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Authors: Brandon Sanderson

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BOOK: Mistborn: The Well of Ascension
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STEEL MINISTRY: The Lord Ruler's priesthood, consisting of a small number of Steel Inquisitors and a larger body of priests called obligators. The Steel Ministry was more than just a religious organization; it was the civic framework of the Final Empire as well.

STRAFF VENTURE: Elend's father, king of the Northern Dominance. He makes his home in Urteau.

SURVIVOR OF SATHSIN: A cognomen of Kelsier, referring to the fact that he is the only known prisoner to ever escape the prison camps at the Pits of Hathsin.

SYNOD (TERRIS): The elite leaders of the Terris Keeper organization.

TAP (FERUCHEMICAL): Drawing power from within a Feruchemist's metalminds. It is parallel to the term "burn" used by Allomancers.

TATHINGDWEN: Capital of the Terris Dominance.

TELDEN: One of Elend's old friends, with whom he would talk politics and philosophy.

TENSOON: Straff Venture's kandra.

TERRIS: The dominance in the far north of the Final Empire. It is the only dominance to retain the name of the kingdom it used to be, perhaps a sign of the Lord Ruler's fondness for his homeland.

THUG (ALLOMANTIC): A Misting who can burn pewter.

TINDWYL: A Terris Keeper and a member of the Synod.

TINEYE: A Misting who can burn tin.

URTEAU: Capital of the Northern Dominance, and seat of House Venture.

VALETTE RENOUX: The alias that Vin used when infiltrating noble society during the days before the Collapse.

WELL OF ASCENSION: A mythological center of power from Terris lore. The Well of Ascension was said to hold a magical reserve of power that could be drawn upon by one who made the trek to visit it at the right time.

WORLDBRINGER: A sect of scholarly Terris Feruchemists before the Collapse. The subsequent Order of Keepers was based on the Worldbringers.

YEDEN: A member of Kelsier's crew and the skaa rebellion. He was killed during the fight against the Lord Ruler.

YOMEN, LORD: An obligator in Urteau who was politically opposed to Cett.

SUMMARY OF BOOK ONE

Mistborn: The Final Empire
introduced the land of the Final Empire, ruled over by a powerful immortal known as the Lord Ruler. A thousand years before, the Lord Ruler took the power at the Well of Ascension and supposedly defeated a powerful force or creature known only as the Deepness.

The Lord Ruler conquered the known world and founded the Final Empire. He ruled for a thousand years, stamping out all remnants of the individual kingdoms, cultures, religions, and languages that used to exist in his land. In their place he set up his own system. Certain peoples were dubbed "skaa," a word that meant something akin to "slave" or "peasant." Other peoples were dubbed nobility, and most of these were descendants of those people who had supported the Lord Ruler during his years of conquest. The Lord Ruler had supposedly given them the power of Allomancy in order to gain powerful assassins and warriors who had minds that could think, as opposed to the brutish koloss, and had used them well in conquering and maintaining his empire.

Skaa and nobility were forbidden to interbreed, and the nobility were somehow given the power of Allomancy. During the thousand years of the Lord Ruler's reign, many rebellions occurred among the skaa, but none were successful.

Finally, a half-breed Mistborn known as Kelsier decided to challenge the Lord Ruler. Once the most famous of gentleman thieves in the Final Empire, Kelsier had been known for his daring schemes. Those eventually ended with his capture, however, and he had been sent to the Lord Ruler's death camp at the Pits of Hathsin, the secret source of atium.

It was said that nobody ever escaped the Pits of Hathsin alive—but Kelsier did just that. He gained his powers as a Mistborn during that time, and managed to free himself, earning the title the Survivor of Hathsin. At this point, he turned from his selfish ways and decided to try his most daring plan yet: the overthrow of the Final Empire.

He recruited a team of thieves, mostly half-breed Mistings, to help him achieve his goal. During this time, he also recruited a young half-breed Mistborn girl named Vin. Vin was unaware of her powers, and Kelsier brought her into the crew to train her, theoretically to have someone to whom he could pass his legacy.

Kelsier's crew slowly gathered an underground army of skaa rebels. The crew began to fear that Kelsier was setting himself up to be another Lord Ruler. He sought to make himself a legend among the skaa, becoming almost a religious figure to them. Meanwhile, Vin—who had been raised on the streets by a cruel brother—was growing to trust people for the first time in her life. As this happened, Vin began to believe in Kelsier and his purpose.

During the process of working on their plan, Vin was used as a spy among the nobility, and was trained to infiltrate their balls and parties playing the part of "Valette Renoux," a young noblewoman from the countryside. During the first of these balls, she met Elend Venture, a young, idealistic nobleman. He eventually showed her that not all noblemen were deserving of their poor reputation, and the two became enamored of each other, despite Kelsier's best efforts.

