Read The Chronicles of Riddick Online
Authors: Alan Dean Foster
Tags: #Media Tie-In, #Science Fiction, #Action & Adventure, #General, #Fiction
A young woman stared back at him, her gaze no longer distant.
With waning strength, both the physical and astral Lord Marshal lashed out simultaneously. The blow sent Kyra flying across the room to smash into the protruding spikes of a decorative column. They bit— deeply. Her eyes widened as she slipped off the spikes and fell to the floor. They stayed that way, open and staring, even when she stopped moving. She did not move again.
On the balcony above, Dame Vaako had taken it all in. Waiting, waiting for just the right moment. Waiting to be sure.
“Now!” she yelled at her consort. “Kill the beast while it’s wounded!
Now
.”
Ceremonial poleax in hand, Vaako leaped from the balustrade, landed on the floor below, and raced toward the throne.
Wallowing in agony, unable to pull the deeply set spike from his back with either physical or astral hand, the Lord Marshal saw his commander general rushing toward him. Hope surged above the pain.
“Vaako . . . help me. . . .”
Halting, heart racing, Vaako stood above the older man, staring. Then he raised the ancient but still serviceable weapon. Its blade edge, beautifully and reverently maintained, glinted in the somber light of Necropolis.
The Lord Marshal’s expression changed from one of expectation to one of complete disbelief.
“Vaako?”
Taking aim at the neck of the man lying prone before him, the commander general’s fingers clenched convulsively on the staff of the weapon he held. At the same time, the Lord Marshal’s astral body surged clear, away from any possible death blow. Separated, it could rejoin and rejuvenate its physical self even after a seemingly fatal strike. Then appropriate chastisement could be meted out to the traitor, after which . . .
Riddick was there, standing over the astral form. A minor inconvenience, that turbulent part of the Lord Marshal knew. No ordinary weapon could harm an astral body.
Only too late did it realize that the dagger that swept down in a sweeping arc was the one that had been pulled from the back of Irgun the Strange.
Instinctively, the Lord Marshal’s physical self snapped away from Vaako’s blow. The downward slicing blade sent sparks flying as it struck the floor, leaving a gouge behind it. The Lord Marshal’s physical body then automatically rejoined his astral self, despite a cry from the latter.
And at that precise moment of physical and astral convergence, Riddick finished his swing, sinking the supernal blade clutched tightly in his fist up to its hilt in the Lord Marshal’s conjoined skull. Mouth gaping, instantly now made Full Dead, the Lord Marshal fell forward to the floor. As he did so, the blade that had been sunk into his brain broke with an audible snap.
From above, realizing what had happened, realizing how in the blink of an eye it had all gone completely, utterly, terribly wrong, Dame Vaako screamed as if she had been stabbed herself.
“Nooooo!”
And further back, and higher up still, a certain inquisitive Elemental noted the unexpected outcome and did not quite chuckle to herself.
“Now what would be the odds of that . . . ,” she murmured, though none were present to overhear.
On the scarred surface of the planet below, the citizens of Helion Prime stared up at their tormented sky. It was as if a strange calm had suddenly settled over the world. The vast, intimidating torus of energy that had appeared above their capital city had begun to evaporate, as if it held bound within it nothing more threatening than water vapor. The mouth of the conquest icon was closing, and the ships that had assembled around it breaking formation, rising toward outer atmosphere, and dispersing.
Ziza looked up at her mother, who glanced down and smiled reassuringly before looking skyward one more time. One last time, perhaps. As for the little girl she held tightly to her, Ziza was thinking of a man. Gone now, her father. Or just possibly, she was thinking of someone else.
Within the throne room of Necropolis, no one moved. Time itself seemed suspended. Never one to stand still for Time or anything else, Riddick pivoted away from the Full-Dead body of the Lord Marshal and stalked over to where Kyra lay fallen, eyes wide and open, staring at a place where, hopefully, there was no pain.
Exhausted, disgusted, empty, he ignored the hundreds of intent eyes that were fastened on him and following his every move. Nearby, Vaako, realizing what had happened, realizing what it
meant,
let the ancient poleax he still held fall to the ground. In the silence, its metallic clattering was the only noise.
