Then he brushed the thought away. If he did not live, there would be no one to help Brin. It would end for both of them, for there could be no hope for her without him. Therefore, he must live, must find a way to live.
The stairway ended at a small wooden door with a barred window. It was through this window that the daylight slipped down into the darkness where they crouched. Slanter pressed his rough yellow face tight against the bars and peered out into what waited beyond. From somewhere close, the cries of their pursuers rang out.
“Have to run for it again,” Slanter said over his shoulder. “Ahead, through the great hall. Stay close!”
He threw open the wooden door, and they burst into the daylight beyond. They were in along corridor, high-ceilinged and raftered, with narrow, arched windows cut into its length. Slanter took them left, past alcoves and doorways draped in shadow, shells of rusted armor on pedestals, and clusters of weapons hung against the stone. The cries grew stronger, and it seemed as if the company were running toward them. Then suddenly the cries were all about them. Behind, only yards back, a door flew wide and Gnome Hunters poured through. Howls of excitement burst from their throats, and they turned to give chase.
“Quick!” Slanter cried.
A shower of arrows whistled past them as they charged onto a threshold fronting a pair of tall, arched wooden doors carved in scroll. Slanter and Garet Jax flew into the doors, the others only a step behind, and the doors snapped at their bindings and sagged open. The company rushed through, tumbling over one another down a long stairway. They were within the great hall that Slanter had sought, a massive chamber bright with daylight that poured through high, barred windows. Beams, aged and cracked by time’s passage, ran crosswise overhead, buttressing a cavernous ceiling canopied over rows of tables and benches scattered across the floor beneath in disarray. The five from Culhaven regained their footing hurriedly and raced through the tables and benches, dodging the debris frantically. Behind them, their pursuers burst into the room.
Jair followed Slanter right, conscious of Garet Jax close ahead on the left and Foraker and Edain Elessedil trailing. His lungs burned and the wound in his shoulder throbbed painfully once again. Arrows and darts hissed wickedly past, thudding into the wood of the benches and tables. Gnome Hunters were appearing all about them now.
“The stairs!” Slanter screamed frantically.
Ahead, a long, curving stairway wound upward toward a balcony, and they broke for it in a rush. But several Gnomes reached it first, fanning out across the lower steps, cutting off their escape. Garet Jax went directly for them. Springing atop a trestle bench, he skidded its length and dove into their midst. Somehow he kept his feet on landing, like a black cat striking out at the harried Gnomes. With long knives in both hands, he slipped past their cumbersome pikes and broad-swords and slew them one by one, as if they were but helpless targets. By the time the others of the company reached him, all but a few lay dead, and those few had scattered.
Garet Jax wheeled on Slanter, blood streaking his lean face. “Where is the Croagh, Gnome?”
“Through the hallway beyond the balcony!” Slanter barely slowed to answer. “Quick, now!”
They were up the stairs in a rush. Behind, a cluster of new pursuers closed on the stairs and bounded after. Halfway up, the Gnomes caught them. The Weapons Master, the Dwarf, and the Elf turned to fight. Slanter pulled Jair a dozen steps further on to shield him. Gnome broadswords and maces swung high, and there was a fearful clash of metal. Garet Jax staggered back, separated from the others by the press of attackers. Then Elb Foraker went down, his head laid open to the bone by a deflected blade. He struggled to rise, blood streaming down his bearded face, and Edain Elessedil leaped to his aid. For an instant, the young Elf held the attackers at bay, his slender sword darting. But a pike pierced his sword arm. As his guard dropped, one of the Gnomes brought a mace down against his leg. The Elf toppled over with a scream of pain, and the Gnomes were on him.
For an instant it appeared as if they were all finished. But then Garet Jax was there once more, his black-clad form hurtling into the attackers and flinging them back. Down went the Gnome Hunters, dying in astonishment, dead almost before they knew what had killed them. The last of the Hunters fell, and the members of the little company were alone once more.
Foraker stumbled over to where Edain Elessedil writhed in pain, his gnarled hands reaching down to feel the injured leg. “Smashed,” he breathed softly and exchanged a knowing look with Garet Jax.
He bound the leg with strips of his short cloak, using shattered arrows for splints. Slanter and Jair hastened down the steps to rejoin them, and the Gnome forced some of the bitter ale he carried down the Elf’s throat. Edain Elessedil’s face was white and drawn with the pain as Jair bent over him. The Valeman saw at once that the damaged leg was useless.
“Help me get him up,” Foraker ordered. With Slanter’s aid, they carried the Elf to the top of the stairs. There they propped him up against the balustrade and knelt before him.
“Leave me,” he whispered, grimacing as he shifted his weight. “You have to. Take Jair on to the Croagh. Go quickly.”
Jair looked hurriedly at the others. Their faces were grim and set. “No!” he cried out angrily.
