Catti-brie rode to Luskan untied and ungagged, but Entreri’s hold upon her was no less binding. His warning to her when he had retrieved her in the field had been succinct and undeniable. “A foolish move,” he had said, “and you die. And you die with the knowledge that the dwarf, Bruenor, shall suffer for your insolence.”
The assassin had told Jierdan no more about her, and the soldier didn’t ask, though the woman intrigued him more than a little. Dendybar would get the answers, Jierdan knew.
They moved into the city later that morning, under the suspicious eye of the Daykeeper of the North Gate. It had cost Jierdan a tenday’s pay to bribe them through, and the soldier knew he would owe even more when he returned that night, for the original deal with the Daykeeper allowed the passage of one outsider; nothing had been said about the woman. But if Jierdan’s actions brought him Dendybar’s favor, then they would be well worth the price.
According to the city code, the three gave up their horses at the stable just inside the wall, and Merdan led Entreri and Catti-brie through the streets of the City of Sails, past the sleepy-eyed merchants and vendors who had been out since before dawn and into the very heart of the city.
The assassin was not surprised an hour later when they came upon a long grove of thick pine trees. He had suspected that Jierdan was somehow connected to this place. They passed through a break in the line and stood before the tallest structure in the city, the Hosttower of the Arcane.
“Who is your master?” Entreri asked bluntly.
Jierdan chuckled, his nerve bolstered by the sight of Dendybar’s tower. “You shall meet him soon enough.”
“I shall know now,” Entreri growled. “Or our meeting is ended. I am in the city, soldier, and I do not require your assistance any longer.”
“I could have the guards expel you,” Jierdan shot back. “Or worse!”
But Entreri had the last word. “They would never find the remains of your body,” he promised, the cold certainty of his tone draining the blood from Jierdan’s face.
Catti-brie noted the exchange with more than a passing concern for the soldier, wondering if the time might soon come when she could exploit the untrusting nature of her captors to her own advantage.
“I serve Dendybar the Mottled, Master of the North Spire,” Jierdan declared, drawing further strength from the mention of his powerful mentor’s name.
Entreri had heard the name before. The Hosttower was a common topic of the whisperings all around Luskan and the surrounding countryside, and the name of Dendybar the Mottled came up often in conversation, describing the wizard as an ambitious power seeker in the tower, and hinting at a dark and sinister side of the man that allowed him to get what he wanted. He was dangerous, but potentially a powerful ally. Entreri was pleased. “Take me to him now,” he told Jierdan. “Let us discover if we have business or no.”
Sydney was waiting to escort them from the entry room of the Hosttower. Offering no introduction, and asking for none, she led them through the twisting passages and secret doors to the audience hall of Dendybar the Mottled. The wizard waited there in grand style, wearing his finest robes and with a fabulous luncheon set before him.
“Greetings, rider,” Dendybar said after the necessary, yet uncomfortable, moments of silence when each of the parties sized up the other. “I am Dendybar the Mottled, as you are already aware. Will you and your lovely companion partake of my table?”
His raspy voice grated on Catti-brie’s nerves, and though she hadn’t eaten since the supper the day before, she had no appetite for this man’s hospitality.
Entreri shoved her forward. “Eat,” he commanded.
She knew that Entreri was testing both her and the wizards. But it was time for her to test Entreri as well. “No,” she answered, looking him straight in the eye.
His backhand knocked her to the floor. Jierdan and Sydney started reflexively, but seeing no help forthcoming from Dendybar, quickly stopped and settled back to watch. Catti-brie moved away from the killer and remained in a defensive crouch.
Dendybar smiled at the assassin. “You have answered some of my questions about the girl,” he said with an amused smile. “What purpose does she serve?”
I have my reasons,” was all that Entreri replied.
“Of course. And might I learn your name?”
Entreri’s expression did not change.
“You seek the four companions from Ten-Towns, I know,” Dendybar continued, having no desire to bandy the issue. “I seek them, as well, but for different reasons, I am sure.”