Moving to distance himself from Kyra’s body, Riddick slumped into the first seat that presented itself, which happened to be the throne. Of Necropolis.
Gradually he became aware of more than eyes upon him. In seconds, his drawn expression changed from one of bitter anguish and resignation to utter astonishment at the sight before him.
Everyone in the Necropolis—every man and woman, young and old, experienced and new—was kneeling. Kneeling before the new Lord Marshal. Which was when it struck him. Something he had heard several times before. Something he had believed, had known, would only apply to others. Fate, it seemed, had one more surprise in store. One more great, cosmic joke.
“You keep what you kill . . . ,” he murmured under his breath.
APPENDIX
Historians’ Note on
Pre-Necroism
Let it be noted that our grasp of pre-Necroism history is still incomplete, some of the early firsthand accounts of this epoch having been lost in the course of the conflicts of the Fourth Regime. Blessedly, other accounts remain in our possession. Yet ever since pyro-encoding became the accepted norm for documentation, our ability to interpret such writings has been compromised. We are hard at work on these documents. When deciphered, doubtless they will yield more information about the glorious and ever-expanding Necromonger Empire.
Truly it is important work. The sixth Lord Marshal has ordained that, when our work here is done and the known ’verse is properly cleansed, a great monument will be erected at the shoals of the Threshold. This monument will be inscribed with all our known history. It will serve as a dire warning for any other race that may cross over from some as-yet undiscovered ’verse, to turn them back forever.
—Cevris, Historian Principal 212 A.D.C.
Austeres and the Outcasting of Covu
Genetically at least, we can chart our beginnings to a modest group known as the Brotherhood of Austeres. Devout themselves, they believed that all other known religions were too iconic, their histories too soaked in blood, their teachings too dogmatic and without room for personal expression. The Austeres were monotheistic and isolationist. They sought distance from the other worlds of man that they found so corrupting. Though they numbered only in the thousands, the Austeres were strong in their belief that theirs would prove to be the one true faith.
Traveling long in ships with conventional drives, they lost many of their numbers to the rigors of the journey. But ultimately, the Austeres made planetfall and colonized a world they named Asylum.
Quickly, dissension arose. Covu, an important scientist-philosopher, began teaching the then radical belief that there might be more than one God— indeed, that there might be as many Gods as there were “universes.”
One must remember that the Monoverse theory held great sway at the time. One God seemed ample for the job of overseeing one ’verse, large though it must have seemed.
Covu decried monotheism as an unnecessary vestige of Jesusism. He believed that it should be shed with other Christian trappings already left behind by the Austeres. For this stance, Covu was persecuted by the Austeres. When he declined to recant his positions, deemed heretical, the Austeres tortured Covu day and night, and the abuse was so relentless that Covu lost the ability to feel pain.
Soon the Austeres turned their ire on Covu’s family, torturing and killing them. Covu would have died at the hands of the Austeres, too, had it not been for the few followers—Covulytes—who had been drawn to his teachings and who helped Covu to escape.
Outcast, Covu wandered space with the corpses of his wife and children. How long he journeyed is unclear, but eventually Covu made a discovery of unimaginable import: a rift in known space that constituted a crossover to another ’verse.
It was the Threshold itself!
The Covulytes were afraid to approach this strange and turbulent corner of uncharted space. Only Covu pushed ahead, perhaps driven by the need to lay his family to rest in a place that would remain undisturbed by the Austeres.
Only minutes later, Covu returned—yet he seemed years older. Too, he seemed stronger, more resolute in his words and ways. Speaking to his astounded followers, Covu claimed his family was no longer dead, that they had risen and walked again in the ’verse on the far side of the Threshold, a glorious place he called “UnderVerse.”
Imbued with an almost magical new strength, Covu took righteous retribution on the Austeres who had cast him out. He fought and killed their commanders, claiming their heads as he did so. Looking into their newly dead eyes, he was overheard to whisper, “You keep what you kill.”
In victory, Covu assumed the new office of “lord marshal,” the one rank that cannot be superceded. After forcing them to bow before him, Covu reorganized the last living Austeres into a more regimented— though still pre-military—society. So different was this society that it begged for a new name and a new place of worship.
