The Land: Forging (Chaos Seeds Book 2) (51 page)

Read The Land: Forging (Chaos Seeds Book 2) Online

Authors: Aleron Kong

Tags: #Science Fiction & Fantasy, #Fantasy, #Epic, #Science Fiction, #Cyberpunk

BOOK: The Land: Forging (Chaos Seeds Book 2)
11.95Mb size Format: txt, pdf, ePub

Randolphus eyes grew wider, and his expression grew more incredulous, as Richter had continued to speak. The last seemed to take the wind out of him though, and he dropped back into his chair. The chamberlain opened his mouth and closed it several times before speaking. These eaters certainly are well known and widely feared, Richter thought to himself. When Randolphus had composed himself, he said, “You are correct, my Lord. There are several things we need to discuss. The
first
however, is what you want to do about the prisoners. We can’t just continue to keep them under lock and key.”

“Richter just looked at Randy with a befuddled expression, “Derrrr, what prisoners?”

 

~ End ~

 

Thank you for once again joining me for a walk through my world! The adventures of Richter and Sion continue in “The Land: Alliances” which will be coming soon! As always: Peace, love and the perfect margarita!

 

If you liked the book, please leave a review! If you didn’t… it’s not as crucial lol

Feel free to email me at
[email protected]

I apologize for any errors that may have slowed down the story. Please email me at the above address if you find any and I will correct them. Thank you!

Please follow me on Twitter: @LitRPGBooks

If you love LitRPG, join the group! Just type “LitRPG” into Facebook or click the link below:
https://www.facebook.com/groups/1030147103683334/

Like my Author page on Facebook to follow the updates on the new book!
https://www.facebook.com/LitRPGbooks/?ref=hl

Please follow me on Twitter: @LitRPGBooks

Website coming soon!

 

 

Index

Richter’s Spells

Earth


Barkskin: This spell will increase natural armor by +2. This is a spell of Earth Magic. Cost: 20 mana. Duration: 20 min. Range: self. Cast Time: 1 second. Cooldown: N/A.

Grease: This spell will make a 10x10 foot area slick greatly increasing chance
of anyone in the area falling down. This is a spell of Earth Magic. Cost: 15 mana. Duration: 5 min. Range 25 feet. Cast time: 2 seconds. Cooldown: 10 min.

Summon Insects: Summons a host of stinging and biting insects in a
ten-foot
wide circle. Causes minimal damage, but impedes concentration. This is a spell of Earth Magic. Cost: 25 mana. Duration: 5 minutes. Range 20 feet. Cast time: 1 second. Cool down: 20 minutes.

Water


Ice Dagger: This spell will throw a dagger made of ice at your target. This is a spell of Water Magic. Cost 20 mana. Duration: 1 min. Range: 40 feet. Cast Time: 1 second. Cooldown: N/A.

Air


Haste!
This spell will increase the speed of the target
. This is a spell of Air Magic. Cost 25 mana. Duration: 10 min. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.

Errant Wind! Increase the dodge of your party to projectiles. This spell will only work when you are outside. This is a spell of Air Magic. Cost 50 mana. Duration: 20 min. Range: 50. Cast Time: 4 seconds. Cooldown: 45 min.

Fire


Flame! Shoot a weak gout of flame from your hand. This is a spell of Fire Magic. Cost: 10 mana. Duration: 3 seconds. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.

Life


Charm! You can convince an enemy that they are your friend. In
battle,
they will fight for you. Casting this upon a creature lowers they regard for you after the spell wears off. This is a spell of Life Magic. Cost 60 mana. Duration: 1 hour. Range: 20 feet. Cast Time: 1 second. Cooldown: 10 minutes.

Slow Heal! Restore 30 missing health over 60 seconds upon casting. This is a spell of Life Magic. Cost 20 mana. Duration: 6 seconds. Range: Touch. Cast Time: 1 second. Cooldown: 1 min.

Cure! Remove minor poison effects! This is a spell of Life Magic. Cost 50 mana. Duration: 1 second. Range: Touch. Cast time: 2 seconds.
Cool down: 30 seconds.

Soul Trap: Binds the soul of the target to this plane, preventing passage to the beyond at the time of death. They will instead be pulled
into
any nearby empty soul stone of appropriate size. This is a spell of Life Magic. Cost: 30 mana. Duration: 2 minutes. Range: 10 feet. Cast time: 1 second.
Cool down: N/A.

Minor Life Aura. The caster’s body is surrounded by a golden shield of pure Life energy. Any nearby death, dead or undead creatures will be discomforted. Any actual contact with the shield will cause damage to the undead. Cost: 50 mana. Duration: 15 minutes. Range: self. Cast time: 2 seconds. Cooldown: 20 minutes.

Courage! Improves your Fighting Spirit by +50. This is a spell of Life. Cost: 25 mana. Duration: 15 min. Range: self. Cast Time: 1 second. Cooldown: 15 min.

