The Sword of Bheleu (13 page)

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Authors: Lawrence Watt-Evans

Tags: #fantasy, #sword and sorcery, #magic, #high fantasy, #alternate world

BOOK: The Sword of Bheleu
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“Dûsarra is the city of the dark gods, the seven gods of evil that humans believe in. Each of the seven has a temple and a cult—or had. One of the gods is Bheleu, the god of destruction; his temple was a ruin, his altar a pile of burning wood. The sword I brought back with me was on that altar. From the first moment I saw it, it seemed to have some sort of control over me; I felt a compulsion to take it from the altar, ignoring the flames, and to kill the worshippers of Bheleu with it. I did. It was involuntary on my part. As you have all seen at various times and in various ways, the sword is undeniably magical and powerful. It was also very useful; in the course of events in Dûsarra I lost virtually all my other weapons, so that I needed it for my own protection. Therefore, dangerous as it was, I brought it back with me. That was obviously a mistake. I thought I had it under control, but I was completely wrong; it seized hold of me again and made me slay the Baron and start the battle. That did indeed gain me my vengeance upon the Baron, as the Forgotten King had promised, but the other results are less pleasant.

“After the battle, the sword had apparently exhausted its power temporarily; I awoke in an alleyway with it lying beside me, the red gem dark and no compulsion or anger working on me. I tried to break it, but could not. My attempt only caused it to glow again. Rather than permit it to dominate me anew, I fled and came here, leaving it where it lay.”

Having completed his tale, he sipped his ale.

“You claim, then, that your apparent insanity was the work of this magical sword?” Galt asked.

“Yes, exactly,” Garth answered.

“That alone?”

“I believe so—that is, if you refer to my actions since acquiring the sword. I have no good explanation for the depression that first drove me into venturing south after eternal fame.”

“No, I can accept that; I have heard of such emotions before. It's not uncommon for overmen of your age. It's the sword that worries me. If it is truly what you say, was it wise to leave it lying about unguarded?”

“Perhaps not, but I had little choice. I dared not touch it again; the brightness of the glow assured me that it would seize control immediately.”

“Would it not be better for you to handle it, now that you know of its dangers, than to leave it where any stranger happening along might pick it up?”

“Ah, but such a stranger could not pick it up. You saw, did you not, what happened when Herrenmer attempted to touch it?”

“My view was not clear,” Galt began.

“I was not there at all,” Saram said, interrupting. “What happened?”

“The hilt grew hot to his touch and burned him so badly that he could not pick it up. Yet a second later, I used it without taking harm. I have thought this over, considering as well the circumstances under which I came into possession of the sword, and have concluded that it cannot be used by humans. Therefore, we need only keep our own troops away from it to ensure that it will not be used.”

“I am not sure, Garth. Perhaps we should test this.”

Garth shrugged. “Perhaps we should, but to test it may be dangerous. If it worries you, then post a guard around the sword. That would ease my own mind as well.”

“I find it hard,” Galt said, “to accept your claims about the sword's power. I admit that it has magic to it, but it is merely metal; how can it have a mind and will of its own?”

“I don't say that it does; it may merely be linked to some great power. I am tempted to believe that it is in truth controlled by the actual god of destruction, whatever he may be. My experiences in Dûsarra have shaken my atheism; there are undoubtedly spirits and powers in the world beyond what we know.”

“Could it not be, Garth, that something—perhaps the sword, which plainly is magical, or perhaps something else you encountered in your journeying—has driven you mad and caused you to
imagine
this controlling power?”

Garth considered this. “I suppose it could be,” he admitted. “But I do not think it to be the case.”

“We will have to investigate the sword further and test out what you have said.”

“You are free to do so, but do not expect me to use it again. I ask only that you be very, very careful.”

“Whether you are correct in your belief in its power, or merely deluded by madness, it seems to me that we cannot wholly trust you.”

Garth shrugged. “I will not argue with that. I think you will see, in time, that I am again as rational and sane as you.”

“That would seem to be settled, then.”