Covu termed this new ideological order “Necroism.” As a powerful testament to it, Necropolis—our most hallowed hall—was erected on the tallest mountain of Asylum.
The First Regime: Covu the Transcended
Covu had seen, firsthand, the beauty that is the UnderVerse.
So compelling was the sight that he taught that all life elsewhere was “a spontaneous outbreak,” an “unguided mistake” that needed correction. The Natural State was death and what came afterward. Covu and all Necromongers were also part of this “grand error,” but having seen the truth, they were duty bound to remain alive until the known ’verse was swept clean of all human life.
Some years later, Covu chose a successor. It was Oltovm the Builder, the officer who had laid the first and last stone of Necropolis. Oltovm set out with Covu to return to the Threshold. It was an arduous journey, months long. Some in their company wondered aloud if Covu had ever seen the Threshold at all, and they started to doubt his word.
But then it was found! Oltovm describes the Threshold as “Surrounded by great tidal forces of space, treacherous to navigate near, yes, but exotically beautiful, hinting at the dark wonders that lurk beyond.”
Days were spent waiting for the tidal forces to ease, and then finally the Threshold opened! Covu ordered all Necromongers except Oltovm to turn their backs as approach was made, and that forever established how a Necromonger vessel nears the open Threshold: aftward first. Indeed, no living Necromonger except a Lord Marshal may cast his eyes upon the UnderVerse.
On the Threshold the two men stood—the once and future lord marshals—both now gazing into the beautiful strangeness of UnderVerse. What words passed between them was never recorded. But while Oltovm held his place, Covu strode on into the UnderVerse and was never seen again.
The Second Regime: Oltovm the Builder
Intent on never losing his way to this remarkable place, Oltovm erected hidden navigational markers that would lead him back. Never again would anyone doubt its existence! Once the way was charted, Oltovm initiated the construction of a portal around the Threshold—forces that could resist the vortices of space and force open the Threshold on demand.
A trusted officer was tasked with guarding the Threshold against marauding races. His name was never recorded, so he is simply referred to herein as the Guardian of the UnderVerse. Said to be nearly three meters tall, the Guardian and his legion of faithful will repel any non-Necromonger who may make unauthorized approach to this most holy of places. During those times when the Threshold is opened to admit a Lord Marshal on pilgrimage, the Guardian and his warriors must turn their backs so as not to gaze upon the UnderVerse.
Early in the Second Regime there arose a controversy. How can procreation be tolerated in a faith devoted to non-life? The solution was to ban all breeding (though of course not the sex act itself). This prohibition led to the inevitable conclusion that the Faith would die out in one generation’s time unless new converts could be found.
The Faith was still great, but distances of space were greater. More ships with improved drives were needed. Now, Oltovm was no longer a young man, and the construction of the Threshold portal had occupied many of his years. Still, he became devoted to the idea of gifting Necromongers with the greatest armada ever seen.
The manpower needs were tremendous. The task of meeting that need fell to a fiery young commander full of the Faith, named Baylock. An ardent student of the teachings of Covu, Baylock was admired even if some of his actions drew criticism. Among other things, he used unconventional means to subjugate all the races of Boroneau V. Strong backs and new resources were needed to build the armada, and Baylock delivered them at whip’s end.
Oltovm never saw First Ascension, the day the new Necromonger armada rose from Asylum. Instead, he chose his successor and then chose ritualistic suicide at the edge of the Threshold. Oltovm had told others it was “due time” for his death, and it is he who is now credited with this important distinction of Necroism. Even while we covet death, there is a right and proper moment for any death. Unless a Necromonger dies in “due time,” he will be prohibited from entering the UnderVerse.
The Third Regime: Naphemil the Navigator
Naphemil had risen fast in the military ranks, a young cartographer who helped lay the foundations for what we now call, simply, the Campaign: the plan to rid the known ’verse of all human life. Oltovm chose wisely when he named Naphemil as the leader of this epoch of Necroism.
Rather than leave Necropolis behind on Asylum, Naphemil ordered the structure unearthed and entombed in a far larger ship, the Basilica. The first Necromonger church would travel with the armada through space, into which it ventured on Ascension Day.
