Lyonesse II - The Green Pear and Madouc (59 page)

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Authors: Jack Vance

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BOOK: Lyonesse II - The Green Pear and Madouc
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14
A Ska soldier feared one thing only, the disesteem of his fellows. He gained civil advancement primarily through his military exploits, and fought each battle with total ferocity, which disheartened his adversaries even before the battle was joined. Withal, the Ska among themselves were a gentle and law-abiding people, who lived to the tenets of a unique and complicated culture, with a written history ten thousand years old, and traditions far older. Originally a small tribe which followed the retreating glaciers north, they became the true indigenes of Scandinavia, only to be at last thrust out by the Ur-Goths (later the Scandinavians and Vikings, who adopted many Ska traits and skills, including the Ska longboat). Ska traditions recalled battles with ‘cannibal ogres’-evidently Neanderthal tribesmen-who, so they were assured, interbred with all other tribes of true men, so that only Ska were of pure human descent, and all others hybrids, soiled by the infusion of Neanderthal blood. For further background to the fascinating Ska psychology and history, see the glossary in LYONESSE I: Suldrun’s Garden.

15
Stangle: the stuff of dead fairies, with implications of horror, calamity and putrefaction; a term to excite fear and disquiet among halflings, who prefer to think of themselves as immortal, though this is not altogether the case.

16
mordet: a fairy invocation, usually of bad luck; a curse.

17
Untranslatable: curses in the pie-Celtic dialect of the Wysrod peasantry, who were renowned for their mouth-filling epithets. Scholars will note that in this particular dialect the elision of vowels is very far advanced.

18
Dhrun, or Tippet’ as the fairies named him, lived at Thripsey Shee for something more than a single year, by mortal reckoning. Fairy time moves at a far faster flow, and to Dhrun’s own perceptions he lived almost nine years at the shee. King Casmir, unaware of the discrepancy, puts Dhrun’s age at five rather than his actual age of close to fourteen.

19
See LYONESSE 1: Suldrun’s Garden, where the circumstances of Aillas’ sojourn at Castle Sank are chronicled in detail.

20
Torqual survived both his wounds and his fall. He managed to crawl to the trail, where he was rescued by a pair of his henchmen. They took him to Castle Ang where in due course he recovered his strength.

21
See Glossary II. this book. Also see LYONESSE 1: Suldrun’s Garden, Glossary III.

Book III Madouc
CHAPTER ONE
I

South of Cornwall, north of Iberia, across the Cantabrian Gulf from Aquitaine were the Elder Isles, ranging in size from Gwyg's Fang, a jag of black rock most often awash under Atlantic breakers, to Hybras, the 'Hy-Brasill' of early Irish chroniclers: an island as large as Ireland itself.

On Hybras were three notable cities: Avallon, Lyonesse Town and ancient Ys,
1
along with many walled towns, old gray villages, castles of many turrets and manor houses in pleasant gardens.

The landscapes of Hybras were varied. The Teach tac Teach, a mountain range of high peaks and upland moors, paralleled the length of the Atlantic foreshore. Elsewhere the landscape was more gentle, with vistas over sunny downs, wooded knolls, meadows and rivers. A wild woods shrouded the entire center of Hybras. This was the Forest of Tantrevalles, itself the source of a thousand fables, where few folk ventured for fear of en chantment. The few who did so, woodcutters and the like, walked with cautious steps, stopping often to listen. The breathless silence, broken, perhaps, by a far sweet bird call, was not reassuring in itself and soon they would stop to listen again.

In the depths of the forest, colors became richer and more intense; shadows were tinged with indigo or maroon; and who knows what might be watching from across the glade, or perched at the top of yonder stump?