Galt was interrupted by Kyrith; she touched his arm and then pointed at Frima. “Oh, yes,” Galt said. “Who is this person, and why did you bring her here from Dûsarra?”

“Frima? That's simple. My task was to bring back whatever I found on the seven altars; at the time I arrived in the temple of Sai, the goddess of pain, her worshippers were in the process of sacrificing Frima. She was the only thing on the altar, so I took her and brought her back with me. Having done so, I had no further use for her and turned her free.”

“It would seem you have, as you said, an explanation for everything—bizarre as those explanations may be.”

“Yes. If you would like confirmation of some part of what I have said about the sword, Frima can attest to its effects upon my temper. She saw on the journey back here that, when the red jewel glowed, I became angry; when it dimmed, I remained calm.”

Frima spoke for the first time. “That's right.”

“Another question occurs to me,” Galt said. “You were sent to fetch these things by the so-called Forgotten King; why, then, did you not deliver them to him?”

“He refused them. You will recall I said I robbed six of the seven altars. The seventh held nothing but a skull that was apparently part of the altar and which I did not trouble to pry loose. The old man, however, claims that the altar should have held a book, which was the only item he really needed. My failure to deliver this book angered him so that he marched off and left the other things in my possession. I regret that, since his magic seemed able to control the sword; had he kept it, today's battle might not have taken place.”

“Curious.”

“Perhaps not. The caretaker of the seventh temple, the shrine of The God Whose Name Is Not Spoken, told me that the god's true high priest was a mysterious ancient called the Forgotten King. The description was unmistakably of the same man. The King has not denied it. It is not so strange, then, that he would know what might be found in his own god's temple, and that he might wish to make use of it”

“I see. The underlying circumstances here remain unclear, but I begin to understand that they are in fact interrelated.”

“My own thoughts are similar,” Garth agreed, “and I want no further part of it. I have done with magic and gods and priests, I hope. For the moment, since you feel I cannot yet be trusted, it appears I am done with politics and diplomacy as well.”

“Then we are agreed that Kyrith and I will retain command?”

“Yes. We cannot be sure that I am truly free of the sword's influence. From your point of view, we cannot be sure I am sane. I do hope, though, that you will permit me to advise you. I know more about Skelleth and the lands to the south from first-hand experience than any other overman living.”

“True. What, then, would you advise us to do in the current situation?”

“The most important consideration is to establish peace with Eramma, but it is not, perhaps, the most immediately pressing. The need to provide some organization here in Skelleth seems more urgent. A human should be appointed to take charge of the surviving human population, as a sort of interim baron, under your command; the humans would not take well to the direct rule of our people, and we in turn do not understand how humans think, so that direct rule would be inefficient and unnecessarily galling. I would recommend Saram here for the position, since, as a former guardsman—and perhaps the only one surviving—he has some experience at organization. He was a lieutenant and therefore knows how to give orders. Furthermore, he is a human we are comfortable in dealing with, and one who seems comfortable with us, yet who is not outcast by his own kind.”

Saram protested, “I don't want the job.”

“So much the better; you'll be less tempted to abuse it.”

“We can settle that later,” Galt said. “What else?”

“Well, once some semblance of order is established, the human population should be set to rebuilding the town to suit themselves, while our people serve as garrison and administration and lend whatever aid we can. We now control Skelleth, but it remains essentially a human town and we should deal with it on that basis, allowing the humans to arrange it as they please.”

“You imply that we should retain possession of it, however.”

“Oh, yes; why give up a good bargaining point before we're even asked?”

“As a trader, I know that's sound. What else?”

“Word of events here must be sent to the City Council of Ordunin immediately, and their advice asked—but we must remember we are south of the border and outside their jurisdiction; and we are here on the spot and more knowledgeable than they, so that we must be willing to reject their advice, should it seem foolish.”

“Would you set Skelleth up as a new nation, then?”

“No, not necessarily, but I would keep every option open for as long as possible.”

“Is there anything more?”

“When the effort can be spared, an exploratory mission should be sent to the Yprian Coast. As well as establishing trade, such a mission should investigate the possibility that the overmen there will be willing to support us militarily against Eramma, should it become necessary.”