“Jair.” The Elf’s hand closed tightly about his arm. “It was agreed, Jair. We pledged it. Whatever happens to the rest of us, you must reach Heaven’s Well. I can no longer help you. You must leave me and go on.”
“What he says is true, Ohmsford—he can go no farther.” Elb Foraker’s voice was oddly hushed. He put his hands on the Valeman’s shoulders, then slowly came to his feet, glancing in turn at Slanter and Garet Jax. “I think that maybe I’ve gone as far as I can go, too. That sword cut has left me too dizzy for long climbs. The three of you go on. I think I’ll stay here.”
“Elb, no, you can’t do that . . .” the injured man tried to object.
“My choice, Edain Elessedil,” the Dwarf cut him short. “My choice as it was yours when you chose to come to my aid. We have a bond, you and I—a bond shared by Elves and Dwarves as far back as anyone can remember. We always stand by each other. It’s time for me to honor that bond.”
He turned then to Garet Jax. “This time the matter of my staying is not open to argument, Garet.”
A scattering of Gnome Hunters appeared at the far end of the hail. They slowed guardedly, calling back to others that followed.
“Hurry, now,” Foraker whispered. “Take Ohmsford and go.”
Garet Jax hesitated only a moment, then nodded. His hand reached out to grip that of the Dwarf. “Luck, Foraker.”
“And you,” the other answered.
His dark eyes met those of the Gnome momentarily. Then wordlessly, he placed an ash bow, arrows, and the slender Elf blade by Edain Elessedil’s side. In his own hands, he gripped the double-edged axe.
“Go now!” he snapped without turning, his black-bearded countenance fierce and set.
Jair held his ground defiantly, eyes darting from the face of the Weapons Master to that of Slanter. “Come, boy,” the Gnome said quietly.
Rough hands fastened on the Valeman’s good arm and propelled him along the balcony. Garet Jax followed, gray eyes cold and fixed. Jair wanted to scream in protest, to say that they could not leave them, but he knew that it would do no good. The decision had been made. He glanced over his shoulder to where Foraker and the Elven Prince waited at the stairway’s edge. Neither looked toward him. Their eyes were on the advancing Gnome Hunters.
Then Slanter had them through a doorway into another hail and hastening down its length. Cries of pursuit sounded once more, scattered and distant save in the direction from which they had fled. Jair ran silently at Slanter’s side and fought to keep from looking back.
The hallway they followed ended at an arched opening. They passed through into gray, hazy daylight, and the walls of the keep were left behind. A broad courtyard spread out before them to a railing. Beyond, the cliffs and the fortress dropped away into a valley; out of the valley, a single thread of stone spiraled upward past the courtyard’s edge. High and then higher it rose, to wrap at last about a solitary peak far above.
The Croagh, with Heaven’s Well at its summit.
The three who remained of the little company from Culhaven hurried forward to where the stairway and the courtyard joined and began to climb.
H
undreds of steps passed away beneath Brin’s feet as she descended the stone stairway of the Croagh into the pit of the Maelmord. The slender ribbon of stone spiraled downward, winding from Graymark’s leaden towers into the mist and steamy heat of the jungle below, a narrow and dizzying drop through space. The Valegirl traversed it with wooden steps, her mind numb with fear and weariness and wracked with whispers of doubt. One hand rested lightly on the stone railing to give her some sense of support. In the west, the clouded sun continued to pass slowly behind the mountains.
Through the whole of her descent, her eyes remained fixed on the pit below. A dim and hazy mass when she began, the Maelmord sharpened in clarity with each step taken. Slowly, the life that lay rooted there took shape and form, lifting away from the broad backdrop of the valley. The trees were huge, bent, and hoary, warped somehow from the way that nature’s hand had shaped them. And within their midst were massive stalks of scrub and weed, grown to disproportionate size, and vines that wound and twisted over everything like snakes without heads or tails. The color of this jungle was not a vibrant, spring green, but a dull and grayish color that bore the cast of something dying with the freeze of winter.
Yet the heat was awesome. To Brin, the feel of the Maelmord was like a day in hottest summer when the ground had cracked, the grass browned, and the surface water dissipated to dust. The terrible stench of the sewers had its life-source here, rising from the earth and the jungle foliage in sickening waves, hanging in the still afternoon air, and gathering like fouled soup in the bowl of the mountain stone. At first, it was almost unbearable, even with Cogline’s salve still thick within her nostrils. But after a time, it grew less noticeable as her sense of smell was mercifully dulled. So, too, it was with the heat as her body temperature adjusted. Heat and stench lost the edge of their unpleasantness, and there was only the stark and blasted look of the pit that could not be blocked away.