The crew also discovered a journal, apparently written by the Lord Ruler himself during the days before the Ascension. This book painted a different picture of the tyrant; it depicted a melancholy, tired man who was trying his best to protect the people against the Deepness, despite the fact that he didn't really understand it.

In the end, it was revealed that Kelsier's plan had been much more broad than simple use of the army to overthrow the empire. He'd partially spent so much effort on raising troops so that he would have an excuse to spread rumors about himself. He also used it to train his crew in the arts of leadership and persuasion. The true extent of his plan was revealed when he sacrificed his life in a very visible way, making himself a martyr to the skaa and finally convincing them to rise up and overthrow the Lord Ruler.

One of Kelsier's crewmembers—a man who had been playing the part of "Lord Renoux," Valette's uncle—turned out to be a kandra named OreSeur. OreSeur took on Kelsier's form, then went about spreading rumors that Kelsier had returned from the grave, inspiring the skaa. After this, he became Contractually bound to Vin, and was charged with watching over her after Kelsier's death.

Vin was the one who in fact killed the Lord Ruler. She discovered that he wasn't actually a god, or even immortal—he had simply found a way to extend his life and his power by making use of both Allomancy and Feruchemy at the same time. He wasn't the hero from the logbook—but, instead, was that man's servant, a Feruchemist of some great power. Still, he was much stronger in Allomancy than Vin. While she was fighting him, she drew upon the mists somehow, burning them in place of metals. She still doesn't know why or how this happened. With that power—and with the knowledge of his true nature—she was able to defeat and kill him.

The Final Empire was thrown into chaos. Elend Venture took control of Luthadel, the capital, and put Kelsier's crew in prime governmental positions.

One year has passed.

A WORD FROM BRANDON SANDERSON

If you've enjoyed
The Well of Ascension—
and I certainly hope you have I—you don't have long to wait for the conclusion of Vin and Elend's story.
The Hero of Ages
is set for publication in October. You can find a free sample of it on my Web site at www.brandonsanderson.com.

While you're waiting, I think you might enjoy the work of a colleague of mine, someone I think is doing great things for fantasy and deserves more attention.

Daniel Abraham is one of the field's brightest new talents. His series, The Long Price Quartet, is beautiful. It has everything I love about a good fantasy story: an intriguing magic system, deep and complex characters who deviate from fantasy cliches, and an unexpected plot. Daniel's works are thoughtful, inquiring and—most important—just plain fun to read.

So it is my pleasure and privilege to present to you a chapter from
An Autumn War
, the third book of Daniel's Long Price Quartet. Enjoy!

Brandon Sanderson

Turn the page for a preview

 

THREE MEN CAME OUT OF the desert. Twenty had gone in.

The setting sun pushed their shadows out behind them, lit their faces a ruddy gold, blinded them. The weariness and pain in their bodies robbed them of speech. On the horizon, something glimmered that was no star, and they moved silently toward it. The farthest tower of Far Galt, the edge of the Empire, beckoned them home from the wastes, and without speaking, each man knew that they would not stop until they stood behind its gates.

The smallest of them shifted the satchel on his back. His gray commander's tunic hung from his flesh as if the cloth itself were exhausted. His mind turned inward, half-dreaming, and the leather straps of the satchel rubbed against his raw shoulder. The burden had killed seventeen of his men, and now it was his to carry as far as the tower that rose up slowly in the violet air of evening. He could not bring himself to think past that.

Copyright © 2008 by Daniel Abraham

One of the others stumbled and fell to his knees on wind-paved stones. The commander paused. He would not lose another, not so near the end. And yet he feared bending down, lifting the man up. If he paused, he might never move again. Grunting, the other man recovered his feet. The commander nodded once and turned again to the west. A breeze stirred the low, brownish grasses, hissing and hushing. The punishing sun made its exit and left behind twilight and the wide swath of stars hanging overhead, cold candles beyond numbering. The night would bring chill as deadly as the midday heat.

It seemed to the commander that the tower did not so much come closer as grow, plantlike. He endured his weariness and pain, and the structure that had been no larger than his thumb was now the size of his hand. The beacon that had seemed steady flickered now, and tongues of flame leapt and vanished. Slowly, the details of the stonework came clear; the huge carved relief of the Great Tree of Galt. He smiled, the skin of his lip splitting, wetting his mouth with blood.

"We're not going to die," one of the others said. He sounded amazed. The commander didn't respond, and some measureless time later, another voice called for them to stop, to offer their names and the reason that they'd come to this twice-forsaken ass end of the world.

When the commander spoke, his voice was rough, rusting with disuse.

"Go to your High Watchman," he said. "Tell him that Balasar Gice has returned."

