Hiero Desteen: 01 - Hiero's Journey (11 page)

BOOK: Hiero Desteen: 01 - Hiero's Journey
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Neither one had moved a muscle during the encounter. But as the burning, almost tangible power of the warrior-priest began to slay the Dweller, it let out one fearful cry, a mewing sound, as if some ghastly stringed instrument, some guitar forged in the nethermost pit, had struck an impossible chord. Then, grimly, it fought for its existence. And fought in vain, for all its shifts and evasions, its counterstrokes and lurements, were to no purpose.

Fending off each rally by the mere-thing, Hiero, by the power of his trained will and armed spirit, inexorably drew the strands of his mind trap tighter and tighter. When he had bent a last effort (he thought) and still found the other's will unbroken, he breathed harder and, using his new knowledge, concentrated a dart of energy, which went through the net he fashioned in some way without disturbing it.

Once more, and for the last time, that awful mewing, twanging cry, the death scream of something never meant to give voice at all, echoed over the lonely fens.

Then—there was an instantaneous vacuum, as if a soundless bubble had burst, perhaps somewhere in another alien dimension superimposed upon ours. And then, nothing more. There was only the soughing of the night wind in the reed tops, the hum of countless insect hordes, and the rasping obligate of frog voices.

The black skiff still lay nosed upon the muck, just in front of Hiero's tunnel. But no hooded figure now stood glaring in at the priest. A heap of colorless rags lay spilled half over the gunwales, and from the clothes, a sticky, oily substance was leaking, covering the now moonlit water with a foul stain. A charnel stench came from the rags, a reek which made the worst efforts of the marsh gases seem like perfume by comparison. Whatever had worn the hooded cloak had returned to its native elements, as foul in its strange death as it had been in life.

Choking at the vile smell, Hiero rose and, putting one foot on the strange little craft, gave it a hearty shove. To his amazement, the skiff did not simply glide off at the force of his push, but instead turned and moved away, in steady progress up the channel down which it had first come. He could see clearly now, for the mists had cleared while he had fought for his life, and he watched the mysterious boat, bearing the remains of its ghastly pilot, sedately turn a corner in the reed banks and vanish. In its strange going, it kept the last secret of the Dweller in the Mist.

Wearily, Hiero looked up at the white moon. The incredible struggle had gone on for at least three hours and yet had seemed like only a few moments. When the Dweller had first appeared, the last sickly light of the fog-shrouded sun still lingered in the west. But the position of the moon showed that it now was not far short of ten o'clock.

He turned and looked down at his two partners in jeopardy. For the first time, he smiled. The bear was swatting mosquitoes in his sleep and growling angrily as he did. Klootz was also asleep, but emitting gargantuan grunts and rumblings, while every inch of his great hide twitched and rippled in an effort to shake off the stinging bugs. Whatever spell they all had been under was completely lifted, that was certain.

The priest said a brief prayer of thanks while he watched the gibbous moon rise still farther. He was still somewhat bemused, and his nervous energy was a long way from returning to normal, while the tremendous dose of psychic strength he had utilized to fight the Dweller had taken a toll. He felt as if he had been riding for two days without a break, at a full gallop.

But it was not time to delay. The mystery of how the horror of the mere had found them was insoluble, at least at present, but one thing was clear, it had had help! That much he had been able to read from its anguished brain, even as he destroyed it and sent it back to the nameless deeps from which it should never have emerged. Somehow, even though he had seen no flier, felt no follower of any kind, the three had been tracked. They must move on and at once, before fresh forces could be assembled for their destruction. Hiero felt fairly sure that the Dweller had not been able, even if willing, to summon any aid in its last moments, because he now knew the strength of the weapon which he had used to slay it. And it had been too preoccupied fighting for its unnatural life to send any messages whatsoever. But if it could find them, by whatever means, so could others. This was a matter on which he would have to take thought, but later on, not now.

