Read Old Kingdom 04: Across the Wall Online

Authors: Garth Nix

Tags: #YA, #Short Stories

Old Kingdom 04: Across the Wall (22 page)

BOOK: Old Kingdom 04: Across the Wall
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Or say, ‘Sorry—wrong door,’ and back out,
holding up your trousers with both hands, rapier
clutched between your teeth? Go to 94

25
‘You sure it’s only a five-pronged fish spear?’ asks the Sergeant. ‘Because a six-pronged fish spear is a different kettle of …’

‘Halberds?’ you suggest.

‘Right. That’s a different kettle of halberds. Now, be on your way.’

You leave the Sergeant and his men discussing what a kettle of halberds would actually look like, and proceed to the Street of Fishmongers. Go to 41

26
You pole to the southern end of the gaudy monstrosity and carefully tie up your boat. Several guards look over the railing at you, but you remember your Mandrake lessons well. A few hypnotic passes convince them you are a harmless moron who thinks he’s a rat. Squeaking feverishly, you swarm up the bowline and onto the deck—then it is but the work of moments to chew a gaping hole in a nearby door. Go to 44

27
You leap into the boat just like Captain Silver used to—but he only had one leg, so it was excusable. Eventually you get upright again, ship the oars, hoist the topgallants, splice the mainbrace, cast off, and purl three. That all taken care of, you push off with a piece of old stick and head downstream. Far off, you can see pink lights on the water and smell cheap scent. There lies the infamous Quay of Scented Rats. You pole on. Go to 14

28
ROLL ONE DIE .

1–2 As you poke out your tongue,
you slip on some slimy fish and bite the end off this
valuable appendage. The pain is intense! You drop
your rapier and stagger about howling. The hulking
giant runs away in terror. Go to 95

3–4 To cut a long story short, the hulking giant
gets in a few good blows and gives you a black eye
before you see him off with some little cuts to the
face. Subtract one from all future combat rolls due
to partial blindness. Go to 95

5–6 The tongue goes out … the rapier goes in.
The hulking man is surprised. So are you—you
nervously let go of your rapier. The giant staggers
off with it still in his chest. You chase after him,
and pull it out when he falls over and expires. A
quick search gains you a silver Bixby—a pair of
long-handled biscuit tongs. Go to 95

29
The tigers settle back down as you sit, and the two women explain that they’re playing a local variation of poker, where a red two is called the tiger and can be used as any other card. There are a number of other special rules, but you’re sure you can get the hang of it. Roll one die.

1–3 You lose all your money and possessions,
except for your clothes and rapier. You’re sure
there’s cheating going on, but every time you try to
look more closely at the others, or under the table,
the tigers come and breathe heavily in your ear,
licking their chops and slavering. After an hour you
retire gracefully through the other door, declining
their offer of ‘just another hand.’ Go to 79

4–5 You know they’re cheating after about
fifteen minutes. Those tigers are reading your cards
and signaling to the women by twitching their
whiskers. With this knowledge, you keep your
losses to a minimum—and lose half your money.
After about ten hands, you get up to ‘stretch your
dealing hand,’ and dash through the other door, the
tigers hot on your heels. Go to 79

6 Ah, those long days spent visiting your grandfather
in Cell 3B of The Pastille (an infamous
lozenge-shaped prison) at last reap their reward.
You use all your dear grandpapa’s tricks and win
twenty-eight bezants over sixteen hands. You bow
gracefully, thank the ladies for the game, and
saunter to the exit, gloating over your newfound
wealth. Go to 79

30
‘Wot, I say, wot ’ave we ’ere, then?’ says the Watch Sergeant, in the peculiar patois spoken by Watchmen everywhere. ‘Oi (I) fink (think) we might ’ave (have) a Nimoy (person in search of something) ’ere (at this location) … perhaps (perhaps) searching (looking) for his lost (mislaid) demoiselle (lady who drinks a lot of sweet white wine).’ While the other Watchmen are trying to translate the Sergeant’s words with their Watch Patois/English phrasebooks, you slink past and continue on your way. Go to 41

31
T
HE
C
ARVED
H
EADS OF
P
AST
E
MPERORS
The Carved Heads of Past Emperors were once ranked as the four hundred and sixteenth wonder of the world. Now only twenty of the sixty heads carved into the Eastern Wall have any discernible features. You scan them briefly, but the Montgolfier is still approaching from behind.

