
No crawling under the hedge this time. The path led
to an archway. Kendra ran under the archway and onto the
manicured lawn beyond.
By moonlight the whitewashed pavilions and boardwalk
were even more picturesque than during the day.
Kendra really could envision a Fairy Queen living on the
island at the center of the tranquil pond. Of course, the
queen didn’t actually live there. It was just a shrine. Kendra
would have to go petition her and hope the queen would
respond.
Getting to the island would be the first challenge. The
pond was full of naiads who liked to drown people, which
meant she needed a sturdy boat.
Kendra hurried across the lawn toward the nearest
gazebo. She tried to ignore the shifting shadows she saw
ahead-various creatures ducking out of sight. Anticipating
what she was about to attempt, Kendra felt like her
intestines were caught in an eggbeater. She forced away all
fear. Would Grandpa turn and flee? Would Grandma?
Would Seth? Or would they try their best to save her?
She charged up the steps of the nearest pavilion and
started running along the boardwalk. Her shoes pounded
noisily against the boards, defying the silence. She saw her
destination-the boathouse, three gazebos away.
The surface of the lake was a black mirror reflecting the
moonlight. A few twinkling fairies hovered just above the
water. Otherwise there was no sign of life.
Kendra reached the pavilion attached to a small pier.
She dashed down the steps and out onto the quay. She
reached the boathouse and tried the door. Just like before,
it was locked. The door was not big, but it looked sturdy.
Kendra kicked it hard. The impact jolted up the length
of her leg, making her wince. She rammed the door with
her shoulder, again hurting herself instead of the door.
Kendra stepped back. The boathouse was basically a
large shed floating on the water. It had no windows. She
hoped it still had boats inside. If it did, they would be
sitting in the water, protected by walls and a roof but no
floor. If she jumped into the lake, she could surface inside
the boathouse and climb into a boat.
She studied the water. The black, reflective surface was
impenetrable. There could be a hundred naiads waiting in
ambush, or none-it was impossible to tell.
The whole plan would be pointless if she drowned
before reaching the island. Based on what she had heard
from Lena, there would be naiads eagerly waiting for her to
get near the water. Jumping in would be suicide.
She sat down and started bucking the door with both
feet, the same method Seth had used to break into the
barn. She made a lot of noise, but did not seem to be harming
the door at all. Kicking harder only made her legs hurt
more.
She needed a tool. Or a key. Or some dynamite.
Kendra ran back up to the pavilion, searching for something
she could use to pry the door open. She saw nothing.
If only there were a sledgehammer lying around.
She tried to calm herself. She had to think! Maybe if
she just kept pounding, the door would eventually give.
Sort of like erosion. But it hadn’t budged yet, and she
didn’t have all night. There had to be a smarter solution.
What did she have to work with? Nothing! Nothing but a
few shadowy creatures who ducked out of sight at her
approach.
Okay, listen up! she shouted. I know you can hear
me. I have to get inside the boathouse. A witch is setting
Bahumat free, and all of Fablehaven is going to be
destroyed. I’m not asking for anybody to stick their necks
out. I just need somebody to beat down the boathouse door.
My grandfather is the caretaker here, and I give you full
permission. I am going to turn my back and close my eyes.
When I hear the door break, I’ll wait ten seconds before
turning back around.
Kendra turned around and closed her eyes. She heard
nothing. Anytime, just smash down the door. I promise I
won’t look.
She heard a gentle splash and a tinkling sound.
Okay! Sounds like we have a taker! Just break down
the door.
She heard nothing. She suddenly realized that something
could have emerged from the water and be sneaking
up behind her. Unable to resist, she turned and peeked.
No dripping creatures were in sight. All was quiet.
There were ripples on the previously glassy pond. And
lying on the dock near the boathouse was a key.
Kendra rushed down the stairs and picked up the key.
It was wet, corroded, and a little slimy. Longer than a regular
key, it looked old-fashioned.
Wiping it against her shirt, she carried the key to the
boathouse and inserted it in the keyhole. It fit perfectly.
She turned it, and the door swung inward.
Kendra shivered. The implications were disturbing.
Apparently a naiad had tossed her the key. They wanted
her out on the water.
