Read Ranger's Apprentice 1 & 2 Bindup Online
Authors: John Flanagan
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Ranger's Apprentice 1 & 2 Bindup
ePub ISBN 9781742745626
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The Ruins of Gorlan
first published by Random House Australia in 2004
The Burning Bridge
first published by Random House Australia in 2005
This bindup edition first published in 2006
Copyright © John Flanagan 2004â2006
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publisher.
National Library of Australia
Cataloguing-in-Publication Entry
Flanagan, John, 1944â.
Ranger's apprentice.
For primary students.
ISBN 978 1 74166 225 2.
ISBN 1 74166 225 7.
I. Title.
A823.4
Cover and text design by Mathematics
Cover photographs by Quentin Jones
For Michael
Morgarath, Lord of the Mountains of Rain and Night, former Baron of Gorlan in the Kingdom of Araluen, looked out over his bleak, rainswept domain and, for perhaps the thousandth time, cursed.
This was all that was left to him now â a jumble of rugged granite cliffs, tumbled boulders and icy mountains. Of sheer gorges and steep narrow passes. Of gravel and rock, with never a tree or a sign of green to break the monotony.
Even though it had been fifteen years since he had been driven back into this forbidding realm that had become his prison, he could still remember the pleasant green glades and thickly forested hills of his former fief. The streams filled with fish and the fields rich with crops and game. Gorlan had been a beautiful, living place. The Mountains of Rain and Night were dead and desolate.
A platoon of Wargals was drilling in the castle yard below him. Morgarath watched them for a few seconds, listening to the guttural, rhythmic chant that accompanied
all their movements. They were stocky, misshapen beings, with features that were halfway human, but with a long, brutish muzzle and fangs like a bear or a large dog.
Avoiding all contact with humans, the Wargals had lived and bred in these remote mountains since ancient times. No one in living memory had ever set eyes upon one, but rumours and legends had persisted of a savage tribe of semi-intelligent beasts in the mountains. Morgarath, planning a revolt against the Kingdom of Araluen, had left Gorlan Fief to seek them out. If such creatures existed, they would give him an edge in the war that was to come.
It took him months but he eventually found them. Aside from their wordless chant, Wargals had no spoken language, relying on a primitive form of thought awareness for communication. But their minds were simple and their intellects basic. As a result, they had been totally susceptible to domination by a superior intelligence and willpower. Morgarath bent them to his will and they became the perfect army for him â ugly beyond nightmares, utterly pitiless and bound totally to his mental orders.
Now, looking at them, he remembered the brightly dressed knights in glittering armour who used to compete in tourneys at Castle Gorlan, their silk-gowned ladies cheering them on and applauding their skills. Mentally comparing them to these black-furred, misshapen creatures, he cursed again.
The Wargals, attuned to his thoughts, sensed his disturbance and stirred uncomfortably, pausing in what they were doing. Angrily, he directed them back to their drill and the chanting resumed.
Morgarath moved away from the unglazed window, closer to the fire that seemed utterly incapable of dispelling the damp and chill from this gloomy castle. Fifteen years, he thought to himself again. Fifteen years since he had rebelled against the newly crowned King Duncan, a youth in his twenties. He had planned it all carefully as the old king's sickness progressed, banking on the indecision and confusion that would follow his death to split the other barons and give Morgarath his opportunity to seize the throne.
Secretly, he had trained his army of Wargals, massing them up here in the mountains, ready for the moment to strike. Then, in the days of confusion and grief following the king's death, when the barons travelled to Castle Araluen for the funeral rites, leaving their armies leaderless, he had attacked, overrunning the south-eastern quarter of the Kingdom in a matter of days, routing the confused, leaderless forces that tried to oppose him.
Duncan, young and inexperienced, could never have stood against him. The Kingdom was his for the taking. The throne was his for the asking.
Then Lord Northolt, the old king's supreme army commander, had rallied some of the younger barons into a loyal confederation, giving strength to Duncan's resolve and stiffening the wavering courage of the others. The armies met at Hackham Heath, close by the Slipsunder River, and the battle swayed in the balance for five hours, with attack and counterattack and massive loss of life. The Slipsunder was a shallow river, but its treacherous reaches of quicksand and soft mud formed an impassable barrier, protecting Morgarath's right flank.
But then one of those grey-cloaked meddlers known as
Rangers led a force of heavy cavalry across a secret ford ten kilometres upstream. The armoured horsemen appeared at the crucial moment of the battle and fell upon the rear of Morgarath's army.
The Wargals, trained in the tumbled rocks of the mountains, had one weakness. They feared horses and could never stand against such a surprise cavalry attack. They broke, retreating to the narrow confines of Three Step Pass, and back to the Mountains of Rain and Night. Morgarath, his rebellion defeated, went with them. And here he had been exiled these fifteen years. Waiting, plotting, hating the men who had done this to him.
Now, he thought, it was time for his revenge. His spies told him the Kingdom had grown slack and complacent and his presence here was all but forgotten. The name Morgarath was a name of legend nowadays, a name mothers used to hush fractious children, threatening that if they did not behave, the black lord Morgarath would come for them.
The time was ripe. Once again, he would lead his Wargals into an attack. But this time he would have allies. And this time, he would sow the ground with uncertainty and confusion beforehand. This time, none of those who conspired against him previously would be left alive to aid King Duncan.
For the Wargals were not the only ancient, terrifying creatures he had found in these sombre mountains. He had two other allies, even more fearsome â the dreadful beasts known as the Kalkara.
The time was ripe to unleash them.