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Authors: Jerry Cleaver

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Working the Beginning:
Some writers (beginning writers especially) feel that getting the beginning right will make the rest easier. Maybe. It depends. It doesn't really solve any of the later problems
unless you feel it does.
If you feel strongly about it, if you believe in it, do it. But be careful that you don't hang yourself up on some preconceived idea about
how it's supposed to work.
There is no one right way. Often, you figure out the beginning by going forward and writing the middle or even the end. Again, what works for you is what's right. If you feel like doing it a certain way, try it. If it doesn't work, try something else, or try the opposite.

Get the First Draft Down to the End:
This is good advice for writers who tend to get bogged down rewriting and rewriting. That's a danger for all of us, so it's probably a good idea to keep moving. If it works. The flip side is that while you're hot, you don't want to skim over things so fast that you don't get to the good stuff you've got in you for a particular part.

Never Talk About Your Story:
Erskine Caldwell would never talk about what he was writing or was going to write. He said that if he did, once he told it, it was over—he would never write it. Many writers, however, get a lot out of discussing their ideas. It helps them formulate new ideas and sparks their interest even more.

You Must Write from a Premise:
Some writers feel that knowing what their story is expressing in terms of its meaning, the point they're making, determines everything they do and makes everything more manageable. George Bernard Shaw was one of the great premise writers
(Pygmalion, Major Barbara).
He always had a didactic point to make and even had his characters discuss the meaning of his story in the middle of the play.

Some writers say that you cannot write a successful or coherent story without knowing your premise. So what
is
a premise? It's a statement that tells you what the story is about. "Greed leads to destruction," is a premise. It's the point that your story (your characters' actions) proves.

One premise advocate says that even the writers who claim they write without a premise do fulfill a premise in their stories; therefore, they have an "unconscious" premise that's guiding their story. Well, if it's unconscious, then we don't need to concern ourselves with it.

However, this attitude that nothing works without a clear premise is based on a lack of understanding of what a full (want, obstacle, action, resolution) story does.
You cannot tell a full story without fulfilling a premise.
Once you set two strongly opposing forces against each other, your story will be making a statement about the nature of those forces and what happens when they collide. It will have meaning on that level whether you are aware of it or not. This kind of analysis belongs more to the realm of literature classes (meaning, theme, etc.) than to the realm of the writer. Premise is an irrelevant concern— unless it helps you write. It may be your thing, so it's worth a try. If it's not for you, forget it. Tell a full story (want, obstacle, action, resolution) and the rest takes care of itself.

Research First, Research Last:
Lots of writers waste loads of time researching because they're reluctant to start writing. The longer they

research, the longer they put off writing. They're looking for something in the research that will spark them to sit down and start writing. OK, if it works. But after a certain amount of time, you have to fish or cut bait. If your research is getting you revved up to start writing and as soon as you've done enough, you get rolling, OK. You may even be doing both (writing and researching) at the same time.

But often you think you need to know a lot more than you do. You may also be trying to make up for a lack of confidence by researching. What you know as a private citizen about the workings of the government, the police, big business, medicine, the stock market will be enough for you to start writing or even to finish your story. Remember, most of your readers aren't going to be experts. You know a lot about how the world works from the nightly news, books, movies, and your own life experience. One crime writer says he never researches first. He writes it the way it makes sense and how he imagines it would work, and then, once he's finished, he checks things out with the cops. He says he's always very close and has to change very little.

Character Histories and Biographies:
Some writers feel you have to know all about your characters' backgrounds and lives
outside
the story (material that will never appear in the story) in order to create a convincing character and a believable story. They tell the rest of us that we need to write lengthy biographies about the character's education, siblings, parents, musical taste, what's in the character's clothes closet, medicine cabinet, refrigerator, etc.

If this helps you, OK. The problem is: 1. it's a lot of work, and 2. it
doesn't solve any of the story problems
you're going to face once you get down to it. The most revealing thing about a character is his actions, how he behaves when he's beset with a threatening problem. In a full story, your character emerges and develops automatically, because he must act in a meaningful, revealing way. He has no choice.
Developing
your character takes place automatically. Creating a story and developing character are not separate issues.

Tennessee Williams didn't think about where Stanley Kowalski went to school or how far he got or what kind of music he liked. Yet as soon as Stanley came on the scene and started behaving like Stanley, we knew. We knew he didn't listen to Mozart or love rare antique figurines. Character biographies are extra work, so do them only if they give you a feel for your characters that makes writing your story easier. If the idea appeals to you, that's enough reason to try it.

Two at a Time—or More:
Some writers jump back and forth between two stories or even among three or more. If they're hot on one story, they stick with it until they cool off, then they jump to another one that attracts them.

It's always good to
follow your urges.
If you're struggling with chapter 2 and feeling, "I can't wait to get to the big confrontation scene in chapter five," go to chapter 5, and do it
now.
But be careful that you're not just trying to avoid facing a story problem. Even that's OK, since letting it alone for a while and coming back give you more perspective and also allow your subconscious to solve the problem for you. So, running away from trouble isn't necessarily bad if you go work elsewhere and then come back and deal with it later. "Gently but always," is the old writing rule.

