Warriors: Omen of the Stars #6: The Last Hope (44 page)

BOOK: Warriors: Omen of the Stars #6: The Last Hope
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When the hunt is done, narrate a brief scene describing the players’ cats’ journey home, followed by a more detailed scene describing their reception. The fresh-kill they bring—spare as the meat is—goes to feed a great many hungry cats, and probably saves a few of them from joining StarClan.

The players’ cats are treated like heroes, and rightly so, but the truth is that they did not succeed in the task given to them by StarClan. They did not find the green shoot in a white field and bring it back to the Clans and, as the dream predicted, it is more than a moon later that leaf-bare finally loosens its grip. Don’t let this knowledge ruin their thoughts about their other success—this is, after all, a successful conclusion to the adventure. It’s just that there was an even better conclusion that could have been reached.

What Happens Next:
The players’ cats have succeeded in getting fresh-kill for the hungry Clan cats. They have earned Experience but their victory is incomplete, and so are the rewards that they can collect. See the “After the Adventure” section for details.

20. Shooting the Moon

Read Aloud:
“With a pop, the shoot comes loose from the frozen ground and lays on the snow in front of you.”

Narrator Tips:
The players’ cats have succeeded in fulfilling this part of their mission. Nothing happens immediately, though. They simply have a green shoot to carry with them back to the Clan lands. But the cats back there are still hungry. If the players ask what happened to the field full of rabbits, tell them that their cats must go back and look. If they do, they will find that the rabbits are there (although the snow hare no longer is). Let the cats hunt the rabbits, as described in Scene 19, but give each cat 5 bonus points they can spend on any Checks they want to during the hunt. (These points can be spent the same way that Ability chips are, and they always count as the right color chip for the action being taken.)

If the players do not think to ask about the rabbits, have them stumble across the field by accident as they start their journey home. Let them hunt as described above except that they do
not
get the bonus points.

If the players’ cats had an earlier conversation with StarClan, on the first night of their journey home, they get another message in their dreams. In that dream, the same member of StarClan who spoke to the cat before appears and tells him or her what a good job the group has done. “When you deliver the shoot to the Clan leaders, give them this message: The warrior code is meant to bind the Clans together, but too often it is used as a reason for them to fight. As the moons pass, remember how much more you can accomplish when you work together. The Clans must
all
cooperate if any of them are going to survive.”

When the players’ cats return, bearing fresh-kill and the green shoot, they are treated as heroes. And when the Clan leaders hear what StarClan said, they all look a little shaken—but they promise to think about those words of wisdom and use them in the future.

If the cats come back with the shoot, but with no fresh-kill, their greeting is much less warm. Completing a mission from StarClan is certainly a good thing, but the Clan cats need food! The Clan leaders will listen to the message that StarClan sent, but will not be as receptive as described above. Their attitude will be one of disappointment that their Clanmates must suffer for such a simpleminded message.

Either way, true to StarClan’s word, signs of newleaf begin to appear everywhere. Trees bud, prey animals come out of their leaf-bare slumbers, and the snow begins to melt. Well before the end of one moon, newleaf is in full bloom and the Clan cats are all on their way to regaining their strength and returning to life as normal.

What Happens Next:
The players’ cats have succeeded in getting fresh-kill for the hungry cats from all Clans, and they have fulfilled StarClan’s mission. They truly have earned the Experience rewards that await them. See the “After the Adventure” section below for details.

21. Rabbit Run

Read Aloud:
“At first you think the cold must be getting to you—the snowy field ahead seems more brown than white. Then you realize it’s not brown snow, it’s brown rabbits—a field full of them!”

Narrator Tips:
After a long, dangerous, and very uncomfortable hunt, the players’ cats have found just what the Clan Leaders sent them to find—a glen full of prey animals to be hunted and brought back as fresh-kill. In truth this is just a half dozen or so rabbits that have woken up from hibernation thin and hungry. But for a cat that hasn’t seen a live prey animal in nearly a moon, they would seem like a sumptuous feast.

Describe the scene in such a way that the players understand what a bounty they have found, and ask them how they are going to go about hunting the rabbits. While they are talking that over, have all of the cats make a See Check (to which the Alertness Knack may be applied). Any cat whose total is 10 or higher sees a strange sight. (This is crucial to the adventure, so if none of the cats have a total higher than 10, then the cat who got the highest total sees it instead.)

At the far end of the glen stands a single strong and healthy snow hare—its pure, white fur practically sparkling in the sunlight. Unlike the other rabbits, it does not look haggard and timid. It is strong, with lots of meat on its bones, and sits up proudly and defiantly. It stares directly at the players’ cats with a strange glint in its eyes.