The Elder Isles had known the coming and going of many peoples: Pharesmians, blue-eyed Evadnioi, Pelasgians with their maenad priestesses, Danaans, Lydians, Phoenicians, Etruscans, Greeks, Celts from Gaul, Ska from Norway by way of Ireland, Romans, Celts from Ireland and a few Sea Goths. The wash of so many peoples had left behind a complex detritus: ruined strongholds; graves and tombs; steles carved with cryptic glyphs: songs, dances, turns of speech, fragments of dialect, placenames; ceremonies of purport now forgotten, but with lingering flavor. There were dozens of cults and religions, diverse except that in every case a caste of priests interceded between laity and divinity. At Ys, steps cut into the stone led down into the ocean to the temple of Atlante; each month in the dark of the moon priests descended the steps by midnight, to emerge at dawn wearing garlands of sea flowers. On Dascinet, certain tribes were guided in their rites by cracks in sacred stones, which none but the priests could read. On Scola, the adjacent island, worshippers of the god Nyrene poured flasks of their own blood into each of four sacred rivers; the truly devout sometimes bled themselves pale. On Troicinet, the rituals of life and death were conducted in temples dedicated to the earth-goddess Gaea. Celts had wandered everywhere across the Elder Isles, leaving behind not only place names, but Druid sacrifices in sacred groves, and the 'March of the Trees' during Beltane. Etruscan priests consecrated their an rogynous divinity Votumna with ceremonies repulsive and often horrid, while the Danaans introduced the more wholesome Aryan pantheon. With the Romans came Mithraism, Christianity, Parsh, the worship of Zoroaster, and a dozen other similar sects. In due course, Irish monks founded a Christian monastery
2
on Whanish Isle, near Dahaut below Avallon, which ultimately suffered the same fate as Lindisfarne far to the north, off the coast of Britain.

For many years the Elder Isles were ruled from Castle Haidion at Lyonesse Town, until Olam III, son of Fafhion Long Nose, removed the seat of government to Falu Ffail at Avallon, taking with him the sacred throne Evandig and the great table Cairbra an Meadhan, 'the Board of Notables' ,
3
and the source of a whole cycle of legends.

Upon the death of Olam III, the Elder Isles entered upon a time of troubles. The Ska, having been expelled from Ireland, settled on the island Skaghane, where they rebuffed all attempts to dislodge them. Goths ravaged the coast of Dahaut; sacking the Christian monastery on Whanish Isle, sailing their longboats up the Cambermouth as far as Cogstone Head, from which they briefly menaced Avallon itself. A dozen princelings vied for power, shedding much blood, wreaking much grief and bereavement, exhausting the land, and in the end achieving nothing, so that the Elder Isles became a patchwork of eleven kingdoms, each at odds with all the rest.

Audry I, King of Dahaut, never abandoned his claim to sovereignty over all the Elder Isles, citing his custody of the throne Evandig as basis for his assertion. His claim was angrily challenged, especially by King Phristan of Lyonesse, who insisted that Evandig and Cairbra an Meadhan were his own rightful property, wrongfully sequestered by Olam III. He named Audry I traitor and caitiff; in the end the two realms went to war. At the climactic battle of Orm Hill the two sides succeeded only in exhausting each other. Both Phristan and Audry I were killed, and finally the remnants of the two great armies straggled sadly away from the bloody field.

Audry II became king of Dahaut and Casmir I was the new king of Lyonesse. Neither abandoned the ancient claims, and peace between the two realms was thereafter fragile and tentative.

So went the years, with tranquillity only a memory. In the Forest of Tantrevalles halflings, trolls, ogres and others less easily defined, bestirred themselves and performed evil deeds which no one dared punish; magicians no longer troubled to mask their identities, and were solicited by rulers for aid in the conduct of temporal policy.

The magicians devoted ever more time to sly struggles and baneful intrigue, to the effect that a goodly number had already been expunged. The sorcerer Sartzanek was one of the chief offenders; he had destroyed the magician Coddefut by means of a purulence, and Widdefut through the Spell of Total Enlightenment. In retaliation, a cabal of Sartzanek's enemies compressed him into an iron post which they emplaced at the summit of Mount Agon. Sartzanek's scion Tamurello took refuge at his manse Faroli, deep within the Forest of Tantrevalles and there protected himself by dint of careful magic.

That further events of this sort might be avoided, Murgen, most potent of the magicians, issued his famous edict, forbidding magicians employment in the service of temporal rulers, inasmuch as such activity must inevitably bring magicians into new conflicts with each other, to the danger of all.

Two magicians, Snodbeth the Gay, so-called for his jingling bells, ribbons and merry quips, and Grundle of Shaddarlost, were brash enough to ignore the edict, and each suffered a severe penalty for his presumption. Snodbeth was nailed into a tub to be devoured by a million small black insects; Grundle awoke from his sleep to find himself in a dismal region at the back of the star Achemar, among geysers of molten sulphur and clouds of blue fume; he too failed to survive.

Although the magicians were persuaded to restraint, travail and dissension elsewhere were rife. Celts who had been placidly settled in the Daut province Fer Aquila became inflamed by bands of Goidels from Ireland; they slaughtered all the Dauts they could find, elevated a burly cattle thief named Meorghan the Bald to the kingship and renamed the land Godelia, and the Dauts were unable to recapture their lost province.