Do you hide up the stone nostril of Emperor
August the 10th? Go to 4

Climb the profile of HIH Alfredo (known as
‘Alfredo the Chinless’)? Go to 89

32
The hag raises her cleaver as you reach inside your doublet, then drops it on the floor as you proffer the silk stockings. ‘Just what I wanted for my thuggee lessons!’ she exclaims, swiftly making the stockings into a noose and looking around for a test neck. But you are long gone, running like a young colt (i.e., on shaky legs), through the other door. Go to 79

33
As you casually saunter down the avenue in your unobtrusive blue body stocking (or whatever), a bravo leaps out, brandishing his rapier. You have only a moment to realise that he is dressed entirely in green before combat is upon you.

Do you tremble with fear, knock your knees
together, and start blubbering? Then, when he
starts laughing, whip out a pistol and blow the
smirk off the blaggard’s face? (You must have a
pistol.) Go to 76

Or feint toward his left eye, parry in sixte, and
riposte over your shoulder, plunging your rapier
through the knave’s heart? Go to 2

34
A harsh-faced woman looks up from her voodoo doll as you enter and screams, ‘A burglar! Sic him, Tiggums!’ A tiger leaps down on you from a platform above the door.

Do you run back through the door? Go to 9

Fleché across the room and run the woman
through? Go to 11

Shoot the tiger with your pistol? Go to 43

35
You are now on one of the floors of the windmill. It is an eerie place, all white with flour dust, and the sound of the creaking sails and machinery echoing in every nook and cranny. Strange cogs and mechanical arms move back and forth, and a central driveshaft turns with uncanny speed.

There is a piece of paper lying on the floor. Do
you pick it up? Go to 60

Or ignore it, trip, and fall down the central
driveshaft into the grinding stones below? Go to 70

36
They look at you, taking in your cheap cloak, three-bezant haircut, muddy boots, and distinct lack of a Ferrari-red palanquin. ‘Make that ten bezants, for trying to be smart,’ says one, crushing a rock and snorting the fragments to show how tough he is.

Do you pay ten bezants? Go to 55

Go back to the end of the line? Go to 7

Or follow the river westish, hoping to find
another way to the Quay of Scented Rats? Go to 52

37
Your arms get more and more tired, the wind comes up, and it starts raining. You almost fall several times. Then, in desperation, you start to climb down. Unfortunately, you slip, slide down the windmill’s roof, and out … down at least forty feet. Fortunately, the hunchback breaks your fall … and you break both your legs. You crawl away before the hunchback regains consciousness. For you, this adventure is over, and you are about to embark upon another. (See ‘The Ferocious Bill of Orthopedic Surgeon Fu Manchu’ Adventure 27 in this series.)

38
R
OLL ONE DIE
.

1–6 You back off, and off—this
guy twirls his club so fast, you think he may moonlight
as a windmill. He drives you back to the Place
of Plaice before losing interest. Go to 83

39
There is a heavily clawed mannequin in the opposite corner, and a low, menacing growl from a platform above the door. Go to 85

40
The tiger stops in its tracks and looks from side to side, as if to see if anybody is watching. Then it rolls on its back and starts making purring sounds.

Do you go over and scratch its stomach? Go to 5

Or run like a million zephyrs (windily) to the
other door? Go to 79

41
THE STREET OF FISH MONGERS
This street really stinks. Rotten fish guts, rotten gutfish, and people who smell like they died at sea several years ago—and look like they died several centuries ago. You hurry through, with a fold of your cloak stuffed up each nostril—all the fashion in the Street of Fishmongers.

Toward the end of the street, a porcelain model of a toadfish points toward Fishgut Alley, and a statue of a naked mermaid (with rotating flukes) beckons toward the Place of Plaice.