“Now
there
you have a very good point.”

“I envision that Skelleth may become a mixed community of humans and overmen permanently, equally part of Eramma and the Waste, serving as a center of trade between them and with the Yprians. I think such an outcome would be highly desirable. There is no reason that the memory of the Racial Wars should continue to blight all our lives.”

“You are ambitious, Garth.”

“I think such a scheme wholly practical, Galt.”

“It may be. We will try it and see. I will admit I have no better suggestions.”

“Good.” Garth downed the rest of his ale and signaled to the innkeeper. He was pleased; even though he himself was now to be excluded from the mainstream of events—and thereby freed of aggravating details—things seemed to be working out well. The Baron was dead and gone, Garth's commitment to the Forgotten King was at an end, he was free of the Sword of Bheleu, and it seemed quite likely that everything could be worked out peacefully.

Oh, there were still loose ends—the Forgotten King yet lived, the sword still existed, and peace was not yet made—but it looked good. It looked very good.

Chapter Eleven

Dawn was breaking by the time Saram was convinced he should serve as acting baron until someone better could be found. Garth and the others decided that it was hardly worth trying to sleep before sunset. Garth had had his nap in the alleyway, but the others had not slept since before the battle. Galt had managed to sleep the previous morning, after standing the night watch, but his rest had been interrupted by Garth's return.

In short, all of them were exhausted, as were almost all the townspeople and overmen. As a result very little was accomplished beyond a good deal of bleary discussion.

At sunset nothing had been done about the Sword of Bheleu beyond posting two overmen to guard it—maintaining a safe distance at all times, since Garth insisted that, if they came close to the weapon, it might seize control of their actions. Nothing had been done toward the reconstruction of the village, except that the villagers had been divided into work parties of fifteen or twenty, each under the direction of a skilled craftsman. Ideally, each group would have been run by a master house builder, but the entire village had only a single journeyman in its surviving population; for decades there had been no need for new houses and few had bothered to repair the old ones.

The overmen had pitched their tents in the marketplace, as they had planned, but did not enjoy the privilege of occupying them; instead, preference was given to women and children, followed by the wounded—including the seven injured overmen—and finally by the feeble or elderly. That accounted for at least three people to a tent. The remainder of the population was left to take shelter in the ruins or do without.

The warbeasts were gathered together; after carrying out their attacks on the archers, some of them had been left undirected during the remainder of the battle and had strayed aimlessly through the town. They were fed with unidentified corpses or those with no surviving kin; the recognized bodies were spared to avoid offending their families. Some protests arose when it first became known how the overmen proposed to feed their animals, but were quieted when it was pointed out that if the warbeasts weren't fed they would seek their own meals, and that they preferred to take their prey alive. It was suggested that the town's livestock would serve, but the proposal was rejected on the grounds of unnecessary squandering of the available resources.

Garth refrained from taking any direct part in the day's activity, but watched carefully and offered occasional suggestions to Galt and Kyrith. Galt strove mightily to retain his civilized calm, but as the day wore on it grew ever thinner, allowing flashes of temper to show. Kyrith, handicapped by her inability to speak, gave up trying to give orders by noon and instead sat sulking in the King's Inn, deigning only to answer questions brought to her and allowing Galt and Saram to run the entire affair.

Saram, for his part, despite his show of reluctance, took to command immediately. He appointed temporary officials to ad hoc jobs at the slightest excuse, ordering each to fulfill a particular function without ever once explaining how the job should be done. Whenever he thought of something that needed to be done or had some matter brought to his attention, he named the nearest willing human as the minister in charge of getting it done. By the time new tasks stopped appearing, around midafternoon, he had at least fifty ministers under him, making up a good part of the surviving population.

The new officials, unfortunately, were not coordinated and were as tired as anyone else, so that very little was actually done as well as it should have been. Food and water were found for all the survivors, and the tents were distributed, but rubble was not cleared, no construction was begun, and the remaining fires were left to die on their own.

