Authors: Sharon Lee,Steve Miller
Tags: #Science Fiction, #General, #Space Opera, #Adventure, #Fiction
For a long moment, he stared at it. Full access, indeed, now that the weapons were available to him.
“Autodefense?” his ship inquired. “Autoshield?”
What did he know of such things? He touched a key, accepting both.
That quickly the board came fully back to life, with lights blinking and switches setting or resetting themselves. The screen layout went from Cheever McFarland’s idiosyncratic groupings to default—and stabilized into a pattern familiar to him from childhood: this was the layout Uncle Daav and Cousin Er Thom had preferred; he himself had drilled on a dummy board set up just this way . . .
Low on the screen to the right was radar and sensor scan forward, low on the left was radar and sensor aft; low in the center was Jump status, and what—according to Cousin Er Thom—Uncle Daav had called the go-dial, a graph showing the balanced Jump potentials of the three strongest nearby gravity wells.
Above—and largest—was the “forward” visible view, with the aft view smaller to the left; ship status reports sat to the right, all cheerfully green: air supply, backup air supply, sensor power checks, weapons functions (green for the particle beam, green for the missiles: eight marked
short
, eight marked
mid
, four marked
long
; and one green for something marked chaff-bomb), and multi-channel receiver and back-up.
“Boss?” Cheever McFarland’s voice came, quietly, over tight band. “Problems?”
Pat Rin sighed, gently. “I am acclimating myself, Pilot. The view from first board is somewhat larger than that from second.”
There was a brief delay. “That’s all adjustable—” the pilot began, and broke off. “Yeah, OK,” he said after a moment, and somewhat sheepishly. “I think I know what you mean. But really, Boss, there ain’t gonna be any problems. All you gotta do is tell the ship where you’re going—check it against the book, you got plenty of time. Hell, after you put in the coords, set the auto-count, and sit back and snooze ’til it’s time to punch the ‘fresh scan’ button for the sensors when you pop out.”
“Which is why most pilots rejoice in having someone of wide experience sitting second for their first few dozen hours of flight, if I recall correctly.” Pat Rin could hear himself getting testy with his absent stalwart, and authorized a complete systems check to take his mind off his tension.
After a moment, Cheever McFarland’s voice re-emerged from the speaker, sounding suspiciously as if the pilot were suppressing a sneeze, or perhaps a chuckle.
“Right. On the other hand, you done right well for yourself with the jump in and kick butt approach—and we both know you got the math cold. But listen, while you been sitting there talking to yourself, we’ve been getting ourselves together out here. We’re all sitting within sight of each other, and we’re setting up a Jump plan. I’m figurin’ we can take this whole shebang outta here in about three hours. As it comes to happen, Natesa don’t have a whole lot to do—won’t for another hour or two. You want I should have her walk you through the check-out procedures a couple times?”
Pat Rin looked down, saw the ring on his hand, the tree-and-dragon bold and new—and bowed slightly toward the unseen speaker.
“Indeed, pilot, that sounds like an excellent idea. I will await her signals with anticipation.”
DAY 47
Standard Year 1393
Surebleak Space
JUMP HAD CONSUMED
seventeen Standard hours, forty-four minutes, twenty-seven and numerous odd-bits of seconds, during which time Pat Rin did what he always did in Jump: He read and studied.
This time, however, he read not of the whimsical philosophy of Harshaw, nor the patient rhymes of yos’Sandow, nor even from the Code—which, until lately, he had studied several hours a week.
No, during this historic and unlikely Jump he had studied tactical manuals and piloting theory, and technical manuals, as he had not since was a halfling. He studied the dozen pre-logged destinations in the ship’s computer, laughing at the ironies of Liad and Lytaxin; puzzling over the one marked with a symbol from a Terran card deck, until he suddenly understood what the venerable
ace of spades
had to do with a Liaden pleasure-yacht.
The pre-logged Jumps were all what Cousin Er Thom would have called “dirty Jumps,” calculated for broad energy levels and without updating for current mass or velocity. Emergency runs, all of them, for use in times of dire trouble, pilot injury, or the tragedy that put the ship into the hands of one who was no proper pilot at all . . .
