Iron Council (17 page)

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Authors: China Mieville

BOOK: Iron Council
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For five days they were alone but for birds. It was an uncanny, rangy interior of slopes and little rivers. The rocks that reared like stelae were wind-carved into unplanned bas-reliefs. The roadbed tracked like a huge ruin, like the remnants of a city wall. They heard noise, approached a mouth in rock.

Tunnel-cutters had ploughed a path through the talus. There was a camp of men by the hole, and more men emerged from stone’s innards, hauling carts of the hill’s litter. They were too far from New Crobuzon for any steam-excavators to reach them. And the rock was probably too hard, though it gave Judah pleasure to imagine one of the drill-nosed things, big as a carriage, emerging from the ground. The tunnellers were alone in the wilds with picks and blackpowder, digging routes for rails that would not reach them for months.

The Remade, with limbs become pistons and jackhammers, were deafened by their own labours. One was a man whose arms were replaced with the outsized splayed claws of a mole: there was no way he could scrape through this stone but the crews had made him a mascot, and he sat in the tunnel’s core and sang encouragement. TRT gendarmes guarded.

—Where you heading? said the superintendent.

—South. Cobsea, the plains.

—The swamps, said Judah’s survey partner.

—The swamps, the supervisor said. —Be a bloody laugh when the rails get there. What the bloody hell, eh?

Judah smiled. His partner laughed. Seven weeks after that he would succumb to a wasting quag disease and leave Judah alone. Judah had thought of the heliotypes and etchings he had seen of the wetlands, the creatures emerging from the groves, the sodden plants, imagined them all set in mud made concrete, paralysed in place.

Their road ran out. They came to the graders, who dug where the land reared up, and took its excess, and poured it in where the land dipped down.

They cut a hill into receding shelves of industry. The landmass became steps, acrawl with roustabouts and pack animals. Loess dust gusted. Over the hours of work, the steps sank to the grade. There would be a ravine where the hill had been.

There are crews strung out like worry beads,
Judah thought,
across the downland.

Now Judah has come back. The perpetual train has caught him. It has breached the marshland.

The darker of the swamps spreads like a slick, but now it is intruded. There is a line drawn into its interior, buttressed with stone. The rails shine on it. Judah sees a split in the trees, and the black smoke of the train.

Supply trains come, weighed with sleepers and salted beef, with black iron rails. Judah could ride home to New Crobuzon. But a calm has settled him. Things are unfinished. He does not want to go back.

The saturated ground has stalled production, and the gangs have caught each other up: the graders, tie-men and the spikers before the perpetual train itself. Wyrmen scavenge. The camp followers have conjoined. A tent town has come behind the perpetual train. Beerhall tents, dancehall tents, cathouse tents, prefabricated buildings in cheap wood, circuses for the workers’ breaks.

—I was in there, Judah says to himself, looking into the fen. He says to himself, —I should go home, but, but . . . It is difficult for him to say why he does not. He is drawn to the grandeur of this intervention.

He goes back to the deserted stiltspear encampment. It is being eaten by itself, giving in to mud. A part of him wants to go deep and find the stiltspear in the middle of their shrinking wetland. But he is human, and the stiltspear kill humans now. He effects some inadequate communion. He feels hollowed out.

         

Judah watches the graders’ progress. He is like a seagull, a carrion-eater in the train’s slow slow wake. It and its tracks might progress only a few score yards each day in this merciless swamp. Autumn is speeding up.

The tent-town and its shanties at the boundary of the fens are
a hub of commerce and crude industry. They are full of country runaways, workers not working, prospectors, the pistolled horse-
wanderers who are growing in numbers across the plains opened by the iron road. Cactacae, vodyanoi, llorgiss, khepri, and races more arcane: crustaceans walking on two legs and cowled like monks, figures with too many eyes. Mercenary glory-hunters; canaille of scores of cultures.

—How can I just go
back,
Judah says to one as they throw bone dice, —with that thing, that train, there? How can I?

He is a tramp wandering the steam-and-piston town of the rails. There are thousands of men and women, many without work. A pitiable reserve army trudges behind the perpetual train. They beg when the gendarmes are not watching.

Judah makes golems from the trodden-down mud of the track-end. He cannot leave the tracks.