There was the hissing, too, and there was the rise and fall of the foliage, as if it were a body breathing. There was the certainty that the whole of the valley was a thing alive, a solitary being for all of its disparate parts that could act and think and feel. And while it had no eyes, still the Valegirl could feel it looking at her, watching and waiting.
But she kept on. There could be no thought of turning back. It had been a long and arduous journey that had brought her to this place and time, and much had been sacrificed. Lives had been lost and the character of those saved was forever changed. She, herself, was no longer the girl she had been, for the magic had made her over into something new and terrible. She winced at the admission she could now freely make. She was changed, and the magic had wrought it. She shook her head. Well, perhaps it was not change, after all, that she had experienced, but merely insight. Perhaps learning of the frightening extent of the wishsong’s power had but shown her what had always been there and she was who she had always been and had not changed at all. Perhaps it was simply that now she understood.
The musings distracted her only slightly from the Maelmord’s bulk as it drew close now with the final twist in the stone stairway of the Croagh, marking the end of her descent. She slowed, staring fixedly downward into the mass of the jungle beneath, seeing the twisted maze of trunks, limbs, and vines shrouded in trailers of mist and the rise and fall of the life that rooted there, its breath hissing in steady cadence. Within the ravaged breast of the pit, no other life gave evidence of its existence.
Yet somewhere within that tangle, the Ildatch lay hidden.
How was she to find it?
She stood upon the Croagh two dozen steps from its lower end, with the Maelmord swelling softly all about her. She looked out across it in confusion, fighting down the repulsion and fear that coursed through her and trying desperately to stay calm. She must use the wishsong now, she knew, as she had been told by Allanon that she could. The trees, brush, and vines of this jungle were like those trees twisted close about each other within the forests above the Rainbow Lake. The wishsong could be used to make them part. A pathway could be made.
But where should that pathway lead?
She hesitated. Something within her advised caution, whispering that the wishsong’s power was to be used a different way this time—that strength alone would not be enough. The Maelmord was too large, too overpowering to be mastered in that way. Guile and cleverness must be employed. This thing was but a creation of the same magic that she wielded, all of it descended through the ages from the world of faerie, from a time when magic was the only power . . .
She cut short the thought, her eyes lifting toward the sky once again. The sunlight warmed her face in a way far different from that of the heat of the pit. There was life in its warmth and brightness. It called to her with such strength of purpose that, for an instant, she felt an inexplicable and frantic need to run back.
She jerked her eyes away, forcing her gaze to settle again upon the steamy depths of the jungle. Still she hesitated in her descent. The way was not yet clear to her, not yet certain. She could not proceed blindly into the maw of this thing. She must first discover where it was that she was going and where it was that the Ildatch lay concealed. Her dusky face tightened. She must understand the thing. She must look within it . . .
The words of the Grimpond mocked her, a whisper that teased slyly from the deep recesses of her memory: Look within, Brin of Shannara. Do you see?
And suddenly, startlingly, she saw everything. It had been told to her at the Valley of Shale, but she had not understood. Savior and destroyer, Bremen had named her, risen from the Hadeshorn to summon Allanon. Savior and destroyer.
She leaned weakly against the stone railing as the impact of it struck her. It was not within the Maelmord that she must look to find her answers—not within the pit.
It was within herself!
She straightened then, her dark face savage with the certainty of what she knew. How easy it was going to be for her to pass into the Maelmord and to find what she sought! There was no need for her to force a path within this being that kept watch over the Ildatch—no need, even, to search the Ildatch out. There would be no struggle here, no confrontation of magics.
There would instead be a joining!
She descended the final steps of the Croagh until she stood at last at its end. The roof of the jungle above her seemed to close suddenly about, shutting away the sunlight, leaving her wrapped in shadows, heat, and the unbearable stench. But it no longer bothered her to be here. She knew what it was that she had to do, and nothing else mattered.
Gently, she sang. The wishsong rolled forth, low, hard, and eager. The music flooded the massive tangle of limbs, vines, rampant brush. It stroked and soothed with a deft touch, then wrapped about and cloaked with warm reassurance. Accept me, Maelmord, it whispered. Accept me into you, for I am like you. For us, there is no difference of kind. We are the same, our magics joined. We are the same!
The words that whispered in the music should have horrified her, but they were strangely pleasing. Where once the wishsong had seemed but a marvelous toy with which she might amuse herself—a toy to play with color and shape and sound—the vastness of its use had at last revealed itself to her. It could be anything. Even here, where evil lay strongest, she could belong. The Maelmord was created to prevent anything from entering that was not in harmony with it. Even the strength inherent in the wishsong’s magic could not overcome the basic purpose of its existence. But so versatile was the magic that it could forsake strength for cunning and make Brin Ohmsford appear kindred to whatever might stand against her. She could be in harmony with the life in this pit—and she could do so for as long as it might take to reach what it was she sought.