He checked weapons—both the ship’s armament and his various pistols. Gods, he was bringing a small fleet into Surebleak, each double marked visually as belonging to Korval. Yet, what choice had he?
And so with an hour to go he brought himself again to the pilot’s seat and molded it and the board to him as best he might. He had become accustomed to seeing the transmission recordings, and added them above the main forward view. Pulling the chair up to the second stop, he locked it at an angle slightly less rakish than that required by Cheever McFarland’s frame; raised it, turned the seat temperature down several degrees, then set it to automatic. The board he moved down, then brought it back to its original position. He engaged the shock webbing and sat back, eyes on the Jump grayed screens.
Carefully, deliberately, he reviewed those things Inas-called-Natesa had told him, both the quiet love-talk—which had been a comfort and a distraction in his isolation—and the practical matters that pilots share between themselves.
“Let the ship tell you if there is a problem,” she had murmured, for his ears alone. “Your eyes will be quicker than your fingers in the first seconds of breakout. Place defense on automatic, and bring up your shields. Be in the seat well ahead of time, and always strap in when you sit first board, even in quiet orbit about a friendly world. Test the alarm levels because alarms should warn, not frighten or distract. Be certain that you can easily reach the controls and be certain that your ring will not hamper you nor catch on a toggle. I love you . . . .
“You will Jump first, denubia; and we will come in around you. We will be no more than a minute or two behind, and within a tenth-sec or closer on radio. I expect you to pilot like you shoot . . .”
Breakout.
Fortune’s Reward
announced itself around its Jump glare as
Bitty Kitty
, out of Fron Du Lac; the ship’s air system purred, and his hand moved as if of its own accord, slapping “refresh scan.” A glance at his screens oriented him wonderfully: Surebleak’s port beacon was located and centered. There was no sign yet of his fleet, the Jump gauge was moving toward ready, and the gravity well indicator showed he was in tight. A good Jump, in fact. Pat Rin smiled.
“Pilot Cheever McFarland and Owner Pat Rin yos’Phelium,” the voice snarled in Trade over the broadband. “You will maintain course and prepare to match locks in three Standard minutes. This is the Department of the Interior. Repeat: Maintain course and prepare to match locks. Disobey at your peril.”
Pat Rin jerked forward, brought up short by the webbing. The scans showed nothing, and then several small bursts of energy—a ship maneuvering, perhaps. Or two—
An alarm warbled to life, and the aft radar scan showed him the signature of a ship, closing rapidly.
“
Fortune’s Reward
, you are in our sights. The Department of the Interior is authorized to fire on you if you fail to comply. Your reply is mandatory.”
Warning lights were flashing now, rippling across the board in waves of yellow. The scans showed him a second ship, starboard—and a third, hanging back, to port.
Natesa had walked him through the firing procedure, accepting the fact that his ship was now armed with her usual serenity.
Now, as she had taught him, he sighted on a ship, touched the acquire key, waited for the flash; moved to the next. And again.
Fortune’s Reward
recorded its enemies, and he glanced to the status bar. The coils were recharged. Good.
Quickly, quickly, he brought the coils up, armed his weapons with a snap of a toggle, and pulled up the screen of dirty Jumps. He snatched the local coords with a slap of his hand, and took a deep breath.
Then he played the ace of spades, the gambler’s best friend.
***
REALITY SHIFTED.
Jump glare.
Bitty Kitty
automatically declared itself to the universe. The snatched coords of his departure point were locked in, and the ship’s Jump gauge showed a slow-building energy. Surebleak was a cloudy, distant, disk.
There was an eternity to wait, then, knowing that any second Natesa would be Jumping in, all of his would be Jumping in—vulnerable and unwarned . . .
His hand moved, slapping up the hailing frequency.
“Intruder alert! Port Surebleak, beware! Boss Conrad declares the highest alert!”
And, finally, coils were ready. He held his breath, touched the button—
Reality shifted.
He broke in just a few minutes from his departure location, the Jump glare of four other incoming ships blossoming at the corners of a great square before him. Also before him, on courses at tangent to his—the ships of his enemy.
“In the name of Port Surebleak,” he broadcast on the hailing band, his hands busy on their own errands across the board. “I demand your immediate surrender!”
He glanced down to see what his fingers had wrought; saw an interception course charted and locked; and a digit poised above the acceleration stud. He pressed it.