Minor Life Armor! Defense of all armor pieces increased by +1 (+3 vs.
Death attacks). Cost: 30 mana. Duration: 10 min. Range: self. Cast Time: 1 seconds. Cooldown: N/A.

Dark


Night Vision! You can see even in the deepest darkness. This is a spell of Dark Magic. Cost 5 mana. Duration: 3 hours. Range: 10 feet. Cast Time: 1 second. Cooldown: N/A.]

Cloying Darkness! Cast a cone of thickened darkness from your hand. Movement and Attack speed of targets decreased by 20%. All in
area of effect will suffer from spell
. Will not work in direct sunlight. This is a spell of Dark Magic. Cost 30 mana. Duration: 10 minutes. Range: 10 feet. Cast Time: 1 second. Cooldown: 5 minutes.

Troubled Sleep. Places your target in a restless sleep. He will be plagued by nightmares until awakening. Any attack or hostile action taken against
target
will awaken them. Area of effect five feet. This is a spell of Dark Magic. Cost: 50 mana. Duration: one hour. Range 15 feet. Cast time: 3 seconds. Cool down: 15 minutes.

Light


Simple Light! Creates a ball of white light that will hover above
your
head, moving with you. This is a spell of Light Magic. Cost: 2 mana. Duration: 10 minutes. Range: Self. Cast Time: 1 second. Cool Down: N/A.

Far Light! Creates a ball of white light that can be fixed to a distant surface. This is a spell of Light Magic. Cost: 5 mana. Duration: 10 minutes. Range: 100 yards. Cast Time: 1 second. Cool Down: N/A.

Mirror! Creates a 6x3 foot reflective surface. This is a spell of Light Magic. Cost: 15 mana. Duration: 1 minute. Range: 10 feet. Cast Time: 1 second. Cool Down: N/A.

 

Richter’s Current Weapons and Armor

Armor

Sprite Helmet of Mana. Defense +5 (Max defense +7). Weight 1.3 kg. Durability 22/30. Item class: Rare. Quality: Superb. Type: Light Armor. Mana +50.

Sprite Breastplate of Brawn. Defense +7 (Max defense +12). Type: Light armor. Durability 21/60. Item class: Rare. Quality: Superb. Weight: 6.1 kg. Strength +8

Hardened Sprite Bracers. Defense +7 (Max defense +10). Durability 17/30. Item class: Rare. Quality: Superb. Weight: 3.0 kg. Type: Light armor. Dexterity +7.

Studded Sprite Gauntlets. Defense +6 (Max defense +7). Weight 2.2 kg. Durability 31/40. Item class: Uncommon. Quality: Superb. Type: Light Armor. Increased climbing +10.

Greaves of the Wood Sprite. Defense +5 (Max defense +9). Type: Light armor. Durability 28/45. Item class: Uncommon. Quality: Superb. Weight: 2.8 kg. Movement speed increased by 10%

Reinforced Sprite Boots. Defense +5 (Max defense +8). Durability 18/35. Item class: Uncommon. Quality: Superb. Weight: 1.8 kg. Type: Light armor. Silence +15

Bonus for entire set of Enhanced Sprite Armor. Defense given by each piece increased by 25%. Special Bonus: 50% less noise made while moving through
forest
. Special Bonus: +20% Earth Resistance

Weapons

High steel long sword. Damage 13-19 (Max damage 18-24). Durability 33/50. Item class: Uncommon. Quality: Superb. Weight 2.8 kg

Glass dagger. Damage 8-11 (Max damage 15-18). Durability 73/250. Item class: Uncommon. Quality: Superb. Weight 0.5 kg.

Shadow High Steel Dagger. Damage 10-12. Durability 21/25. Item Class: Uncommon. Quality: Above Average. Weight: 0.5 kg. Ignores 10% of target’s defense.

Steel Dagger of Life. Damage 1-2 (Max Damage 8-11). Durability 1/20. Item Class: Uncommon. Quality: Above Average. Weight: 0.6 kg. Bestows +1 life damage upon successful strike (+5 to Death creatures). Charges 5/20.

Recurve bow of the Wood Sprite. Damage 14-19. Durability 35/35. Item class: Rare. Quality: Superb. Weight: 3.8 kg. Traits: + 8 Dexterity. + 5% accuracy. Provides the skill: Focus.

Sprite Arrows of Nature. Quantity 20. Durability 4/4. Item class: Uncommon. Quality: Above Average. Accuracy +1. Damage +1.

Arrow of Dispelling. Will dispel active enchantments on target.

Arrow of Flame. Will do additional 10-12 damage on impact.
Chance to cause Burn.

Arrow of Poison.
Chance to Poison target, doing additional 2-4 damage for 10 seconds.

Arrow of Freeze. Will do additional 7-9 damage on impact.
Chance to cause Freeze.

Arrow of Piercing. Will ignore up to 66% of opponent’s armor.