“You know nothing of my reasons,” Entreri replied.
“Nor do I care,” laughed the wizard. “We can help each other to our separate goals. That is all that interests me.”
“I ask for no help.”
Dendybar laughed again. “They are a mighty force, rider. You underestimate them.”
“Perhaps,” replied Entreri. “But you have asked my purpose, yet have not offered your own. What business does the Hosttower have with travelers from Ten-Towns?”
“Fairly asked,” answered Dendybar. “But I should wait until we have formalized an agreement before rendering an answer.”
“Then I shan’t sleep well for worry,” Entreri spat.
Again the wizard laughed. “You may change your mind before this is finished,” he said. “For now I offer a sign of good faith. The companions are in the city. Dockside. They were to stay in the Cutlass. Do you know it?”
Entreri nodded, now very interested in the, wizard’s words.
“But we have lost them in the alleyways of the western city,” Dendybar explained, shooting a glare at Jierdan that made the soldier shift uneasily.
“And what is the price of this information?” Entreri asked.
“None,” replied the wizard. “Telling you helps my own cause. You will get what you want; what I desire will remain for me.”
Entreri smiled, understanding that Dendybar intended to use him as a hound to sniff out the prey.
“My apprentice will show you out,” Dendybar said, motioning to Sydney.
Entreri turned to leave, pausing to meet the gaze of Jierdan. “Ware my path, soldier,” the assassin warned. “Vultures eat after the cat has feasted!”
“When he has shown me to the drow, I’ll have his head,” Jierdan growled when they had gone.
“You shall keep clear of that one,” Dendybar instructed.
Jierdan looked at him, puzzled. “Surely you want him watched.”
“Surely,” agreed Dendybar. “But by Sydney, not you. Keep your anger,” Dendybar said to him, noting the outraged scowl. “I preserve your life. Your pride is great, indeed, and you have earned the right. But this one is beyond your prowess, my friend. His blade would have you before you ever knew he was there.”
Outside, Entreri led Catti-brie away from the Hosttower without a word, silently replaying and reviewing the meeting, for he knew that he had not seen the last of Dendybar and his cohorts.
Catti-brie was glad of the silence, too, engulfed in her own contemplations. Why would a wizard of the Hosttower be looking for Bruenor and the others? Revenge for Akar Kessell, the mad wizard that her friends had helped defeat before the last winter? She looked back to the treelike structure, and to the killer at her side, amazed arid horrified at the attention her friends had brought upon themselves.
Then she looked into her own heart, reviving her spirit and her courage. Drizzt, Bruenor, Wulfgar, and Regis were going to need her help before this was all over. She must not fail them.
e wants to go home. He wants to find a world he once knew. I know not if it is the promise of riches or of simplicity that now drives Bruenor. He wants to go and find Mithral Hall, to clear it of whatever monsters might now inhabit the place, to reclaim it for Clan Battlehammer.
On the surface that desire seems a reasonable, even noble, thing. We all quest for adventure, and for those whose families have lived in noble tradition, the desire to avenge a wrong and restore family name and position cannot be underestimated.
Our road to Mithral Hall will not
likely be an easy one. Many dangerous, uncivilized lands lay between Icewind Dale and the region far to the east of Luskan, and certainly that road promises to become even darker if we do find the entrance to those lost dwarven mines. But I am surrounded by capable and powerful friends, and so I fear no monsters—none that we can fight with sword, at least. No, my one fear concerning this journey we undertake is a fear for Bruenor Battlehammer. He wants to go home, and there are many good reasons why he should. There remains one good reason why he should not, and if that reason, nostalgia, is the source of his desire, then I fear he will be bitterly disappointed.
Nostalgia is possibly the greatest of the lies that we all tell ourselves. It is the glossing of the past to fit the sensibilities of the present. For some, it brings a measure of comfort, a sense of self and of source, but others, I fear, take these altered memories too far, and because of that, paralyze themselves to the realities about them.