He was amused that his new confidence seemed more than temporary. Beyond, and indeed underlying, the amusement was a hard-won feeling of mental power. Hiero knew, without even wondering
how
he knew, that Abbot Demero or any others of the Council would now be hard-put to stand against him. He hastily put aside such thoughts as vainglorious and impertinent, but they were still there, buried but not dead, in the deep reaches of his mind. He was learning something the Abbey scholars of the mental arts were just beginning to conceive, the fact that mental powers accrete in a geometric, not arithmetical, progression, depending on how much and how well they are used. The two battles Hiero had won, even though the bear had helped decide the first, had given the hidden forces of his already strong mind a dimension and power he would not himself have believed possible. And the oddest thing was, he knew it.

Tired, but feeling somehow wonderful anyway, he roused Gorm and the morse. The bear rose, sniffed the air, and then sent a message.
You have fought. It is in the air.
(But)
there is no blood
(and)
we have not waked. The enemy which strikes the mind?
(Doubt/fear?)

Marveling at the bear's perceptions, not for the last time, Hiero briefly told him of the Dweller and the fact that it was gone forever.

Gone, that is good. But you are weary, very!! Weary and also troubled
(as to how)
the enemy found
(smelled out)
us. Let us go. We
(can)
eat later.

The big morse nosed him all over and wrinkled his lip in distaste at some smell he seemed to detect on the mud-smeared leather. Hiero saddled him, picking off some more of the big leeches as he did, and in a short time they were on their way again, under the bright moon.

The night's journey was uneventful. Beyond Klootz's shying at a small water snake and Gorm's frightened avoidance of a still pool covered with the scented pale blossoms of some giant nenuphar, nothing occurred.

Dawn saw them camped in yet another clump of vegetation. But it was not a reed bed, but rather a hollow in some large, rounded bushes, with laurellike, dark green leaves. Hiero guessed, and rightly, that the appearance of these woody plants and also the solid ground on which they grew meant that at long last the Palood was coming to an end. He fell asleep as the sun rose in a clear sky. As he dropped off, he dimly heard the morse chewing his cud and, very faintly, far off in the distance, the apparent raucous screeching of many birds.

That evening, after sundown, when the three had all fed, the man and bear sharing pack rations and Klootz thirty pounds of fresh green fodder, Hiero sat for a moment before leaving, All day, while nodding drowsily in the high-cantled saddle, he had ruminated over the problem of pursuit.

How had the Dweller been led to them? The bogs and pools swallowed any tracks on the instant. No hunters trailed them beyond earshot. The three were too sensitive now to allow any undetected surveillance of that sort. Could a flier be so high in the sky at night that they, the travelers, were visible to it? Perhaps a means of seeing at night lay open to the enemy of which the Abbey scientists knew nothing. But he had to dismiss the thought. If that were the case, there was nothing he could do about it anyway, but he did not believe it. No, the fragment of thought he had plucked from the dissolving mind of the living foulness which was the Dweller had seemed to say (or meant) that the creature had been
led
to its sleeping victims.

Led by what? The priest continued to brood as he saddled Klootz and swung up into the saddle for the night's ride. And as he rode along under the serene light of the moon and countless stars, he continued to dwell on the problem. The hunting pack of giant water-ferrets had simply followed the trail by means of their keen noses. Or had they? Had they, and perhaps the flier too, some better guide, some aid which allowed them, if not to pinpoint the exact location of the three, at least to know the general position where they might be found? "Damn it, how!" Hiero muttered aloud in vexation. "It's as if they had a string on me somehow, something on me they could follow, like a bad smell that never grows any fainter."

His thoughts shifted to the Unclean as he spoke, and suddenly he grunted at his own stupidity. Quickly he ordered a halt. They were crossing a hard-packed sandbar at the time, and the instant Klootz and the bear stopped, Hiero was down on the ground, tearing open one of the saddlebags. His hand seized what he wanted, and he pulled it out into the moonlight.

