Stephen King's the Dark Tower: The Complete Concordance Revised and Updated (99 page)

BOOK: Stephen King's the Dark Tower: The Complete Concordance Revised and Updated
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SUSANNAH’S MIND-DOGAN:
This Dogan, which actually exists within SUSANNAH DEAN’s mind, is a version of the CALLA DOGAN, which JAKE CHAMBERS entered in
Wolves of the Calla.
(Susannah uses a visualization
technique to create it.) Susannah’s Dogan acts as a kind of inner control room. From this place she can see the CHAP growing inside her body, and can control (or at least regulate) the birth contractions racking her body. She can also use this control room to send urgent psychic messages to EDDIE DEAN. Much to Susannah’s dismay, some of the Dogan’s machinery is stamped with the NORTH CENTRAL POSITRONICS insignia. VI:62, VI:64, VI:67–72, VI:82, VI:89, VI:107, VI:124, VI:150, VI:171, VI:210, VI:222–29
(Susannah in it),
VI:247, VI:259–60, VI:321, VI:348, VI:351
(gulag),
VI:357–61, VII:142, VII:182, VII:239

UNDERGROUND TUNNELS OF THE OLD ONES:
According to the ferryman BIX, this maze of tunnels between the GREEN PALACE and the RIVER WHYE stretched for miles. Although we can’t say for certain, it seems likely that these underground tunnels were once a type of bunker or Dogan. When Bix visited the tunnels, he saw hundreds of
artyfax
that had belonged to the OLD PEOPLE and heard strange, tooth-rattling music playing from overhead speakers. Unfortunately, after visiting the place Bix broke out in sores, puked, and started to lose his teeth. W:12

WALTER’S MIND-DOGAN:
According to baby MORDRED, the controls in Walter’s mind-Dogan are similar to the ones in SUSANNAH’S MIND-DOGAN. However, instead of switches labeled
Emotional Temp
and the
Chap,
Walter’s switches control functions such as ambulation. Mordred turns this latter switch off. VII:182.

WAYPOINT NINE:
According to DARIA, the NORTH CENTRAL POSITRONICS Portable Guidance Module that the MUTANT FAGONARD TRIBE gave to TIM ROSS so that he could find the sorcerer MAERLYN, Waypoint Nine was located in the FAGONARD swamp. We never discover exactly what Waypoint Nine might be, but it was definitely related to the Dogans. (According to Daria, there was no Dogan in Fagonard swamp, but there was a charging station.) W:222

YOUNG THROCKEN’S MIND-DOGAN:
According to baby MORDRED, the machinery inside a young BILLY-BUMBLER’S mind-Dogan is no more complicated than a series of granny knots. OY might disagree. VII:164, VII:182

DOORWAY CAVE (CAVE OF VOICES, KRA KAMMEN)

CALLA BRYN STURGIS’s Doorway Cave, high in the garnet-veined hills of the BORDERLAND’S ARROYO COUNTRY, plays a major part in
Wolves of the Calla
and
Song of Susannah.
Located about three hours north of Calla Bryn Sturgis and an hour north of MANNI CALLA, this cave contains two significant magical features. The first, situated about twenty feet from the cave’s mouth, is the freestanding UNFOUND DOOR
(for more information about the Unfound Door, see
DOORWAYS BETWEEN WORLDS
,
listed below).
The second, placed much deeper in the cave, is the noxious-smelling Pit of Voices. Before the sudden appearance of the magical Unfound Door (which came to the Calla at the same time as FATHER CALLAHAN), this nasty cavern was known to the people of Calla Bryn Sturgis as the Cave of Voices. To the MANNI folk, it was Kra Kammen, or the House of Ghosts.

As HENCHICK, the Manni
dinh,
warns Roland, the twisting arroyo PATH
which leads to Doorway Cave is “rather upsy.” The cave itself is not much more welcoming. Its ragged mouth, measuring nine feet by five feet, is partially blocked by a fallen boulder, so to enter it a seeker must ease his way around this huge stone, letting his heels hang over a two-thousand-foot drop. Once inside, the seeker is assailed by the Pit’s noxious fumes, as well as the terrible voices which rise from it, accusing him of any misdeed (real or imaginary) which he has ever committed.

The chasm known as the Pit of Voices functions as a kind of distorted psychic mirror. It is almost as if the cave (or some entity or mechanical device haunting the cave) can hear the voices that play through an individual’s mind. When a person stands in the cave, all of his ghosts scream up from the depths of the pit, accusing him of all his most painful failings and awful wrongdoings.