Still, Galt saw quickly that Saram had the humans in hand; even though they were accomplishing little, they were being kept busy, and had no time to think about the fact that they were now virtually slaves to an alien species in their own village.

Once he was convinced that he need not worry about a rebellion, Galt turned his attention to making use of his own warriors. Of the sixty overmen who had accompanied Kyrith and himself from Ordunin, eleven had died in the fighting—almost all from arrow wounds—and seven had been wounded in varying degrees, not counting scrapes and bruises. That left him forty-two. Besides the two he had assigned to guard the Sword of Bheleu, he posted two at each of the five gates and assigned ten more as their relief. That left him twenty. Saram assigned humans, mostly male teenagers who were eager to help but not otherwise much use, to guard the gates as well, so that each entrance to the town had four guards, two of each species, at any given time.

Galt had objected at first on the grounds that the duplication was an unnecessary waste of manpower, but gave in when Saram pointed out that if men and overmen were to live together they had best learn to work with one another. Furthermore, he pointed out that humans approaching Skelleth might be alarmed at seeing only overmen and might flee, while they would be only confused and wary upon seeing men and overmen together.

From the twenty remaining overmen Galt chose his apprentice, Tand, and four others, and assigned them to journey to the Yprian Coast as an impromptu embassy and trade mission. They were to depart the following morning and they spent the rest of the day gathering supplies and resting. They were to have two warbeasts—enough to carry them all in an emergency and adequate to defend them against almost any peril of the road, but not enough to deplete the force in Skelleth seriously. Galt held the remaining overmen in reserve in case of an attack by humans angered by the overmen's capture of the town.

A mission was also to be sent to Ordunin. At first Galt considered going himself, but he quickly realized that the only person he could possibly leave in command in his absence was Garth, and he did not feel ready to do that. Kyrith volunteered to go, but hesitated when Garth refused to accompany her; he insisted he still had business to attend to in Skelleth, primarily finding some permanent solution to the problem of the magic sword. At last, after some debate, she did agree to go, leaving immediately and taking three other overmen with her for escort.

That left twelve warriors, Galt, and Garth. The warriors were put to work pitching tents and carrying water. Galt was busy every minute overseeing the work. Garth watched as well, but without the, responsibility of command.

Frima, for her part, served as a messenger.

The King's Inn was used as a command post, but throughout the long, wearing day no one spoke with the old man in the back.

When at last the sun oozed down past the western horizon, the anger and fear of the battle were gone, replaced by fatigue and resolve. Garth, despite his weariness, felt peculiarly refreshed and clean as he settled down for the night on straw from the stable beside the King's Inn—which, like the tavern itself, had not burned. For more than a fortnight his dreams had been only of destruction, but he had spent this day obsessed with rebuilding—a welcome and healthy change. He was very pleased that he had managed to escape the spell of the Sword of Bheleu.

He was almost cheerful when he fell asleep.

Within an hour, though, his dreams began to trouble him. Images of blood and pain began to appear, and everything seemed washed in a red haze. He saw again the image of the high priest of Aghad whom he had fought in Dûsarra and again saw the Sword of Bheleu splatter the priest's brains and blood across the dirt of the Dûsarran marketplace. He saw himself slaughtering the entire cult of Bheleu with manic glee while thunder pounded overhead. He relived the battle just past and recalled in detail what he had done to Darsen. Finally, he found himself standing alone on a barren plain, holding the Sword of Bheleu before him. He tried to cast it away, but his fingers would not release the hilt; he tried again and became aware suddenly that there was someone behind him. He knew, not knowing how he knew, that behind him was the sword's rightful owner, the one to whom he could give the weapon and be rid of it once and for all.

He turned around and saw himself, clad in a loose red robe over black armor, hand held out to receive the sword; his other self's face was twisted into a malign grin that suddenly poured forth mocking laughter.

With a grunt of surprise, he awoke.

He was no longer on his pile of straw but on his feet, facing the part of town where he had left the sword.

He shook his head to clear it and looked about. He had not gone far; his pile of straw lay a yard away. He settled down upon it once again and considered.

