The Eye of Winter's Fury (116 page)

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Authors: Michael J. Ward

Tags: #Sci Fi & Fantasy, #Fantasy, #Fiction & Literature

BOOK: The Eye of Winter's Fury
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Immobilise (sp):
(see
webbed
). You can only use
immobilise
once per combat.

Immolation (co):
Instead of rolling for a damage score, you can cast
immolation
. Roll 1 damage die and apply the result to any two of your opponents, ignoring
armour
. This also lowers their
armour
by 1 for the remainder of the combat. You can only use
immolation
once per combat.

Impale (co):
A penetrating blow that increases your damage score by 3. In the next combat round, your opponent’s
speed
is lowered by 1. You can only use
impale
once per combat.

Insight (mo):
Cast any time in combat to lower your opponent’s
armour
by 2 for two combat rounds. You can only use
insight
once per combat.

Insulated (pa):
This ability will protect you from some opponents’ frost attacks. See combat descriptions for when you can use this ability.

Intimidate (mo):
Use to reroll all dice for attack speed, for both yourself and your opponent. You must accept the rerolled results. You can only use
intimidate
once per combat.

Iron will (mo):
(see
might of stone
). You can only use
iron will
once per combat.

Knockdown (sp):
(see
webbed
). You can only use
knockdown
once per combat.

Lash (co):
(see cleave). You can only use
lash
once per combat.

Lightning (pa):
Every time you take health damage as a result of an opponent’s damage score/damage dice, you automatically inflict 2 points of damage to them in return. This ability ignores
armour
. (Note: If you have multiple items with
lightning
, you still only inflict 2 damage.)

Malefic runes (pa):
For each opponent you defeat (reduced to zero
health
), you may raise your
magic
score by 1 for the remainder of the combat.

Malice (mo):
You may raise your
brawn
score by 3 for one combat round. You can only use
malice
once per combat.

Mangle (pa):
For each
you roll for your damage score, you can add 2 to the result.

Mental freeze (mo):
Use any time in combat to lower an opponent’s
magic
score by 3 for two combat rounds. You can only use this ability once per combat.

Might of stone (mo):
You may instantly increase your
armour
score by 3 for one combat round. You can only use this ability once per combat.

Mind flay (co):
Instead of rolling for a damage score you can cast
mind flay
. Roll 1 damage die and apply the result to each of your opponents, ignoring their
armour
. For each opponent that takes damage, you may restore 2
health
to your hero. This ability can only be used once per combat.

Mortal wound (mo):
You may raise your
brawn
score by 4 for one combat round. You can only use this ability once per combat.

Murder (dm):
Use to inflict 1 damage to a chosen opponent at the end of every combat round, and lower their
speed
by 1 for the remainder of the combat. You can only use this ability once per combat.

Nail gun (co):
Instead of rolling for a damage score, you can use the nail gun. This inflicts 2 damage dice to a single opponent, ignoring
armour
. It
also reduces their
armour
score by 2 for the remainder of the combat. You can only use the
nail gun
once per combat.

Necrosis (-):
(see entry
98
for full description.)

Overload (co):
You can use the
overload
ability to roll an extra dice when determining your damage score. You can only use this ability once per combat.

Overpower (co):
This ability stops your opponent from rolling for damage after they have won a round, and automatically inflicts 2 damage dice, ignoring
armour
, to your opponent. You can only use
overpower
once per combat.

Pain barrier (mo):
Heal yourself for the total passive damage inflicted to a single opponent in the current combat round. (For example, if an opponent was inflicted with
bleed
and
disease
, you would be able to heal 3
health
– 1+2). This ability can only be used once per combat.

Pain sink (pa):
(see
freeze
). You can only use
pain sink
once per combat.

Parasite (mo):
Use this ability any time in combat to automatically raise one of your attributes (
speed
,
brawn
,
magic
or
armour
) to match your opponent’s. The effect wears off at the end of the combat round. You can only use
parasite
once per combat.

Persuade (pa):
When selling items to vendors (such as pelts or jewels), you may increase the cost of the item by 10 gold crowns.

Petrify (dm):
(see
murder
). You can only use
petrify
once per combat.

Phantom (co):
Instead of rolling for a damage score, you can summon a phantom. Your phantom has a
health
of 8 and will absorb any damage that would normally be applied to your hero at the end of a combat round. Once the phantom is reduced to zero
health
, it is banished and any outstanding passive damage is then passed back to your hero. This ability can only be used once per combat.

Pick ’n’ mix (mo):
When you use this potion, roll a die. On a
or
result, you restore 2
health
. On a
or
result, you restore 4
health
. On a
or
result, you restore 6
health
.

Piercing (co):
Use
piercing
to ignore your opponent’s
armour
and apply your full damage score to their
health
. This ability can only be used once per combat.

Poison cloud (co):
Instead of rolling for a damage score you can cast
poison cloud
. This inflicts 1 damage to two opponents at the end of every combat round for the duration of the combat. (Your chosen targets must be next to each other on the combat list). This ability can only be used once per combat.

Power totem (co + pa):
(see entry
686
for full description.) This ability can only be used once per combat.

Protection (mo):
Use any time in combat to turn an opponent’s
result for their damage score into a
. This ability can only be used once per combat.

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