Not Finishing:
You can start many short pieces and not finish anything for quite a while before you have to worry. That happens a lot at the beginning. The important thing is to figure out as much as you can about the problem in story terms (want, obstacle, action, resolution, emotion, showing) before you leave one piece and go to another. Sooner or later, you will need to force your hand (gently) and start steering yourself toward writing a full story, taking each piece farther toward completion than the previous one, even if it's only by one paragraph.

This can be a problem especially for people who are in the habit of journaling (writing to themselves about whatever's in their minds or what's going on in their lives each day). Journaling can be an end in itself, a way of finding yourself each day. You will need to start shaping your journaling into story form, finding, emphasizing, or inventing the story elements (want, obstacle, action) in your journaling material. Again: little by little, until you get there.

We can say a lot about what a story is and how it works and what it has to fulfill in the end. But, how
you
do it,
your
personal creative process, is wide-open. It's up to you. If it works, if you're able to sit down and start writing when you want or need to, then that's right for you. Even if you have a way that works well, be open. Try different things, and always respect your emotions and urges.

EXERCISES

The infidelity ("Larry scene") thoughts. In chapter 6, you put the thoughts of the husband in. Now, play the part of the wife, and put her thoughts in. Give us her worries, fears, and hopes at every possible opportunity. Whenever she can possibly have a thought, put it in. Go overboard. You can cut back later.

FIRST FULL STORY, PART SIX:

The infidelity story. Depending on what the character wants and what needs to be hashed out, you will have one or more further confrontation scenes. A lot depends on how much trouble the character (and you, the author) dig up to deal with in the confrontation scenes. Eventually, you'll get to a final scene, in which a final resolution is reached. The character has to decide to stay or to split, to threaten, kill, commit suicide, fleece, blackmail—anything you want. Again, we end in the mind of the character at the end.

SECOND FULL STORY, PART THREE:

The late date story. In the last part, she agreed that breaking up was a good idea. Now, he's stunned and trying to recover, to take it back, to get her to reconsider, to salvage the relationship. But it's her turn to point out what's wrong with him, and she does a thorough and, to him, shocking job. (What she comes up with may well be new to you, the author. That means that you will need to work in some clues in the earlier parts when you rewrite so it's believable and so you're not springing something on the reader out of the blue.) He does what he can to get her to reconsider and stay, but she walks out.

Full scenes:

Getting mugged.

A criminal committing a crime—a bank robbery, a swindle, a murder. Do it from his or her point of view. Think of it as the portrait of a criminal.

Discovering your lover is a crook.

Here are some three-word combinations:

• Pizza, shark, waterbed.

• Dragon, rickshaw, bifocals.

• Anteater, income tax, cologne.

[10]
Under the Sun

UNIQUENESS. UNIVERSAL PLOTS.

"There's nothing new under the sun. Everything's been done before. All we do is tell the same story over and over." Ever heard this? If it's true, why bother? The reason to bother, even though it
has
all been done before, is that
it's never been done your way.
You won't be telling someone else's story, because you can only tell your own—your version of the way the world works. Your point of view is fresh and unique. It's your creative DNA. It comes from you and your experience. No one else has that to work from but you.

I don't mean you should write autobiographically. It's fine if you do, but no matter how or what you write, it's you. Your science fiction is you. Your fairy tale is you. Your superhero, private eye, four-headed monster are you. Uniqueness, difference, is your birthright. No two people are identical. But that doesn't mean you
feel
different. And you don't have to. Unless something about you or your behavior draws attention or rubs people the wrong way, you probably feel overall that you're a lot like everybody else.

If you don't feel different or unique, how do you make your writing original and fresh? You do that by being
specific,
getting it down ex-

actly as you see it, by
showing.
Showing is the basic writing technique we went over a number of times. Here, as always, the answer to this
conceptual
problem (difference, originality, freshness) is a concrete technical/craft solution. If you get it down as you see it, as you imagine it, it will be different, fresh, one of a kind, unlike anyone else's.

Along the same lines, you may have heard that there are only so many plots in the world. If so, how many? Three, 6, 12, 20? Well, there's a book that's been around for a long time that's called
The Thirty-Six Dramatic Situations.
The author claims that he's covered all the basic plots with 36. Another book, called
Twenty Master Plots,
presents 20, but doesn't claim that's all there are. Aristotle, who's considered to be the grandfather of everything (if you say, "Aristotle says," no one's going to argue with you), claimed there were 6. Here are Aristole's: 1. Man against man. 2. Man against society. 3. Man against the gods. 4. Man against himself. 5. Man against nature. 6. Man against machine.

So, we have 36,20, or 6, depending on whom you believe. Having gotten this far in the course, what do you imagine I'm going to say? Here's a clue. When Einstein died, he was working on the
unified field theory.
He was searching for the one principle that explained how everything in the universe worked. Einstein didn't find it. But I'm happy to tell you that I've found the unified field theory of fiction. The single, universal plot. It's the single plot they're all talking about, whether they give you 36 or 20 or 6.

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