Balasar Gice had been in his eleventh year when he first heard the word
andat
. The river that passed through his father's estates had turned green one day, and then red. And then it rose fifteen feet. Balasar had watched in horror as the fields vanished, the cottages, the streets and yards he knew. The whole world, it seemed, had become a sea of foul water with only the tops of trees and the corpses of pigs and cattle and men to the horizon.

His father had moved the family and as many of his best men as would fit to the upper stories of the house. Balasar had begged to take the horse his father had given him up as well. When the gravity of the situation had been explained, he changed his pleas to include the son of the village notary, who had been Balasar's closest friend. He had been refused in that as well. His horses and his playmates were going to drown. His father's concern was for Balasar, for the family; the wider world would have to look after itself.

Even now, decades later, the memory of those six days was fresh as a wound. The bloated bodies of pigs and cattle and people like pale logs floating past the house. The rich, low scent of fouled water. The struggle to sleep when the rushing at the bottom of the stairs seemed like the whisper of something vast and terrible for which he had no name. He could still hear men's voices questioning whether the food would last, whether the water was safe to drink, and whether the flood was natural, a catastrophe of distant rains, or an attack by the Khaiem and their andat.

He had not known then what the word meant, but the syllables had taken on the stench of the dead bodies, the devastation where the village had been, the emptiness and the destruction. It was only much later—after the water had receded, the dead had been mourned, the village rebuilt—that he learned how correct he had been.

Nine generations of fathers had greeted their new children into the world since the God Kings of the East had turned upon each other, his history tutor told him. When the glory that had been the center of all creation fell, its throes had changed the nature of space. The lands that had been great gardens and fields were deserts now, permanently altered by the war. Even as far as Galt and Eddensea, the histories told of weeks of darkness, of failed crops and famine, a sky dancing with flames of green, a sound as if the earth were tearing itself apart. Some people said the stars themselves had changed positions.

But the disasters of the past grew in the telling or faded from memory. No one knew exactly how things had been those many years ago. Perhaps the Emperor had gone mad and loosed his personal god-ghost—what they called andat—against his own people, or against himself. Or there might have been a woman, the wife of a great lord, who had been taken by the Emperor against her will. Or perhaps she'd willed it. Or the thousand factions and minor insults and treacheries that accrue around power had simply followed their usual course.

As a boy, Balasar had listened to the story, drinking in the tales of mystery and glory and dread. And, when his tutor had told him, somber of tone and gray, that there were only two legacies left by the fall of the God Kings—the wastelands that bordered Far Galt and Obar State, and the cities of the Khaiem where men still held the andat like Cooling, Seedless, Stone-Made-Soft—Balasar had understood the implication as clearly as if it had been spoken.

What had happened before could happen again at any time and without warning.

"And that's what brought you?" the High Watchman said. "It's a long walk from a little boy at his lessons to this place."

Balasar smiled again and leaned forward to sip bitter kafe from a rough tin mug. His room was baked brick and close as a cell. A cruel wind hissed outside the thick walls, as it had for the three long, feverish days since he had returned to the world. The small windows had been scrubbed milky by sandstorms. His little wounds were scabbing over, none of them reddened or hot to the touch, though the stripe on his shoulder where the satchel strap had been would doubtless leave a scar.

"It wasn't as romantic as I'd imagined," he said. The High Watchman laughed, and then, remembering the dead, sobered. Balasar shifted the subject. "How long have you been here? And who did you offend to get yourself sent to this. . .lovely place?"

"Eight years. I've been eight years at this post. I didn't much care for the way things got run in Acton. I suppose this was my way of saying so."

"I'm sure Acton felt the loss."

"I'm sure it didn't. But then, I didn't do it for them."

Balasar chuckled.

"That
sounds
like wisdom," Balasar said, "but eight years here seems an odd place for wisdom to lead you."

The High Watchman smacked his lips and shrugged.

"It wasn't me going inland," he said. Then, a moment later, "They say there's still andat out there. Haunting the places they used to control."

"There aren't," Balasar said. "There are other things. Things they made or unmade. There's places where the air goes bad on you—one breath's fine, and the next it's like something's crawling into you. There's places where the ground's thin as eggshell and a thousand-foot drop under it. And there are living things too—things they made with the andat, or what happened when the things they made bred. But the ghosts don't stay once their handlers are gone. That isn't what they are."

Balasar took an olive from his plate, sucked away the flesh, and spat back the stone. For a moment, he could hear voices in the wind. The words of men who'd trusted and followed him, even knowing where he would take them. The voices of the dead whose lives he had spent. Coal and Eustin had survived. The others—Little Ott, Bes, Mayarsin, Laran, Kellem, and a dozen more—were bones and memory now. Because of him. He shook his head, clearing it, and the wind was only wind again.

"No offense, General," the High Watchman said, "but there's not enough gold in the world for me to try what you did."

"It was necessary," Balasar said, and his tone ended the conversation.