In the short years of the Third Regime, Necromonger society did well at spreading the word of Covu, gathering converts by the thousands. The swell of new blood brought refinements in the conversion process. It was no longer enough to bow before the Lord Marshal and take an oath of fidelity. True purification was necessary.
The pain-deadening act we know today is a faint echo of Covu’s experience at the hands of the Austeres. Just as he was tortured to the point of non-feeling, new converts are put through a process that demonstrates how one kind of pain can deaden others; how pain can actually bring spiritual bliss. The office of “Purifier Principal” was created to oversee new conversions.
Despite these gains, the Necromonger faith began bleeding off numbers, as infighting among officers and natural attrition outpaced conversions. After the enormous expenditure of resource that marked the Second Regime, it seemed the faith was floundering.
Some Necromongers began to see Naphemil as more planner than leader, more strategist than warrior. He was, as Oltovm concluded, a good choice for the ascension period of Necromonger history—but that period was now challenged by new realities.
Naphemil was killed in a dispute with then-commander Baylock, and this unapologetic murder marked the first time that a lord marshal had been dethroned by violence. Debate raged as to whether Baylock was entitled to the post of lord marshal. Ultimately, the teachings of Covu prevailed, as Baylock defended his act with Covu’s own words: “You keep what you kill.” Baylock ascended to the throne of Necropolis, and all Necromongers knelt before him. The society now knew two kinds of succession: appointment and murder.
The Fourth Regime: Baylock the Brutal
Baylock was the last lord marshal born to Necroism, and the first of the modern lord marshals. During his regime, planetary subjugation became the norm. The plan that had served him well on Boroneau V was applied to new worlds on a grand scale.
Baylock also taught that it was not enough to gain converts. Those who refused conversion should be ground to dust. Once again he relied for justification of his actions on the words of Covu, who said to the last of the Austeres, “Convert, or fall forever.”
By all accounts, Baylock’s regime would have met with unparalleled success had he not encountered the dread Carthodox. This was another militarized faith, monotheistic and procreative but potent nonetheless. The Carthodox, too, were seeking converts in the planetary system Neibaum, and when paths crossed, the worlds of Neibaum became the holy battlefield.
An interesting though probably irrelevant footnote to the history of this particular conflict: there are suggestions—oral history only—that the Elemental race was advising the Carthodox in the course of this war. But many doubt this, citing the traditional neutrality of all Elementals.
The Carthodox had strange new weaponry, some of it superior to the corresponding Necromonger armament. Losses among the supporters of the Faith grew catastrophic. Officers complained that communications were not sufficiently secure, allowing the Carthodox to know their moves in advance.
Baylock’s commanders advised retreat from the Neibaum system. If they could only swell the ranks by converting worlds beyond, they could return to fight the Carthodox anew, refreshed and strengthened. But Baylock the Brutal would have none of it.
“They may count God on their side, but we count many Gods,” Baylock is said to have bellowed. “It begins and ends in this system.”
Kryll was a technical officer in charge of an emerging order within the Necromonger movement. He called it the Order of the Quasi-Dead.
The “Quasies” (as they are now known) began as monk-like ascetics who voluntarily deprived themselves of virtually all nourishment. Their goal was to slow down bodily function to the point where their existence walked the cusp between life and death. They are fragile yet powerful beings, as all bodily resources are devoted to mental pursuits.
After years of overseeing the growth of this order, Kryll came forward to offer Baylock and the military the use of Quasi-Deads as telepathic conduits. Once the advantages promised by such a system were recognized, the offer was quickly accepted. A network of Quasi-Deads was hastened into service, with at least one installed on every command ship, a practice followed to this day. The Quasis enjoyed quick success. At last, here was the incorruptible line of communication the military had been seeking! The impact of the Quasis began to be felt on the battlefield, as their point-to-point communications could not be intercepted by the Carthodox, who had no equivalent resource. They were helping to turn the tide of war when something extraordinary occurred.
Baylock died in a landing accident on Neibaum Prime.
Questions outnumbered answers. Who was now in charge? Would the commanders appoint a lord marshal from among their own ranks? Or would they fall to fighting one another even as they did battle with the Carthodox?