Read Stephen King's the Dark Tower: The Complete Concordance Revised and Updated Online
Authors: Robin Furth
Garlan also has more sinister associations. According to the novel
Eyes of the Dragon,
the nasty sorcerer RANDALL FLAGG once lived in this land famed for its poisons. In fact, it seems likely that he lived there twice, once under the initials R.F. and once (according to
The Dark Tower
) under the name WALTER HODJI. Not surprisingly, the poison coating the knife intended to kill Roland’s father came from this kingdom.
II:66, III:231, III:242, IV:214, IV:480
(Jonas scarred here),
IV:621
(poison from here),
VI:197, VII:39, VII:183, W:151
GARNET MINES
See
BORDERLANDS
: CALLA BRYN STURGIS: ARROYO COUNTRY
GATEWAY OF OUT-WORLD
See
DOGAN
: NORTH FOREST KINNOCK DOGAN in PORTALS
GATHERING HALL
See
BORDERLANDS
: CALLA BRYN STURGIS: TOWN GATHERING HALL
GAUNTLET
See
GREAT ROAD
, THE
GILEAD
GILEAD, BARONY OF
GITTY’S SALOON
GLASS PALACE
See
GREEN PALACE
,
in
PORTALS
GLENCOVE
See
TAVARES
GLORIA MINE
See
BORDERLANDS
: CALLA BRYN STURGIS: ARROYO COUNTRY
GOLGOTHA, THE
See entry in
PORTALS
GOODVIEW COTTAGE
GOOK, VILLAGE OF
See
BORDERLANDS
GRAND CRESCENT
See
BORDERLANDS
GRAYS’ CASTLE/GRAYS’ MAZE
See
RIVER BARONY
: LUD
GREAT CANYON
GREAT HALL
See
NEW CANAAN, BARONY OF
: GILEAD
GREAT ROAD
There are many Great Roads in MID-WORLD. Like the Roman roads of our world, they are the leftovers of an earlier civilization, namely that of the OLD ONES. Although these byways were once major highways, by the time of
The Gunslinger
their broken surfaces are covered with years of dirt. However, many of them still have intact subterranean drainage systems. Most of the Great Roads follow the PATH OF THE BEAM.
IV:653
GREAT ROAD TO LUD:
III:159–65, III:170–76, III:178–82, III:189–90,
III:223–32
(directly mentioned on 224, 225, 226, 228, 230),
III:240, III:243, III:273–89 (ka-tet
on it; 273 Quick’s airplane; directly mentioned on 283, 286, 287)
GAUNTLET:
This is the term JAKE uses for the fortifications around the Great Road just outside LUD. III:286–89
THROUGH HAMBRY:
One of MID-WORLD’s Great Roads runs from the BARONY OF NEW CANAAN to the BARONY OF MEJIS. Along its course it passes through the town of Hambry. It runs east-west. IV:182
(runs from New Canaan to Mejis),
IV:266, IV:271, IV:375, IV:377, IV:379
(leads to Citgo),
IV:402–3, IV:498, IV:610, V:210
GREAT WEST WOODS (SHARDIK’S WOODS)
The Great West Woods of OUT-WORLD are located north of the CYCLOPEAN MOUNTAINS and just east of the WESTERN SEA. Roland, EDDIE, and SUSANNAH recover here after their long journey along LOBSTROSITY BEACH, a trial we read about in
The Drawing of the Three.
These woods are the home of the GUARDIAN SHARDIK, also known as MIR. It is the home of the PORTAL OF THE BEAR and the place where our
ka-tet
picks up the PATH OF THE BEAM. In the SHOOTING GALLERY (a clearing in the woods), Roland teaches both Eddie and Susannah the WAY OF ELD.