The journey to the coast was easier than it should have been. Three men, traveling light. The others were an absence measured in the ten days it took to reach Lawton. It had taken sixteen coming from. The arid, empty lands of the East gave way to softly rolling hills. The tough yellow grasses yielded to blue-green almost the color of a cold sea, wavelets dancing on its surface. Farmsteads appeared off the road, windmills with broad blades shifting in the breezes; men and women and children shared the path that led toward the sea. Balasar forced himself to be civil, even gracious. If the world moved the way he hoped, he would never come to this place again, but the world had a habit of surprising him.

When he'd come back from the campaign in the Westlands, he'd thought his career was coming to its victorious end. He might take a place in the Council or at one of the military colleges. He even dared to dream of a quiet estate someplace away from the yellow coal-smoke of the great cities. When the news had come—a historian and engineer in Far Galt had divined a map that might lead to the old libraries—he'd known that rest had been a chimera, a thing for other men but never himself. He'd taken the best of his men, the strongest, smartest, most loyal, and come here. He had lost them here. The ones who had died, and perhaps also the ones who had lived.

Coal and Eustin were both quiet as they traveled, both respectful when they stopped to camp for the night. Without conversation, they had all agreed that the cold night air and hard ground was better than the company of men at an inn or wayhouse. Once in a while, one or the other would attempt to talk or joke or sing, but it always failed. There was a distance in their eyes, a stunned expression that Balasar recognized from boys stumbling over the wreckage of their first battlefield. They were seasoned fighters, Coal and Eustin. He had seen both of them kill men and boys, knew each of them had raped women in the towns they'd sacked, and still, they had left some scrap of innocence in the desert and were moving away from it with every step. Balasar could not say what that loss would do to them, nor would he insult their manhood by bringing it up. He knew, and that alone would have to suffice. They reached the ports of Parrinshall on the first day of autumn.

Half a hundred ships awaited them: great merchant ships built to haul cargo across the vast emptiness of the southern seas, shallow fishing boats that darted out of port and back again, the ornate three-sailed roundboats of Bakta, the antiquated and changeless ships of the east islands. It was nothing to the ports at Kirinton or Lanniston or Saraykeht, but it was enough. Three berths on any of half a dozen of these ships would take them off Far Galt and start them toward home.

"Winter'll be near over afore we see Acton," Coal said, and spat off the dock.

"I imagine it will," Balasar agreed, shifting the satchel against his hip. "If we sail straight through. We could also stay here until spring if we liked. Or stop in Bakta."

"Whatever you like, General," Eustin said.

"Then we'll sail straight through. Find what's setting out and when. I'll be at the harbor master's house."

"Anything the matter, sir?"

"No," Balasar said.

The harbor master's house was a wide building of red brick settled on the edge of the water. Banners of the Great Tree hung from the archway above its wide bronze doors. Balasar announced himself to the secretary and was shown to a private room. He accepted the offer of cool wine and dried figs, asked for and received the tools for writing the report now required of him, and gave orders that he not be disturbed until his men arrived. Then, alone, he opened his satchel and drew forth the books he had recovered, laying them side by side on the desk that looked out over the port. There were four, two bound in thick, peeling leather, another whose covers had been ripped from it, and one encased in metal that appeared to be neither steel nor silver, but something of each. Balasar ran his fingers over the mute volumes, then sat, considering them and the moral paradox they represented.

For these, he had spent the lives of his men. While the path back to Galt was nothing like the risk he had faced in the ruins of the fallen empire, still it was sea travel. There were storms and pirates and plagues. If he wished to be certain that these volumes survived, the right thing would be to transcribe them here in Parrinshall. If he were to die on the journey home, the books, at least, would not be drowned. The knowledge within them would not be lost.

Which was also the argument
against
making copies. He took the larger of the leather-bound volumes and opened it. The writing was in the flowing script of the dead empire, not the simpler chop the Khaiem used for business and trade with foreigners like himself. Balasar frowned as he picked out the symbols his tutor had taught him as a boy.

There are two types of impossibility in the andat: those which cannot be understood, and those whose natures make binding impossible
. His translation was rough, but sufficient for his needs. These were the books he'd sought. And so the question remained whether the risk of their loss was greater than the risk posed by their existence. Balasar closed the book and let his head rest in his hands. He knew, of course, what he would do. He had known before he'd sent Eustin and Coal to find a boat for them. Before he'd reached Far Galt in the first place.

It was his awareness of his own pride that made him hesitate. History was full of men whom thought themselves to be the one great soul who power would not corrupt. He did not wish to be among that number, and yet here he sat, holding in his hands the secrets that might remake the shape of the human world. A humble man would have sought counsel from those wiser than himself, or at least feared to wield the power. He did not like what it said of him that giving the books to anyone besides himself seemed as foolish as gambling with their destruction. He would not even have trusted them to Eustin or Coal or any of the men who had died helping him.

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