Star Wars Missions 001 - Asault on Yavin Four (7 page)

BOOK: Star Wars Missions 001 - Asault on Yavin Four
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If your confront# is equal to or more than your roll#
, the branch falls upon all six troopers. Award yourself 10MP and leap over the wall.

If your confront# is lower than your roll#
, subtract the difference from your MP total; you must now combat the stormtroopers one at a time.

To fight one at a time:
Choose your weapon. Add your weaponry# to your weapon’s midrange# for your confront#. Roll the 6-dice to combat the first stormtrooper.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed to combat the second stormtrooper, using the same confront equation.

If your confront# is lower than your roll#
, subtract the difference from your MP total. Repeat this confront until you have neutralized all six stormtroopers. When you reach the fifth trooper, add +1 to your confront#. After that, you may leap over the wall.

After you leap over the stone wall, add 10MP to your MP total (30MP for Advanced Level players).

Blaster bolts tear at the ground near your running feet as you race from the stone wall. The Imperial captain is shooting at you. You keep running, dodging the blaster bolts, and looking for the tree where you hid your speeder bike.

“Wait for me!” says Q-7N, who speeds through the air, trying to keep up. “Sorry about that battle droid… I had no idea it was all rusted!”

“Forget it,” you say, racing around an outside comer of the stone tower. As you round the comer, you come face-to-face with two stormtroopers setting up a portable laser cannon. Q-7N whips around and comes to a stop near your helmet

“What have you got there?” asks one of the stormtroopers, looking at Q-7N. “Some new kind of droid?”

You could fight your way out of this situation, but you’re running low on ammunition, and you’d have to fight the troopers one at a time. It might be best if you talk your way out of this one, and save your ammo for later. Choose a bluff, use Power, or fight.

To bluff:
Your charm# +1 is your confront#. Roll the 6-dice to bluff your way past the two stormtroopers.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed.

If your confront# is lower than your roll#
, subtract the difference from your MP total. The stormtroopers know you’re lying. You’ll have to fight them.

To use Power*:
Choose your Evasion Power. Add your charm# and Jedi# to your Power’s low-resist# for your confront#. Roll the 6-dice to evade the stormtroopers.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed.

If your confront# is lower than your roll#
, subtract the difference from your MP total. The stormtroopers know you’re lying. You’ll have to fight.

*Note:
This counts as one of the two Power uses you are allowed in this Mission. If you have already used Power twice, you cannot use Power here.

To fight:
Add your weaponry# to your weapon’s high-range# +2 for your confront#. Roll the 12-dice to combat the first stormtrooper.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed to combat the second trooper, using the same confront equation.

If your confront# is lower than your roll#
, subtract the difference from your MP total. Now double your confront# for your new confront#. Roll the 12-dice again to combat the trooper.

If your new confront# is equal to or more than your roll#
, proceed to combat the second trooper.

If your new confront# is lower than your roll#
, subtract the difference from your MP total. Repeat this confront with the new confront# until you have defeated both troopers.

After you have escaped, add 20MP to your MP total. (35MP for Advanced Level players).

Q-7N flies beside you as you run into the jungle, away from the ancient tower.

“I don’t think I could’ve done anymore back there,” you say, “short of getting myself neutralized.”

“You fight with great skill,” says Q-7N.

“If I can reach my friends, I can describe the layout of the crash site and tell them how to attack.”

The speeder bike is exactly where you left it at the base of the giant tree. You climb onto the bike, and the small droid sets itself down over the navicomputer.

Just as you start the engine, a laser blast glances off you and explodes against the tree. You are not hurt, but your second comlink is destroyed. You look behind you just in time to see two Imperial speeder bikes heading toward you. Each of the speeder bikes carries a scout trooper, and one of them just fired at you. Behind the scout trooper is a military landspeeder filled with stormtroopers. It flies into view and you see that one of its passengers is the Imperial captain.

You hit the throttle and your speeder bike thrusts forward. You keep your head down and hang onto the handlebars.

“Oh, no!” you yell over the roar of the engine.

“What is it now?” asks Q-7N as you swoop under some low branches.

“It’s this stormtrooper helmet I’m wearing!” you yell. “If I take it off, I won’t be able to see in the darkness! But if I leave it on, the Rebels might think I’m a stormtrooper… and shoot me!”

Just then, one of the scout troopers speeds up alongside you. The other scout trooper is directly behind you.

You can choose to evade, to outrun, or to fight. To fight, you must take on the scout troopers one at a time.

To evade:
Add your stealth# to your speeder’s stealth# +1 for your confront#. Roll the 6-dice to make a daring escape through a fallen, hollow tree.

If your confront# is equal to or more than your roll#
, add the difference to your MP total. You have lost the scout troopers and may proceed.

If your confront# is lower than your roll#
, subtract the difference from your MP total. You have failed to evade the scout troopers and must now fight (next page).

To outrun the scout troopers:
Add your speeder’s speed# to your skill# for your confront#. Roll the 6-dice to accelerate through the jungle.

If your confront# is equal to or more than your roll#
, add the difference to your MP total. You have left the scout troopers far behind and may proceed.

If your confront# is lower than your roll#
, subtract the difference from your MP total. You have failed to outrun the scout troopers and must now fight (next page).

To fight the scout troopers behind you:
Add your stealth# to your skill# for your confront#. Roll the 6-dice to hit your brakes and let the back of your speeder bike knock the rear scout trooper off his bike.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed to combat the other scout trooper (below).