         

The villages they pass become rich and murderously violent—decadent, liquor-swilling, whore-filled and lawless—for the few days or weeks of the railroad, and then die. The towns live mayfly lives.

Sex is as much part of the iron-road industry as spiking, grading, herding and paperwork. A tent city of prostitute refugees from New Crobuzon’s red-light districts follows the rails and the men that set them down. The men call it Fucktown.

The train comes and changes everything. For centuries there have been communities by the scrags of forests. Wars between subsistence farmers and hunters, hermits and trappers; trade and treaties between the natives and settlers from dissident sects hiding from New Crobuzon. The city’s runaway Remade have taken to these steppes and become fReemade. Now this native economy is cut open, and New Crobuzon hears its rumours.

There are small exoduses of prospectors from the metropolis trekking from the line to where they say rockmilk or jewels or the puissant charged bones of monstrosities can be mined. Criminals have new places to run, and bounty hunters new ways to follow them. All of these newcomers, explorers and the city’s dregs and the curious from across the continent, track into the new landscape. Like tributaries, like the thread-roots of ivy, their routes spread out from and to the railroad. Judah’s is one of them.

Roaming miles of track, Judah knows he is in some low-
level shock. Each night he dreams of stiltspear. He hears their staccato utterance, the chronopausal breath. In his dream they return to him bloodied and stripped of their hands.

Judah walks days, crosses a trestle bridge aswarm with workers and Remade brachiating from extending simian arms. At the end of a siding, a loop of track into a chert-rimmed dustbowl, is the town Such. It is renamed with pioneer verve: they call it Haggletown, Cardtown, the Old-Eye-In-The-Hole, and Hucksterville.

In the casinos track-laying men throw their money down alongside dandies with silver flintlocks and black silk hats: gamblers, cardsmen, aleatori. From New Crobuzon, Myrshock and Cobsea
at the end of the proposed routes, and some from farther. The
cactus-man from Shankell; a nameless vodyanoi said to come from Neovadan; Corosh, a shaman from the Wormseye Scrub who supplements his traditional turtle-shelled coat with slacks and spats.

Judah watches them greet each other and play.

—BarkNeck, Corosh says in unflawed Ragamoll. —Not seen you since Myrshock. Judah sees him unclip a Wormseye weapon from his belt, a gris-gris mace studded with whispersome cowries.

There are scores of styles of dice and cards. Dice with six, eight, twelve sides, lopsided dice with differing likelihoods of settling on various faces. Cards with seven suits, suits of wheels flames locks and black stars, decks of picture cards without suits at all.

There are women among the chancers: Frey with her tough and beautiful smile; the Rosa in the prettiest blood-coloured dresses, cooling herself with what is supposed to be a razored metal fan. In his second week in Such, Judah sees a Remade—no, with that bearing he is
fReemade,
an outlaw—acrawl on a lower body like a den
of fighting snakes, pass the gendarmes, who pretend they do not
see him. —Jaknest, the name is spoken quietly, —Jaknest the Free Stakesman. Jaknest leaves a trail into a back room, where there must be some high-roller game where anyone’s money is good, law be fucked.

Judah does not want to play. Instead he tries to steal. He makes a golem of sticks, has the little made man scurry beneath the table with the night’s biggest pot. It clambers up a chair’s crossbars to sit below Place How, a gambling man in black and silver who is amassing chips and promissory notes. The casino is full and loud, and no one sees the figurine save Judah.

It moves to his commands, trying to unpick Place How’s bag. There is a rushing, a red sulphur gash in the air, and the golem is smouldering carbon. A clot of smoke and dim flame crawls fast as a rat back up How’s coat, to circle his neck and disappear. Everyone rises but How pats the air to calm them.

Judah blinks. Of course a man of How’s wealth and profession goes protected. He does not rely on the casinos’ vodun to sniff out illicit augury. He has his own ward dæmon. When he has won all he wants How stands at the bar and buys drinks and tells stories of his games and the places he has been, and how the new railroad has brought him back to New Crobuzon.
He is unwinding the road,
Judah thinks.
He’s counting it backward, telling its miles like he counts cards.

—Sir I’d like to come with you. And Place How laughs not
unkind at this sullen bruised young man half his age. He does
not take so much convincing: the thought of a butler appeals to
his pretensions. He dresses Judah for the part, and teaches him to ride the mule he buys him. —Now you in hock to me a while, How says.