It was a moment of irritation, bitter and intense, when he held the betrayer in his hand. He smiled grimly at the realization of how the possessions of the dead adept, S'nerg, had led his foul avengers upon the tracks of his killers. The tiny bead of light in the thing like a compass glowed steadily as it rocked back and forth on its circular track. The priest needed no more proof; he
knew.

Whatever else the curious instrument was, and it probably had several uses, it was also a "homer" of some kind, a fix which told the position of its owner to his friends so that he would never be totally out of touch. Enraged at his own folly, Hiero crushed the instrument under his heel. He had no fear of the rod and the knife, since he knew the former's powers, and the knife was simply and only that, a knife. Once more he remounted and, with a lighter heart, signaled his companions to lead off south.

Far away, in a place buried deep beyond the reach of the last, dimmest ray of the sun, a hooded figure turned from a great board of many-colored lights, and pointing to one darkened bulb which was set in a vast wire frame, showed by a shrug that it had now gone out.

-

4 - Luchare

By the time the next dawn that they made camp, well before the rising of the. sun, Hiero and the two animals could see that the great marsh was at last coming to an end. All night the hard sandbars had grown more and more frequent, steadily replacing the mud and soft muck of the swamp. Huge logs, some still bearing leaves, showed that seasonal flooding or storm-driven waters came into this area at frequent intervals. Patches of higher, firmer ground now supported stunted trees instead of the great reeds, and occasional spines of rock protruded from the ponds and channels, forming craggy islets in the wider and more open stretches. Halting on top of one of these, whose ramplike slope had tempted him to gain a better look about, the man glimpsed a number of great, domed shapes, black against the moonlit sand, moving on a beach below him. Their furious activity puzzled him until he realized that he had caught a group of snappers laying their leathery eggs in the churned-up sand. He dismounted and waited patiently, signaling the bear to do the same. After the moon reached zenith, the last of the monster turtles waddled back into the water and disappeared, their task of reproduction over for another season.

Keeping a sharp eye out for any stragglers, Hiero and the bear went down and dug up a nest they had previously marked in the moonlight as being in a shallow hole. Gorm gulped down three of the great, golden-yolked things, each an easy hand length in diameter, while Hiero spooned up one himself. But he packed the morse's saddlebags with eight more, all he could get in and then the group set off again, the bear moving rather more slowly because of his gorged stomach.

As they topped a small rise in the land, Hiero reined up. Ahead of them reared a row of dark hills which shut off the view of the country beyond. Where these mysterious mountains had come from was a puzzle to him, since they ought to have been visible a long way off and yet had not been. He decided to camp on the spot, selecting a handy cleft in a large rock which was partly overhung by vines and bushes. The puzzle of the suddenly appearing hills could wait for dawn, and that was not far away.

As the sun slowly rose, Hiero peered out and started to laugh, in both joy and relief, making the bear look curiously at him. The "mountains" he had seen a few hours before were nothing but a crest of tall sand dunes, and they were no more than a mile away, across a belt of scrub with a few streams trickling through them. He, or they, rather, had conquered the great marsh!

For a long time he lay, the morning sun warm on his tanned brow, and watched the dunes. A short distance beyond them could only lie the Inland Sea. A road led to the extreme western edge of this great body of fresh water, that is, a road from the Metz Republic, far to the northwest. But Hiero knew that he was nowhere near the place where that road reached the brawling port town of
Namcush. He must be hundreds of miles further to the east, and what towns if any lay in this part of the sea or on its shores, no one really knew, beyond perhaps some few close-mouthed and suspicious merchants. The men of the merchant guilds sometimes voyaged for thousands of miles, but many of them were pagans with no love for the Abbeys, or the Republic either, or indeed any governing body, save their own loose, mercantile federation. They were not men who gave up information easily, and more than one of them was certain to be allied with, if not an actual servant of, the Unclean. Yet it was necessary to deal with the merchants, and some of them were good men who served as spies and secret messengers for the Abbeys, often earning themselves a horrible death.

BOOK: Hiero Desteen: 01 - Hiero's Journey
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