Despite the horror of the Pit of Voices and the dangers of using BLACK THIRTEEN (MAERLYN’s evil magic ball, which opens the otherwise locked Unfound Door), in
Wolves of the Calla
and
Song of Susannah,
every member of our
tet
travels to this cavern. EDDIE uses the Unfound Door to travel to NEW YORK CITY, circa 1977. Pere Callahan travels through it to visit both New York City and EAST STONEHAM, MAINE. At the end of
Wolves of the Calla,
SUSANNAH DEAN (controlled by her demon, MIA) wheels her way up to the cave so that Mia can escape through the door to 1999 New York, where she is destined to bear her CHAP. (In this final instance, Mia takes Black Thirteen with her.)

At the beginning of
Song of Susannah,
Roland, Eddie, JAKE, OY, and Callahan travel to the Doorway Cave once more. Although the door initially seems to have lost its magic, and though the voices in the Pit of Voices seem to have tipped over into complete insanity, our
tet
(with quite a bit of help from the Manni) manage to use the Unfound Door two more times. Jake, Oy, and Callahan are propelled to 1999 New York, to pursue Susannah-Mio. Roland and Eddie are sent to East Stoneham, Maine (circa 1977), to track down CALVIN TOWER.

V:335, V:399–400, V:407
(indirect),
V:408–16
(two thousand feet up; 408–10 described; 411 previously Cave of Voices),
V:421, V:458–65
(Unfound Door only),
V:466, V:468, V:505, V:508, V:509–48
(Roland waiting there),
V:549, V:550–51 V:573, V:584, V:590–600
(door),
V:618–27, V:642, V:687, V:699, V:702, V:703–9, VI:3–8
(under discussion),
VI:12, VI:21, VI:26
(cave),
VI:28–43
(34
kra kammen
means “house of ghosts”),
VI:49
(indirect),
VI:64, VI:80–82, VI:122
(Unfound Door),
VI:124, VI:129, VI:142, VI:164, VI:167, VI:307, VI:308, VII:36
(Cave of Voices),
VII:88
(Cave of Voices),
VII:123
(Unfound Door),
VII:143, VII:196, VII:239, VII:416, VII:447
(inside sai King’s head),
VII:540, VII:743

DOORWAYS BETWEEN WORLDS

Both MID-WORLD and KEYSTONE EARTH contain numerous doorways between worlds. These doorways can be divided into two types—MAGICAL and MECHANICAL. Magical doorways can be formed either from the same substance as the PRIM (the magical soup of creation), or from the magical tension between two people. STEPHEN KING’s home, CARA LAUGHS, is an example of the first type of magical door. The BEACH DOORS through which Roland drew EDDIE and SUSANNAH DEAN are examples of the latter. Most magical doors are two-way. Others (such as the UNFOUND DOOR found in the BORDERLANDS)
are doors to anywhere. What world or time period they open onto depends completely upon the mind-set, and desire, of the user.

Unlike Magical Doorways, Mechanical Doorways are
dedicated.
In other words, they always open onto the same location, if not the same time period. The majority we see in the Dark Tower series were created by the GREAT OLD ONES’ sinister company NORTH CENTRAL POSITRONICS. Few are in good working order. Unlike Magical Doorways, most Mechanical Doorways are one-way only. Both NEW YORK CITY and the subterranean tunnels joining the FEDIC DOGAN with CASTLE DISCORDIA are lousy with Mechanical Doorways.

GENERAL REFERENCES:
III:43, III:52
(Eddie’s dream door—Tom and Gerry’s),
III:62
(Walter’s door),
III:261, III:275, V:72
(indirect),
V:89, V:97, V:102, V:104, V:105–6
(doors you can aim in time),
VI:40–41
(Jake must imagine them),
VI:147
(need to find one),
VI:247–48, VI:251
(Mia’s doorway to mortality),
VII:73–74
(595 doorways in Castle Discordia and Fedic Dogan)

MAGICAL DOORWAYS:

ARTIST’S DOOR (UNFOUND DOOR, EBERHARD-FABER DOOR):
See
UNFOUND DOOR
,
below

BEACH DOORS (WESTERN SEA):
In
The Drawing of the Three,
Roland Deschain encountered three magical Beach Doors. These doors, located on the LOBSTROSITY-infested beach of the WESTERN SEA, were the result of the magical tension that existed between Roland and his nemesis WALTER. The first door, labeled
The Prisoner,
led him to heroin-addicted EDDIE DEAN. The second, labeled
The Lady of Shadows,
opened into the mind of ODETTA HOLMES/DETTA WALKER. The final door, named
The Pusher,
led to the exceedingly seedy personality of the sociopath JACK MORT. (At different times, Mort tried to kill both Susannah Dean and JAKE CHAMBERS. Hence, he was tied to Roland’s
ka-tet.
) All three of these doors were made of ironwood and stood six and a half feet tall. None had any visible support. III:38, III:62, IV:44, V:105, V:409, V:410
(indirect),
V:411, V:478, V:479, V:597, VII:177, VII:560, VII:724, VII:741