They go between trail-towns through sage and heather, sometimes overlooking the railroad and its crews. The landscape changes by the tracks: the animals are wary, the trees thin.

Judah does not golem except when he is alone. Between towns Place is loquacious and charming to him: when they reach a place where he can play he puts on a master’s face and has Judah wait behind him, bring him bonbons and kerchiefs. Judah is part of How’s uniform, as much as his velveteen jacket.

The same players recur, and Judah learns their styles. BarkNeck the cactus-man is surly and disliked, tolerated because he is not the cardsman he thinks. The Rosa is a delight to watch, to hear. And there is Jaqar Kazaan, and O’Kinghersdt, and the vodyanoi Shechester, and others, all with their preferred plays. How has his dæmon, and the others have their own protections: hexes, familiars, tamed air elementals gusting through their hair. Judah sees cheats and bad losers shot and harpooned.

Place How loses more money than Judah has ever owned, one night, and makes it up again, with more, two days later. Judah sees him play for shacks, for weapons, for embalmed oddities, for knowledge, and above all for money. Judah bleeds off a few coins when he can. He is sure that is expected.

In the wilds, Judah’s duties include the sexual. He does not mind: he feels no less or more than when he is with a woman. There is a nugget of compassion in him, and he feels it growing. He feels something inchoate, some beneficence.

A day’s ride from the railroad, they hear that Maru’ahm gamblers are coming. Everyone is excited.

—I ever was a gambling man, Place How says that night.
—Ain’t a style or a way of play I ain’t come up against: I play the naturals, the numerologicians, and the graduates of academies made them gnostics of stake-raising. Won more’n I lost or I’d not be here. But Maru’ahm, oh. I been once years gone and I tell you if I’m good and say my prayers that’s where I go when I die.

Maru’ahm, the casino parliament.

—Sure it’s mostly for them as like roulette and half-a-hole snapjack and dice, but it’s not just the ally-ate-ors, they do for cardsmen too. Ten year gone, now, 1770. I was playing like La Dama Fortuna was wet for me. Staked my horse, my weapons, my life, and kept winning. And then there were stakes as they only have in Maru’ahm: I’m winning law after law, playing grandbridge and black sevens, till an all-night session of quincehand and I stake a big property law against one of the Queen’s cardsharp senators and I
lose,
but I seen him pull hidden cards from his sleeves to win the whole pot of legislation and I call him out, and I ain’t such a fighter but dammit I was sore, and there was a duel—
ten paces and turn
—hundreds of townsfolk watching and most of them cheering me, my law would be better for them. To this day I think it was one of them killed him, not me. I never was much with a gun. He smiles.

No one plays like the Maru’ahmers, and they bring their house rules with them. Gamblers congregate. In a little town where basin rivers meet, the iron road a day’s ride, the pilgrims converge. The townspeople are astonished at the rakes in their streets, well-dressed men and women carrying ornamented wicked weapons, filling taverns, bringing foreign wines, selling them to the landlords and buying them back, prostituting the local young.

Winter is in. There is snow. Judah hears that the track builders have stopped, are hunkered down, punished by the weather. He feels something eating at him. The road is a sentence written on the ground and he must parse it, and he is failing.

Something extraordinary comes out of the ice-flat sky. The Maru’ahm gamblers arrive in an outlandish biokiteship, a spindly, feathered, beetle-nacred thing. It lands and blinks its headlamp eyes, disgorges the gamblers. They wear jade- and opal-coated jumpsuits; they carry cards; their leader is a princess. In accented Ragamoll and with outrageous theatre, she raises her hand and shouts, —Let’s play!

         

The locals attempt country dances, a banausic and inappropriate entertainment. There are the rat-tats of dice, of shatarang discs. A syncopation like the clatter of wheels on rails. The softer shuffle of cards.

Place How faces one steadfast rebis, an androgyne cardsharp from Maru’ahm who wins unhurriedly at baccarat, at tooth bezique, at poker. How clicks his fingers for Judah to bring hot sherbert, but the swagger is merely vulgar. The he-she smiles.

They play a game Judah does not know with a deck of heptagonal cards. They turn them, discard some, concatenate others in an overlapping pattern on the tabletop. Other players come and go, raise bets by some opaque system, lose, while the pot grows, and only How and the hermaphrodite remain.

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