Fortune’s Reward
answered, pushing him into the cocoon of the pilot’s chair.
Across the open bands, Korval ship
Patience of Stone
announced itself. Korval ship
Handtruck II
announced itself. Korval ships
Timonium Core
and
Survey Nine
announced themselves.
The screens flared as three more ships broke Jump in a tight, triangular formation, directly into the path of the closing enemy.
“Boss Conrad requires an answer!” It took him a heartbeat to recognize the voice that lashed across the frequencies. Natesa. Chest tight, he looked to his scans; found her ship—as surely the ships of the Department would find it . . .
Korval ships
Diamond Duty
,
Crystalia
, and
Pebble Probe
announced themselves.
Natesa repeated her demand, and the three enemy ships were rotating, as if seeking targets . . . .
Glare and noise. A single ship broke Jump dead ahead of Pat Rin, turning the four, three, one configuration into a cone shaped gauntlet for the enemy ships.
Korval ship
Survey One
announced itself.
The enemy ship closest to Pat Rin increased its rotation; and a voice blared across all possible bands: “Pat Rin yos’Phelium, you are declared outlaw by Liad. Surrender or we fire!”
Surrender. Yes, certainly. He bit his lip, fingers sure and quick as he pressed acceleration, engaged the weapons comp and brought up the stored configurations.
“Flaran cha’menthi,” he said quietly to the open band, and pressed the launch button.
***
FORTUNE’S REWARD’S
first missiles spread out toward the enemy. The ships of the Department, neatly contained by the oncoming Tree-and-Dragon ships, returned fire in all directions at once.
The whir and thump of the missile launch unnerved him—he knew his ship’s sounds and this was new to him. Then a whir again and the ship sounded normal.
He realized that he should have been in his spacesuit
before
engaging the enemy when his shields took a hit from an energy weapon. Fortunately, the shields—like the missiles his enemy may have been surprised to find launched from a supposedly unarmed ship—were late model, of a type most usually carried by those accustomed to going into harm’s way, and easily up to the task of fending off a glancing shot.
His screens had multiplied, showing him missile tracks and beam markers, energy levels and a variety of ranges. A light came up on the board and abruptly there was chatter—his small fleet talking among themselves—
“Way to go, Boss! We’re on ’em now. Just let me—” Shugg.
“I’m warmed and ready on the main cutter, Cheever.”—Dostie.
“I’m closing on the lead . . .”—Natesa!
He wanted to shout, to warn her off, but his throat was too tight to admit the words and his quarry had fired again and the screens showed him things he had never needed to know before and he loosed two more missiles at the computer’s prompting.
“It’s the perfect globe—we’ll get them all!” shouted the Colonel.
“Fire on the shields,” Bhupendra Darteshek said quietly. “Going to yellow.”
On screen, Pat Rin saw the first of his missiles disappear—intercepted. The tracking computer reported the second and third still on course, and—
Cheever McFarland’s voice came across the tight band, as easy and calm as if he were suggesting wine before dinner:
“Let’s break the middle rock. If you’re not engaged, hit button number four on your red board. If you can’t mesh, tell me.”
The range guide was fluctuating rapidly as he closed on his enemy.
Fortune’s Reward
prompted him to fire two more missiles. The circle over the enemy ship was a bright, blinking green—not ready, not ready.
The ship in the forward screen changed abruptly, as if sections were peeling away . . .
It took him too long to understand what had happened, but
Fortune’s Reward
was quicker. Yet another screen flashed “evasive action” and he felt the ship take itself out of his hands, and he was pressed back into the chair, while numbers begin to decrease on the weapons board. The newest of his screens flashed “autodefense.”
Fortune’s Reward
showed him the path of the nine missiles his quarry had launched, and then beeped at him.
The blinking green circle was now a dull red, firmly centered on the ship he was pursuing. He depressed the stud. The red circle changed to blinking yellow briefly, then back to ready. He fired again, eyes as much on the incoming missiles as anything else.
The ship’s shield gauge went red; around him strange blossoms on the screens, around him silent explosions, around him missile tracks skating away—and then sound on the hull, as if rats ran across it, and more, dull bangs and clinks—missile debris.