II:395–99, III:11–21, III:23–51
(setting),
III:53–86, III:149–53
(Eddie’s Dream),
III:158–65, III:170, III:247, III:347, V:37, V:110, V:512
(clearing),
V:563
(clearing),
V:573
(Shardik’s woods),
VII:466
(indirect)
SHOOTING GALLERY:
III:11–19, III:36, III:163
GREAT WOODS
GREATER KINGDOMS OF THE WESTERN EARTH
When Roland was a boy he saw a map of the Greater Kingdoms of the Western Earth. It depicted GILEAD, the DOWNLAND BARONIES (which were overrun by riot and civil war the year after he won his guns), and showed the hills, the desert, and the mountains which stretched all the way to the WESTERN SEA. At the time the map was made, one thousand miles lay between Gilead and the Western Sea. However, as the BEAMS disintegrated, distances within MID-WORLD shifted and grew. It took Roland many years to cross that distance.
III:74
GREEN HEART
See
MEJIS, BARONY OF
: HAMBRY
GREEN PALACE
See entry in
PORTALS
HALL OF THE GRANDFATHERS
See
NEW CANAAN, BARONY OF
: GILEAD
HAMBRY
HAMBRY CEMETERY
See
MEJIS, BARONY OF
: HAMBRY
HAMBRY CREEK
See
MEJIS, BARONY OF
: HAMBRY
HAMBRY POINT
See
MEJIS, BARONY OF
: HAMBRY
HAMBRY POST OFFICE
See
MEJIS, BARONY OF
: HAMBRY
HANGING ROCK
HATTIGANS
See
RITZY
HEMPHILL
Hemphill was a small town located near GILEAD-that-was. Roland’s HAMBRY alter ego, WILL DEARBORN, supposedly grew up there.
IV:148, IV:183, IV:201
HENDRICKSON (TOWN)
Hendrickson was one of the many towns attacked by THE GOOD MAN.
I:104
HIGH PURE
HIGH SHERIFF’S OFFICE AND JAIL
HILL OF STONE FACES
See
JERICHO HILL
HOOKEY’S STABLE AND SMITHY
See
MEJIS, BARONY OF
: HAMBRY
IL BOSQUE
Il Bosque is a forest west of MEJIS. Roland, CUTHBERT, and ALAIN travel through it after SUSAN’s death and after Roland’s disastrous magical journey through MAERLYN’S GRAPEFRUIT.
IV:610–11
IMPERIUM
See
NORTH CENTRAL POSITRONICS
,
in
CHARACTERS
INDRIE
See
CRESSIA
, BARONY OF
**IN-WORLD (INNER BARONIES/IN-WORLD BARONIES, INNER ARC)
When the author STEPHEN KING refers to the whole of Roland’s version of Earth, he uses the term MID-WORLD. However, when he refers to specific regions of Mid-World, he uses the terms
In-World, Out-World, Mid-World,
END-WORLD, and the BORDERLANDS.
When Roland was growing up in GILEAD, the world was often described as having two parts, In-World and Out-World. These terms were relative to each other. The term
In-World
was used to refer to those baronies which sat at the center of human culture, where the old civilized ways still held and where some of the old electrical machinery still worked. In-World was ruled by the elite gunslingers from the walled city of Gilead, barony seat of NEW CANAAN. The
sigul
of In-World was ARTHUR ELD’s horse, LLAMREI. An image of Llamrei decorated Gilead’s pennons. Throughout
Wizard and Glass,
Roland and his youthful
ka-tet
are stationed in the Out-World barony of MEJIS. Hence they are often resentfully referred to as the “In-World boys.’
The terms
In-World
and
Out-World
may also be metaphorical references to the metaphysical map of Mid-World which Roland draws in
The Waste Lands.
According to this map, Mid-World is shaped like a circle, with the DARK TOWER at its center and the BEAMS radiating out from it and terminating in twelve PORTALS. Just as the Tower is the center of the Universe, Gilead and the In-World Baronies are the centers of human culture. Backwaters such as Mejis are on the Outer Crescent of the “civilized” world. In the 2003 version of
The Gunslinger,
Roland refers to himself as being from In-World.