If you walk toward Fishgut Alley, Go to 12

If you stroll toward the Place of Plaice, Go to 83

42
As you say ‘No thanks,’ the agent’s forked tail and horns break out of his pin-striped suit. He draws a pitchfork from his shoulder holster … just a little too late. There is a flash of blue lightning, and the ‘Choose Your Own Adventure’ agent is now no more than a patch of oily scum. A white-suited man strolls up, the gold wings on his breast pocket gleaming in the sun. He blows the smoke from a magnum pen and slips it back into his pocket. ‘Get on with it,’ he says. ‘Finish up—I need the money.’ You nod and head south. Go to 54

43
As the tiger leaps, you draw your pistol in one smooth motion, wind the wheel lock faster than a speeding bullock cart, prime it quicker than a flash of lightning, aim, and … Roll one die.

1–3 Congratulations. All these frantic motions
have hypnotised the tiger. It is staring at you, its
eyes great circles of disbelief. This puts you off,
so you don’t fire but edge past to the other door.
Go to 79

4–6 It springs on you before you can fire, so
you have to do all the winding, priming, and so
forth at the same time as being savagely mauled
by a four-hundred-pound Bengal tiger! It’s lucky
you’re a hero—you fire, the tiger dies, and you get
to live out the rest of your tragic life with the
terrible scars the tiger has inflicted. You staunch
the blood where your little finger is bleeding, and
eye the scratch marks with depression. Absolutely
bound to scar, you think sadly, as you head for the
other door. Go to 79

44
THE SALON

You open the door of the Salon, enter, and quickly close it behind you. It is very dim inside, and your eyes take several seconds to adjust. There is a sort of snuffling sound in one corner, and you start to draw your rapier before you realise it is … seductive breathing. Your eyes adjusted, you see the fabled courtesan Yvette lying on a couch, her fishnet stockings gleaming against the red plush. She languidly stretches out one slim arm and beckons to you.

Do you abandon your mission, shout, ‘Every
man for himself,’ and fling yourself upon her? Go
to 67

Allow her to seduce you, pay her, then resume
your search for your true love? Go to 53

Call on Sir Galahad, the Pure Knight, to help
you fight temptation? Go to 71

45
You turn back toward the South-gate. Lightning flashes across the sky. Thunder resounds throughout the postern tunnel in which you are sheltering from falling albatrosses. An ancient mariner appears and shoots you with his crossbow. The last words you hear are the senile old fool saying: ‘That’s funny. I could have sworn it was an albatross. Must have been the lightning …’ The End.

46
The Bittern approaches and circles lazily, just out of reach of your rapier. You think you’ve got it beat and start to edge across the square. At that precise second the Bittern strikes, jabbing you savagely in the left buttock. Shrieking, you run across the square, hand clamped to your backside to guard against the infamous second strike. Go to 93

47
You slam the door behind you and brace yourself against it as the tremendous bulk of the eunuch slams against it.

Do you wait for him to charge again, then let
the door fly open? Go to 75

Or fire your pistol (if you have one) through the
door? Go to 87

48
You start sweeping the halberd viciously back and forth like some sort of deranged lawn mower—but this only makes the giant man angry. His shirt splits up the back, his eyes and muscles bulge, and he puts on a pair of glasses. You stare aghast as he grabs the swinging halberd and breaks it into several pieces, then advances upon you with a particularly sharp splinter, grinning inanely … but this is all a product of your fevered imagination. You shouldn’t swing that halberd so vigorously! Actually, he ran away as soon as you got the halberd out. Go to 95

49
Hampered by the body, the hag fails to intercept you. She howls abuse as you speed past, through the door, up the stairs, and out. Go to 79

50
‘Ullo, ullo, ullo,’ says the Sergeant of the Watch. ‘Wot ’ave we ’ere then, sunshine? Is that an ’alberd sticking up out of your cloak?’

Do you—

Say ‘No, it’s a five-pronged fish spear’? Go to 25

Say ‘Yes, I am going to visit my mother-in-law’?
Go to 72

Say ‘Take that, garboil!’ and attack? Go to 65

BOOK: Old Kingdom 04: Across the Wall
13.56Mb size Format: txt, pdf, ePub
ads

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