How many people long for that “past, simpler, and better world,” I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
As a drow elf, I expect to live several centuries, but those first few decades of life for a drow, and for a surface elf, are not so different in terms of emotional development from those of a human, or a halfling or a dwarf. I, too, remember that idealism and energy of my more youthful days, when the world seemed an uncomplicated place, when right and wrong were plainly written on the path before my every stride. Perhaps, in a strange sort of way, because of the fact that my early years were so full of terrible experiences, were so full of an environment and an experience that I simply could not tolerate, I am better off now. For unlike so many of those I have met on the surface, my existence has steadily improved.
Has that contributed to my optimism, for my own existence and for all the world around me?
So many people, particularly humans who have passed the middle of their expected lives, continue to look back for their paradise, continue to claim that the world was a far better place when they were young.
I cannot believe that. There may be specific instances where that is true—a tyrant king replaces a compassionate ruler, an era of health engulfs the land after a plague—but I believe, I must believe, that
the people of the world are an improving lot, that the natural evolution of civilizations, though not necessarily a straight-line progression, moves toward the betterment of the world. For every time a better way is found, the people will naturally gravitate in that direction while failed experiments will be abandoned. I have listened to Wulfgar’s renderings of the history of his people, the barbarian tribes of Icewind Dale, for example, and I am amazed and horrified by the brutality of their past, the constant fighting of tribe against tribe, the wholesale rape of captured women and the torture of captured men. The tribesmen of Icewind Dale are still a brutal lot, no doubt, but not, if the oral traditions are to be believed, on a par with their predecessors. And that makes perfect sense to me, and thus, I have hopes that the trend will continue. Perhaps one day, a great barbarian leader will emerge who truly finds love with a woman, who finds a wife who forces from him a measure of respect practically unknown among the barbarians. Will that leader somewhat elevate the status of women among the tribes?
If that happens, the barbarians tribes of Icewind Dale will find a strength that they simply do not understand within half of their population. If that happens, if the barbarian women find
an elevation of status, then the tribesmen will never, ever, force them back into their current roles that can only be described as slavery.
And all of them, man and woman, will be better for the change.
Because for change to be lasting among reasoning creatures, that change must be for the better. And so civilizations, peoples, evolve to a better understanding and a better place.
For the Matron Mothers of Menzoberranzan, as with many generations of tyrant families, as with many rich landowners, change can be seen as a definite threat to their power base, and so their resistance to it seems logical, even expected. How, then, can we find explanation in the fact that so many, many people, even people who live in squalor, as did their parents and their parents’ parents, and back for generation after generation, view any change with an equal fear and revulsion? Why would not the lowliest peasant desire evolution of civilization if that evolution might lead to a better life for his children?
That would seem logical, but I have seen that it is not the case, for many if not most of the short-lived humans who have passed their strongest and healthiest years, who have put their own better days behind them, accepting
any change seems no easy thing. No, so many of them clutch at the past, when the world was “simpler and better.” They rue change on a personal level, as if any improvements those coming behind them might make will shine a bright and revealing light on their own failings.
Perhaps that is it. Perhaps it is one of our most basic fears, and one wrought of foolish pride, that our children will know better than we do. At the same time that so many people tout the virtues of their children, is there some deep fear within them that those children will see the errors of their parents?
I have no answers to this seeming paradox, but for Bruenor’s sake, I pray that he seeks Mithral Hall for the right reasons, for the adventure and the challenge, for the sake of his heritage and the restoration of his family name, and not for any desire he might have to make the world as it once was.
Nostalgia is a necessary thing, I believe, and a way for all of us to find peace in that which we have accomplished, or even failed to accomplish. At the same time, if nostalgia precipitates actions to return to that fabled, rosy-painted time, particularly in one who believes his life to be a failure, then it is an empty thing, doomed to produce nothing but frustration and an even greater sense of failure.
Even worse, if nostalgia throws barriers in the path toward evolution, then it is a limiting thing indeed.
—Drizzt Do’Urden