Have all the cats make a See Check. Anyone who has a total of 8 or higher notices that the glint was actually the image of a plant shoot sprouting up through the snow—defying the cold leaf-bare wind in the same way the hare seems to be defying the cats themselves.

Then the snow hare suddenly spins and runs away, disappearing behind a snowdrift.

The cats must make a split-second decision—will they stay here and hunt the rabbits or chase after the snow hare and risk scaring away the rabbits as they do?

What Happens Next:
If the players’ cats want to stay here and hunt rabbits, continue with
19.

If the players’ cats want to follow the snow hare, continue with
18.

22. Avalanche!

Read Aloud:
“You hear a sound like a thick tree branch snapping, and suddenly the top layer of snow on the hillside begins to slide down toward the valley—taking you with it!”

Narrator Tips:
The players’ cats have inadvertently caused an avalanche, and they are standing right in the middle of it. Suddenly the world around them disappears and they are tumbling down the hill completely surrounded by flowing powder. It’s dark, cold, and hard to breathe. Ask the players what their cats are going to do to try to save themselves.

The best answer is for the cats to try to swim the way they would in a river. If the players come up with that answer on their own, give all of the cats a +2 bonus on the Swim Check. If they don’t think of it, or if they seem to think a different solution is better, allow all of the cats to make a Ponder Check. If the total is 5 or higher, they know that swimming is the best solution (but they no longer get a bonus to the Check). If the Ponder Check has a total of 8 or higher, they know that no action other than swimming has any chance of success.

In the end, the cats can take any actions they prefer. If they get a total of 7 or higher on a Swim Check, they get out of the avalanche safely. Any cat that gets a total of 6 or lower, or tries any action other than swimming, is automatically buried by the avalanche.

What Happens Next:
If the players’ cats all escape the avalanche, continue with
16.

If any of the players’ cats are buried by the avalanche, continue with
14.

AFTER THE ADVENTURE

A
fter the last scene of the adventure has been played, the game itself is not necessarily over. There still are a few things you can do if the players want to keep at it.

Play It Again

If the players’ cats made a quick path through the adventure, or if they failed in either or both of their missions, you may want to go back and play again so that the group can explore all of the options the adventure contains. Or perhaps you just want to go back and pick up the adventure again somewhere in the middle where it feels like things went wrong. In either case, your cat would be right back where he or she was and have another chance to find a more favorable outcome.

One of the great things about storytelling games is that you can always tell the story again. And, since there are many different ways to approach their goals, the story could unwind in a different way every time you play (particularly as different Narrators get to guide the storyline).

Experience

If the cats completed the adventure successfully, then they all get Experience rewards. There are two different sets of experience for this adventure, though—one for coming back with fresh-kill and the other for retrieving the green shoot. It is important to note, though, that each cat can only get each of these Experience rewards
once
! If you play through and successfully finish that section of the adventure several times, your cat only gains the rewards listed below after
first
time he or she does so.

If you use different cats each time, though, each one can get the Experience rewards. The rule is
not
that a player can only get experience once; it’s that a cat can.

Bringing Fresh-Kill

If the players’ cats brought fresh-kill back for the hungry Clan cats, they get the following rewards:

Age:
Although all the action in this adventure happens over the course of just a few days, the presumption is that this is the most interesting and exciting thing that happens to your cat during the whole of that moon. Increase your cat’s age by 1 moon and make any appropriate improvements described in Chapter Four of the game rules.

Skill:
On top of the improvements your cat gets from aging, he or she also can gain 1 level in two of the following skills: Focus, Jump, Ponder, or See.

Retrieving the Green Shoot

If the players’ cats retrieved the green shoot and brought it back to the Clan leaders, they get the following rewards:

Spirit:
On top of the improvements your cat gets from aging, he or she also increases his or her Spirit Ability Score by
1.

Knack:
On top of the improvements your cat gets from aging, he or she also gains 1 level of the Animal Lore or Interpret Dreams Knack.

More adventures can be found at the back of each novel in the Omen of the Stars series, and you can find extra information at www.warriorcats.com.

ABOUT THE AUTHOR

Erin Hunter is inspired by a love of cats and a fascination with the ferocity of the natural world. As well as having great respect for nature in all its forms, Erin enjoys creating rich mythical explanations for animal behavior. She is also the author of the bestselling Seekers series.

Visit
www.AuthorTracker.com
for exclusive information on your favorite HarperCollins authors.

ALSO BY ERIN HUNTER

BOOK: Warriors: Omen of the Stars #6: The Last Hope
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