With only the moonlight seeping through the door to
provide illumination, the boathouse was very dim.
Squinting, Kendra could see three boats tied to the narrow
pier: two large rowboats, one slightly broader than the
other, and a smaller paddleboat. The paddleboat was the
kind with bicycle pedals. Kendra had once ridden in one at
a park with a lake.
On one wall hung several oars of varying length. Near
the door were a crank and a lever. Kendra tried to turn the
crank, but it would not move. She pulled the lever.
Nothing happened. She tried the crank again, and this
time it turned. A sliding door on the opposite side of the
boathouse from the dock began to open, letting in more
light. Kendra kept cranking, relieved that she would be
able to paddle a boat directly out of the boathouse onto the
pond.
Standing in the gloom of the boathouse, staring out the
open door at the pond, Kendra began to doubt. She felt
nauseated with fear. Was she really prepared to go to her
death? To have naiads drown her, or to fall victim to a spell
protecting a forbidden island?
Grandpa and Grandma Sorenson were resourceful.
They might have already escaped. Was she doing this for
nothing?
Kendra remembered an occasion three years ago at a
community pool. She had desperately wanted to jump off
the high dive. Her mom had warned her that it was higher
than it looked, but nothing could dissuade her. Many kids
were jumping off it, several her age or younger.
She stood in line at the base of the ladder. When her
turn came, she started climbing, amazed at how much
higher she seemed with each step. When she arrived at the
top, she felt like she was standing on a skyscraper. She
wanted to turn back, but all the kids in line would know
she was scared. Plus her parents were watching.
She walked forward along the diving board. There was
a slight breeze. She wondered if the people on the ground
could feel it. When she approached the end of the board,
she stared down at the rippling water. She could see all the
way to the bottom of the pool. Jumping no longer seemed
like a fun thing to do.
Realizing that the longer she hesitated, the more attention
she would draw, she turned around quickly and
descended the ladder, trying to avoid eye contact with the
people waiting in line at the bottom. She had not been up
a high dive since. In fact, she rarely took any sort of risk.
Once again she was standing on the brink of something
frightening. But this was different. Jumping off a high dive,
or riding a roller coaster with multiple loops, or passing a
note to Scott Thomas-those were all voluntary thrills.
There was no real consequence to avoiding the risk. In her
current situation, her family would probably die if she failed
to act. She had to stand by her previous decision and carry
out her plan, regardless of the consequences.
Kendra considered the oars. She had never rowed a
boat and could easily picture herself floundering, especially
if nasty naiads were giving her a hard time. She examined
the paddleboat. Designed for a single passenger, it was
wider than it needed to be, presumably for additional stability.
The childish craft was not nearly as big as the rowboats,
and she would be close to the water, but at least
Kendra thought she could maneuver it.
Kendra sighed. Kneeling, she untied the little boat,
tossing the slender rope onto the seat. The paddleboat
wobbled when she stepped aboard, and she had to crouch
and use her hands to avoid falling into the water. The bottom
of the novelty craft was completely closed, which
meant nothing could grab at her feet.
After getting situated, Kendra sat facing the dock.
There was a steering wheel to control lateral movement.
Turning the wheel all the way to one side, she pedaled
backwards and slid away from the dock. Cranking the
wheel the other way, she started pedaling forward, and the
boat quietly slid out of the boathouse.
Ripples radiated out from the front of the paddleboat
as she steered it toward the island, pedaling briskly. The
island was not far-maybe eighty yards. The paddleboat
moved steadily closer to her destination. Until it started
moving
away
from the island.
She pedaled harder, but the boat kept sliding diagonally
backward. Something was towing her. The boat began to
spin. Turning the wheel and paddling did nothing. Then
the boat suddenly tilted precariously to one side. Something
was trying to tip her!
Kendra leaned to prevent the boat from capsizing, and
the boat abruptly rocked the other way. Kendra changed
position, counterbalancing desperately. She saw wet fingers
holding the side of the boat and slapped at them. The
action was rewarded by giggling.
The boat began to rotate quickly. Leave me alone!
Kendra demanded. I have to get to the island. This
earned a longer titter from multiple voices.
Kendra paddled furiously, but it did no good. She kept