III:375, IV:145
(Roland’s
ka-tet), IV:183, IV:192, IV:207, IV:347, IV:363, IV:379, IV:388, IV:422
(Northern In-World and reindeer fucking),
IV:503, IV:506, IV:557, IV:583
(and Nordites),
V:11, V:13, V:94, V:243, V:604
(In-World-that-was),
VI:97, VI:247, VII:210, VII:549
(Llamrei, Arthur Eld’s horse, is the
sigul
for all In-World),
VII:550, VII:594, VII:607, VII:664, W:14, W:48, W:120
INNER ARC:
Home of the Inner Baronies. IV:196
INNER BARONIES:
IV:145, IV:295
INNER CRESCENT:
IV:302
INNERS:
IV:360
IRONWOOD FOREST
IRONWOOD TRAIL
JAFFORDS LAND
See
BORDERLANDS
: CALLA BRYN STURGIS
JEFFERSON RANCH
**JERICHO HILL (NEAR THE HILL OF STONE FACES)
The last great battle between the tattered remnants of the AFFILIATION and the remains of FARSON’s army took place on Jericho Hill. CUTHBERT ALLGOOD died here, shot through the eye by an arrow aimed at him by Roland’s old enemy WALTER O’DIM. JAMIE DeCURRY was also brought down here, though he was killed by a sniper (probably GRISSOM’s eagle-eyed son). Roland (the only gunslinger to survive) saved his skin by hiding in a cart filled with the dead. He crept out of the slaughter pile at sundown, just before the whole works were set alight.
The east side of Jericho Hill was a shale-crumbly drop to the CLEAN SEA. Its western edge, known as the Hill of Stone Faces, was a long, sloping field filled with great gray-black, sculptured visages. Roland’s horn, the HORN OF ELD, was dropped on Jericho Hill by a dying Cuthbert. Roland never retrieved it, which he regrets greatly by the time he reaches the DARK TOWER.
V:153, V:169–72, V:173, V:240, V:284, V:347, V:410, VI:134, VI:219, VII:144, VII:174–75, VII:465, VII:552, VII:748, VII:762, VII:819, VII:825, VII:829, W:300
JIMTOWN
See
RIVER BARONY
KAMBERO
This is one of the villages located in the far western regions of MID-WORLD. It is probably even farther west than ELURIA.
E:193
KANSAS
See
KANSAS
,
in
OUR WORLD PLACES
KASHMIN, BARONY OF (KASHAMIN, BARONY OF)
Before the complete destruction of the AFFILIATION and of culture as Roland knew it, the Kashmin province was famous for its rugs. Sumptuous Kashmin carpets adorned the halls of GILEAD. They also lined the floors of the CRADLE OF THE GRAYS.
III:350
(Kashmin),
IV:654
(rugs from Province of Kashamin)
KELLS COTTAGE
KING’S TOWN
This is one of the hundreds of towns Roland traveled through on his search for the DARK TOWER. Twelve years before he met JAKE (and not long after the fall of GILEAD), Roland had a girl here. She was one of the many he deserted in order to pursue his quest.
I:158
KUNA
When EVERLYNNE OF SERENITY sweeps toward Roland with her arms wide, the huge woman reminds him of the vast trucks that used to run at the oilfields near Kuna.
W:295
LAKE CAWN
Once upon a bye, a great battle took place on the shores of Lake Cawn. During this battle, TIM ROSS proved his bravery and was given the name TIM STOUTHEART. Tim was one of the few gunslingers not born to the line of ELD.
W:268
LAMERK FOUNDRY
See
LAMERK INDUSTRIES
,
in
CHARACTERS
LAND OF ENDLESS SNOWS
ASLAN lives in the land of endless snows. It is here, in the northernmost reaches of MID-WORLD, that the STARKBLASTS begin. Before he met MAERLYN, TIM ROSS thought that perhaps the wizard lived in the land of endless snows.
W:217, W:220, W:234
LANDING, THE
See
RIVER BARONY
LAZY SUSAN RANCH
See
MEJIS, BARONY OF
: HAMBRY
LEXINGWORTH
See
ELURIA
LIARS HEAVEN
See
EASTAR’D BARONY
: DELAIN
LITTLE DEBARIA
LOBSTROSITY BEACH
See
WESTERN SEA
LONG SALT SWAMPS
LOW PURE