Exhilaration soared through her as she sang to the Maelmord and felt it respond. She was crying, so intense was the feeling that bound her to the music. The jungle swayed in response about her, its limbs bending and its vines and scrub curling like snakes. The music she sang whispered of the death and horror that gave life to the valley. She played a game with it, immersed within her self-creation so that she could be thought nothing less than what she wished to appear.
She drifted deep into herself, bound up in the song she sang. Allanon and the journey that had brought her were forgotten, as were Rone, Kimber, Cogline, and Whisper. Barely remembered was the task she had come to complete—to find and destroy the Ildatch. The release of the magic brought again the strange and frightening sense of glee. She could feel her control slipping away, just as had happened when she had used the wishsong against that Spider Gnome on Toffer Ridge and the black things in the sewers. She could feel the threads of herself unraveling. But she must risk it, she knew. It was necessary.
The breathing of the Maelmord rose and fell more quickly now and the hissing was more intense. It wanted her, had need for her. It found in her a vibrant piece of itself, the heart of the body that lay rooted there, missing for so long, but now returned. Come to me, it hissed. Come to me!
Her face alive with excitement and need, Brin passed from the Croagh into the jungle beyond.
“There has got to be an end to these sewers, for cat’s sake!” Rone was insisting to Kimber and Cogline as he stepped clear of the tunnel passage into the cavern beyond. It seemed to him in his frustration that they had been stumbling about in the sewers of Graymark forever.
“There doesn’t have to be anything of the sort!” Cogline snapped back, as disagreeable as ever.
But the highlander barely heard, his attention focused instead on the cavern into which they had passed. It was a massive chamber, its roof cracked so that hazy sunlight flooded downward in bright streamers and its floor split down the center by a monstrous chasm. Wordlessly, Rone hurried forward along the chasm’s edge, his eyes sweeping toward the stone bridge that spanned it. Beyond the bridge, the cavern stretched away to a high, arched alcove of polished stone, scrolled in some ancient markings and opening into daylight and the green of a misted valley.
The Maelmord, he thought at once.
And that’s where Brin will be.
He bounded onto the bridge and crossed, the old man and the girl hurrying after. He was moving toward the alcove when Kimber’s sharp cry brought him about.
“Highlander, come look!”
He turned and walked quickly back. She waited for him at the center of the bridge, then pointed wordlessly as he came up. A great section of iron chain forming the bridge railing had snapped and broken. At her feet, streaks of blood lay drying on the stone.
The girl knelt and touched the blood with her fingers. “Not very old,” she said softly. “Not more than an hour.”
He stared at her in stricken silence, and the same unspoken thought passed between them. His hand came up quickly, as if to ward it off. “No, it can’t be hers . . .”
Then a scream rent the air, shrill and terrifying—the scream of an animal filled with rage and fear. It shattered the stillness and their thoughts and left them frozen. It came from beyond the alcove.
“Whisper!” Kimber cried.
Rone whirled. Brin!
He sprang from the bridge to the cavern floor and raced for the alcove’s passageway, both hands reaching back across his shoulder for the great broadsword strapped there. He was quick, but Kimber was even quicker. She went past him like a frightened animal, darting from the shadows of the cavern to the alcove and the light beyond. Trailing, Cogline called out in a furious attempt to slow them both, his voice high and shrill with desperation, but his crooked legs too slow to keep up.
Then they were through the alcove and into the light, with Kimber a dozen yards in front of Rone. There was Whisper, locked in battle with a pair of faceless black things on a narrow rock shelf before them, a blur of motion and darkness. Beyond, on a stone stairway that wound downward from the cliffs to the ledge and the valley below—on a stairway that Rone knew at once to be the Croagh—one of the Mord Wraiths stood watching.
At the approach of the girl and the highlander, the Mord Wraith turned.
“Kimber, look out!” Rone howled in warning.
But the girl was already springing to Whisper’s aid, long knives appearing in both hands. The Wraith pointed toward the girl and red fire exploded from its fingers. The fire lanced past the girl, missing her somehow, and fragments of rock flew into the air as it struck. Rone sprang forward with a cry, the ebony blade of the Sword of Leah held before him. The Wraith turned toward him instantly, and the fire burst forth a second time. It hammered at the highlander, caught on the blade of the sword, and the whole of the air about him turned bright with flame. The force of the blow lifted him clear of the ground and threw him back.
Then Cogline appeared from out of the caverns, old, bent, and fierce as he screamed at the Wraith in challenge. A little bit of flesh, bone, and cloth, he skittered toward the black-robed form. The walker swung about, pointing. But the old man’s sticklike arm whipped forward, and a dark object flew from his hand, hurtling into the Wraith’s crimson fire. A tremendous explosion rocked the whole of the mountainside. Flames and smoke geysered skyward from the stem of the Croagh, and bits of shattered rock flew everywhere.