DOOR #1 (THE PRISONER):
II:32, II:33–40, II:44, II:54, II:55, II:62–63, II:72
(72–82 it is present),
II:82, II:92–95, II:99, II:100–102, II:135–43, II:156–57, II:259, II:268–69, III:41

DOOR #2 (THE LADY OF SHADOWS):
II:178
(Roland sees),
II:179–82, II:245, II:256–57, II:259, II:268–69, II:306, III:41

DOOR #3 (THE PUSHER):
II:259, II:268–69, II:286–96
(looking for it),
II:300–312, II:325, II:328, II:329, II:332, II:385–87

BEAM PORTALS:
See
BEAMS, PATH OF THE
,
listed separately

BLACK THIRTEEN:
See
MAERLYN’S RAINBOW
,
in
CHARACTERS

CARA LAUGHS:
Cara Laughs is the name of the house located at 19 TURTLEBACK LANE in LOVELL, MAINE. In 1979, two years after JOHN CULLUM takes EDDIE and Roland there so that they can transport themselves to the subterranean tunnels below the 1999 DIXIE PIG, STEPHEN KING purchases it. Obviously, either King has a nose for magic, or magic has a nose for him.

Like the BEACH DOORS, Cara Laughs is a magical doorway. However, unlike them, it is created not by the magical tension between two
people but from the pure, undifferentiated magic of the PRIM. The Cara Laughs Doorway is the source of the many WALK-INS found throughout western Maine and northern NEW HAMPSHIRE. The name
Cara Laughs
is very similar to SARA LAUGHS, the summer home of Mike Noonan, the main character of
Bag of Bones.
VI:394–95, VI:397, VI:403, VI:405, VI:408, VI:410, VII:116–17, VII:129–32, VII:304, VII:435–39, VII:441–43, VII:444, VII:446, VII:453, VII:463
(indirect),
VII:542–45

CHEWING DOOR:
This doorway (and its hidden chewing monster) is located in the tunnels beneath the FEDIC DOGAN and CASTLE DISCORDIA. VII:560–61

DOOR TO EVERYWHERE:
See general entry for
DOORWAYS BETWEEN WORLDS
,
listed above

DOOR TO TODASH DARKNESS:
This door is located beneath CASTLE DISCORDIA. The CRIMSON KING sends his worst enemies through it to be devoured by TODASH’s many hideous monsters. VI:248–49

DOORWAY CAVE:
See
DOORWAY CAVE
,
listed separately

GREEN PALACE:
See
GREEN PALACE
,
listed separately

JAKE’S DOOR (DOOR #4: THE BOY):
See
MANSION DOOR
,
below, and
STONE CIRCLES
(SPEAKING RINGS): SPEAKING RING ALONG THE PATH OF THE BEAM,
listed separately

MAERLYN’S RAINBOW (THE BENDS O’ THE RAINBOW):
See
MAERLYN’S RAINBOW
,
in
CHARACTERS

MANSION DOOR (JAKE’S DOOR):
Located on RHINEHOLD STREET in DUTCH HILL, BROOKLYN, this haunted Mansion sits only one mile from where EDDIE DEAN grew up in CO-OP CITY. It also happens to sit on the PATH OF THE BEAM. Like many magical places, the Mansion is not really a mansion at all but a portal between worlds that shifts shape from reality to reality and TOWER level to Tower level. In JAKE’s world it most certainly looks like an imposing building, but in Roland’s world it is the haunted force within a SPEAKING RING. All that Eddie has to do to let Jake pass through this portal—and be born into MID-WORLD—is to connect these two thin places with a drawn door. Unfortunately, the door is locked and both Eddie and Jake need copies of the key.

Just as the PORTALS OF THE BEAM are protected by GUARDIANS, all other portals, in our world or Mid-World, are protected by demons. In order to cross over into Mid-World and join Roland’s
ka-tet,
Jake must face the Mansion’s demon. The Mansion’s demon is the animating spirit of the house, a spirit of place, and parallels the demon which SUSANNAH battles sexually in the Speaking Ring.
See also
STONE CIRCLES
,
this section,
and
DEMONS/SPIRITS/DEVILS
and
DEMON ELEMENTALS
,
in
CHARACTERS. III:75–76, III:161–62, III:185, III:187–88, III:189, III:190–92, III:194–96, III:198–201, III:203–4, III:205–6, III:207, III:208–9, III:210–11, III:262, III:344, III:348, III:399, IV:98, V:50
(indirect),
V:93, V:104, V:246
(“pulling Jake through” and demon of the stone circle),
V:258
(stone-circle demon/doorkeeper in Dutch Hill),
V:478
(stone-circle demon/doorkeeper in Dutch Hill),
VII:143, VII:144–45, VII:249

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