If your confront# is lower than your roll#
, subtract the difference from your MP total and repeat this confront until you have defeated this trooper. Then combat the other scout trooper (below).

To fight the scout trooper beside you:
Add your weaponry# to your speeder’s weaponry# +1 for your confront#. Roll the 6-dice to blast the trooper’s bike and cause him to crash.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed.

If your confront# is lower than your roll#
, subtract the difference from your MP total. Repeat this confront until you have defeated the trooper.

After you have dealt with these two scout troopers (either by fighting or evading), add 20 to your MP total (45 for Advanced Level players).

“That was a close call!” you observe. Q-7N agrees. In front of you, you can see a clearing in the jungle. “Hey, that’s where I discovered a set of ruins!” You race for the clearing, hoping that you’ll still reach your friends in time. The captain is still alive, and it looks like you might need their help in capturing him.

As you arrive at the clearing, you slow your speeder bike and pull up next to a tall stone pillar. You look around, but don’t see any signs of movement “I thought my friends would have reached this place by now,” you say.

The sound of blaster fire echoes around you. Large clumps of dirt and stone fly into the air as each blast connects with the ground. You’re knocked off your bike and Q-7N sails off into the sky, landing beyond some distant trees.

Shaking your head, you look up and see the Imperial military landspeeder. The stone-faced captain is laughing at you. You reach for your weapon, but it has fallen out of reach.

“Thought you could escape us, did you?” gloats the captain. He aims his laser pistol at your head.

The sound of speeding metal fills the air as Q-7N rockets out from behind the trees. Flying at an incredibly high speed, he zooms toward the captain.

The ball-like droid hits hard against the captain’s hand, knocking the laser pistol from his grip. The captain yelps with pain, and one of the stormtroopers shoots Q-7N. One shot appears to connect with the small droid, and Q-7N shrieks and falls to the ground. You take advantage of the panic above you, and locate your weapon.

With one shot you can disable the landspeeder.

To disable the landspeeder:
Add your weaponry# to your weapon’s far-range# for your confront#. Roll the 6-dice to shoot at the main thruster on the landspeeder.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed.

If your confront# is lower than your roll#
, subtract the difference from your MP total. Now double your confront# for your new confront#. Roll the 12-dice to shoot the thruster.

If your new confront# is equal to or more than your roll#
, add the difference minus 1 to your MP total and proceed.

If your new confront# is lower than your roll#
, subtract 1 from your MP total and repeat this confront with the new confront# until you have disabled the landspeeder.

The landspeeder spins out of control and crashes into a high stone wall at the edge of the clearing.

“Q-7N!” you yell. “Are you okay?!” The ball-like droid is lying on some blaster-scarred gravel. It’s sensors are no longer lit.

Your attention returns to the wrecked landspeeder. The captain appears to be unconscious, but five stormtroopers spill out of the sides of the vehicle. They hit the stone wall hard. The wall does not appear to be steady. A clear shot to the right stone could cause the wall to topple.

One of the troopers yells, “Get that Rebel!”

You can choose to fight the troopers all at once (by shooting down the wall) or one at a time.

All at once:
Choose your weapon. Your weaponry# plus your weapon’s far-range# is your confront#. Roll the 6-dice to shoot the stone that will bring the wall down.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed.

If your confront# is lower than your roll#
, subtract the difference from your MP total. The stormtroopers have run away from the wall, and you will have to combat them one at a time.

One at a time:
Choose your weapon. Your weaponry# plus your weapon’s far-range# is your confront#. Roll the 6-dice to combat the first stormtrooper.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed to combat the second trooper.

If your confront# is lower than your roll#
, subtract the difference from your MP total. Repeat this confront until you have defeated all five stormtroopers.

After you have defeated the stormtroopers, add 15MP to your MP total (25MP for Advanced Level players).

Neutralized stormtroopers lie everywhere, and the air smells like blaster fire. You run over to Q-7N, who lies broken on the ground. One photoreceptor looks as though it has been torn from the ancient droid.

“Halt, trooper!” a voice yells behind you. You know the voice, and you raise your hands into the air.

“Don’t shoot!” you say as you drop your weapon and raise your arms over your head. “It’s me, General Dodonna!”

“Hold your fire!” General Dodonna shouts to the Rebel troops behind him. You take the stormtrooper helmet off and drop it to the ground. A smile crosses your face as you ask, “What took you so long, General?”

“We ran into some stormtrooper trouble of our own,” replies Dodonna. He glances around at the wreckage. “It looks like you’ve had quite a day.”

Pointing at the crashed military landspeeder, you say, “The Imperial captain is over there. Last I looked, he was knocked out. But he may be able to tell us what his mission was all about.”

“Good job, soldier,” says Dodonna.

“One other thing,” you say. “I met an old droid, and it wound up saving my life. If we can fix it, I think it would be a great help to the Rebel Alliance.”

“We’ll see what we can do,” says Dodonna “The Alliance can always use a new friend!”

Your mission has been successfully completed. The stormtroopers were defeated before they could relay your position to the Empire. The Imperial captain has been captured alive and can be questioned about the purpose of his mission to the Yavin system.

Reward yourself with 250 MP.

BOOK: Star Wars Missions 001 - Asault on Yavin Four
3.9Mb size Format: txt, pdf, ePub
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