The dream did not seem wholly natural. It might, he thought, be a lingering remnant of the sword's influence. Or perhaps he was more vulnerable while asleep, and the sword or its master had sent the dream to him for some reason. Or, of course, it might be an ordinary dream—perhaps a bit more vivid than most, but that could be attributed to exhaustion and the excitement of recent events.

The oddest feature was that he had started to sleepwalk; he did not recall ever having done that before. That, more than anything else, made him suspect a magical influence. Perhaps the sword was attempting to draw him back, and the dreams had been his own attempt to resist.

Whatever had caused the dream, it made him uneasy and ruined his earlier contentment. It appeared that he could not be really sure he was free of the sword until it was destroyed. He would have to see to its destruction as soon as possible. He decided not to go to sleep again, but to stay awake until he could discuss the situation with Galt. Fatigue overcame him, however, and he dozed off and slept uneasily.

He awoke again as the first light of dawn painted the eastern sky with faded pink and lay for a moment watching the stars go out. He had dreamt again, but only in vague and muddled images—all unpleasant. There had been none of the eerie clarity of the first series; perhaps whatever power was affecting him had tired itself.

He had to destroy the sword. He dared not undertake any of the other tasks that he hoped eventually to complete while its baleful influence lingered. He could not, however, do anything with the sword without Galt's cooperation, as the guards posted upon it had been told specifically to keep Garth away from it unless Galt was with him.

At the first opportunity, he would have to take Galt out to the sword, convince him of its power, and then find a way to dispose of it once and for all. Until then, he could do nothing.

He sat back, leaning against the wall of a burned-out house, and did nothing.

When Galt awoke he was instantly besieged with decisions to be made, orders to be given, and work to be done; Garth waited patiently. The morning passed. Garth contrived to speak with the master trader turned commander as they ate their noon meal.

Galt agreed that the sword should be dealt with. He promised that at the first opportunity he would accompany Garth to deal with it. The organization and reconstruction of the village was of primary importance, however; he had to oversee that. When he could spare the time, he would.

Garth resigned himself to waiting. He waited through the afternoon and evening. That night he slept heavily and dreamed of death; he awoke to find himself standing amid the ruins a few dozen yards from the sword.

Galt was busy throughout the following day as well, as heavy rains came, flooding foundations, turning the streets to mire, and slowing down all work. Villagers jammed themselves into the tents and the few structures that still had roofs.

The rain was not wholly unwelcome, though; for the first time the smell of wood smoke subsided, and some of the soot and filth was washed from the ruins. Supplies of drinking water, which had grown scant, were replenished.

Garth spent the day in the King's Inn, speaking to no one, sitting in the front corner by the window, watching the people who crowded the room. He did not approach the Forgotten King. He did not see Galt at all. He noticed that Saram and Frima were together almost constantly and that the girl was now more of an aide than a messenger. On several occasions he noticed her staring at him; he guessed she was wondering at his inactivity or perhaps hoping he would return her to Dûsarra.

The third night after the battle, recalling his experiences of the first two nights, he moved his bedding further from the sword, up into the abandoned northeastern portion of Skelleth. He slept covered by a sheet of oilcloth someone had found in the rubble and felt the rain gathering in pools atop it.

He awoke several times, each time finding himself upright and moving south, the rain on his face. It was obvious that the rain had awakened him each time, and that only that had kept him from moving further. His dreams were jumbled images in red and black; he relived repeatedly all the bloodier incidents of his life. In stark contrast to the tedious hours he had spent doing nothing while he waited on Galt's convenience, his nights were full of fury and violence. He fought pirates and raiders on the coasts of the Northern Waste, killed bandits on the Plain of Derbarok,, and slaughtered priests and worshippers in Dûsarra. Throughout, whatever the actual circumstances had been, he found himself gleefully wielding the Sword of Bheleu, laughing as blood spattered about him, killing anything, friend or foe, that got in his path.

By dawn, he was resolved that he could not wait much longer. If Galt could not spare the time before sunset, he would leave Skelleth and try to get far enough away to escape the dreams.

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