Years passed. One day, almost by chance, Murgen made a startling discovery, which caused him such vast consternation that for days he sat immobile, staring into space. By degrees his resolution returned and at last he set himself to a program which, if successful, would slow and finally halt the momentum of an evil destiny.

The effort preoccupied Murgen's energies and all but eliminated the joy in his life. The better to guard his privacy, Murgen set out barriers of dissuasion along the approaches to Swer Smod, and, further, appointed a pair of demoniac gatekeepers, the better to turn back obstinate visitors; Swer Smod thereupon became a place of silence and gloom.

Murgen at last felt the need for some sort of alleviation. For this reason he brought into existence a scion, so that he might, in effect, live two existences in tandem. The scion, Shimrod, was created with great care, and was by no means a replica of Murgen, either in appearance or in temperament. Perhaps the differences were larger than Murgen had intended, since Shimrod's disposition was at times a trifle too easy, so that it verged on the frivolous: a condition which was at discord with current conditions at Swer Smod. Murgen, nevertheless, cherished his scion and trained him in the skills of life and the arts of magic.

In the end Shimrod became restless and with Murgen's blessing he departed Swer Smod in all good cheer. For a period Shimrod wandered the Elder Isles as a vagabond, sometimes posing as a peasant, more often as a peregrine ‘knight’ in search of romantic adventure.

Shimrod at last settled into the manse Trilda on Lally Meadow, a few miles into the Forest of Tantrevalles. In due course the Ska of Skaghane perfected their military apparatus and invaded North and South Ulfiand, only to be de feated by Aillas, the gallant young King of Troicinet, who there upon became King of both North and South Ulfiand, to the grievous distress of Casmir, King of Lyonesse.

Less than a dozen magicians remained extant throughout the Elder Isles. Some of these were Baibalides of Lamneth Isle; Noumique; Myolander; Triptomologius the Necromancer; Condoit of Conde; Severin Starfinder; Tif of the Troagh; and a few more, including some who were little more than apprentices, or tyros. A goodly number of others had recently passed from existence - a fact suggesting that magic might be a dangerous profession. The witch Desmei for reasons unknown had dissolved herself during the creation of Faude Carfilhiot and Melancthe. Tamurello also had acted imprudently; now, in the semblance of a weasel skeleton he hung constricted within a small glass globe in Murgen's Great Hall at Swer Smod. The weasel skeleton crouched in a tight curl, skull thrust forward between the crotch formed by the upraised haunches, with two small black eyes glaring from the glass, conveying an almost palpable will to work evil upon anyone who chanced to glance at the bottle.

II

The most remote province of Dahaut was the March, governed by Claractus, Duke of the March and Fer Aquila - a title somewhat hollow, since the old Duchy of Fer Aquila had long been occupied by the Celts for their kingdom Godelia.

The March was a poor land, sparsely populated, with a single market town, Blantize. A few peasants tilled barley and herded sheep; in a few tumbled old castles a ragtag gentry lived in little better case than the peasants, consoled only by their honour and devotion to the doctrines of chivalry. They ate more gruel than meat; draughts blew through their halls, flickering the flames in the wall sconces; at night ghosts walked the corridors, mourning old tragedies.

At the far west of the March was a wasteland supporting little but thorn, thistle, brown sedge and a few spinneys of stunted black cypress. The wasteland, which was known as the Plain of Shadows, met the outlying fringes of the great forest in the south, skirted the Squigh Mires in the north and to the west abutted the Long Dann, a scarp generally three hundred feet high and fifty miles long, with the upland moors of North Ulfiand beyond. The single route from the plain below to the moors above led through a cleft in the Long Dann. During ancient times a fortress had been built into the cleft, closing the gap with stone blocks, so that the fortress effectively became part of the cliff. A sally port opened upon the plain, and high above a line of parapets fronted a terrace, or walkway. The Danaans had named the fortress 'Poëlitetz the Invulnerable'; it had never been taken by frontal assault. King Aillas of Troicinet had attacked from the rear, and so had dislodged the Ska from what had been their deepest salient into Hybras.

Aillas with his son Dhrun now stood on the parapets, looking out over the Plain of Shadows. The time was close upon noon; the sky was clear and blue; today the plain showed none of the fleeting cloud shadows which had prompted its name. Standing together, Aillas and Dhrun seemed much alike. Both were slender, square-shouldered, strong and quick by the action of sinew rather than massive muscle. Both stood at middle stature; both showed clear clean features, gray eyes and light brown hair. Dhrun was easier and more casual than Aillas, showing in his style the faintest hint of carefully restrained flamboyance, along with an indefinable light-hearted elegance: qualities which gave charm and color to his personality.

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