Arrow of Confusion.
Target may attack anyone near, including possibly allies.

Misc

Belt of Strength: Durability 20/20. Item class: Rare. Quality: Superb. Weight 1.1 kg. Traits: Increase Strength by +4.

Necklace of Scry Defense. Will block all but God level scrying spells. You will not be able to be seen by divination, tracking or detection spells. Passive action. Durability 200/200. Item class: Rare. Quality: Superb. Weight 0.4 kg

Bracelet of Health. Durability 10/10. Item class: Uncommon. Quality: Above Average. Weight: 0.1 kg. Traits: Increase maximum Health by +40.

Rings

Ring of Hidden Dangers. +25% to trap detection. Passive ability. Durability 15/15. Item class: Uncommon. Quality: Average. Weight 0.1 kg

Ring of Flowing Thought. Durability 25/25. Item class: Rare. Quality: Superb. Weight 0.1 kg. +20% mana regeneration

Minor
ring of healing. Will heal 30 health on wearer. Cool down 10 minutes. Can be used twice per day. Durability 8/8. Item class: Common. Quality: Average. Weight: 0.1 kg

Ring of Mana: Durability 9/9. Item class: Uncommon. Quality: Average. Weight: 0.1 kg. Traits: Increase maximum Mana by +20.

Ring of Health: Durability 11/11. Item class: Uncommon. Quality: Above Average. Weight: 0.1 kg. Traits: Increase maximum Health by +30
x 4

 

Richter’s Skill Rank Bonuses


Herb Lore:
  • Novice: Notice low level herbs and be able to pick them. Can detect one useful traits from picked herbs
  • Initiate: Can detect two traits from picked herbs. Can avoid one negative trait when ingesting
  • Apprentice: Can detect three traits from picked herbs. Can avoid two negative traits when ingesting

Pierce the Veil
  • Novice: Can see hidden traps
  • Initiate: Can see hidden compartments

Trade
  • Novice: Can “smell” a deal
  • Initiate: 5% better prices, buying and selling
  • Apprentice: 10% better prices, buying and selling. Can find black markets.

Portal Construction
  • Novice: Can travel only between two points on the same ley line.
  • Initiate: can create portals to allow travel between any two points on the same type of ley line.
  • Apprenctice: Can create a portal with multiple exit points. This can only be built at a Place of Power. The number of destination points is determined by the number of ley lines present.

 

 

 

 

Name:
Richter
Age:
24
Level:
18, 36%

Health:
430
      
Mana:
420
      
Stamina:
210
Strength:
29
Agility:
24
Dexterity:
34
Constitution:
25
Endurance:
21
Intelligence:
35
Wisdom:
21
Charisma:
24
Luck:
15
Abilities:
      
Limitless
      
Gift of Tongues
      
Fast Learner
      
Bounty of Life
      
Psi Bond
Skills:
      
Herb Lore Lvl 39; 22% to next level
      
Alchemy Lvl 1; 0% to next level
      
Analyze Lvl 6; 7% to next level
      
Pierce the Veil Lvl 23; 45% to next level
      
Stealth Lvl 6; 14% to next level
      
Traps Lvl 21; 87% to next level
      
      
Trap Disarm Lvl 21; 99% to next level
      
Archery Lvl 10; 24% to next level
      
      
Imbue Arrow Lvl 5; 18% to next level
      
      
Focus Lvl 3; 78% to next level
      
      
Double Shot Lvl 3; 31% to next level,
      
      
Drill Shot Lvl 2; 40% to next level
      
Swordsmanship Lvl 2; 15% to next level
      
Small Blades Lvl 4; 43% to next level
      
Unarmed Combat Lvl 1; 10% to next level
      
      
Pressure Points Lvl 1; 15% to next level
      
Light Armor Lvl 8; 18% to next level
      
      
Grace in Combat Lvl 5; 38% to next level
      
Air Magic Lvl 6; 37% to next level
      
Life Magic Lvl 5; 82% to next level
      
Earth Magic Lvl 4; 92% to next level
      
Water Magic Lvl 5; 47% to next level
      
Dark Magic Lvl 5; 22% to next level
      
Light Magic Lvl 4; 48% to next level
      
Fire Magic Lvl 5; 9% to next level
      
Map Making Lvl MAX
      
Trade Lvl 14; 86% to next level
      
War Leader Lvl 2, 43% to next level
      
Enchantment Lvl 1; 44% to next level
      
Portal Construction Apprentice
      
Lore Lvl 1
Marks:
      
Master of Mist Village
      
Blood Oath
Resistances:
      
Air 50%
      
Earth 20%

Life 50%
      
Mental 15%
      
Spiritual 15%
Race:
Human (Chaos Seed)
Reputation:
Lvl 3 “You seem like someone worthy of my attention.”
Alignment:
Neutral
Language:
All

Other books

John Doe by Tess Gerritsen
The Michael Eric Dyson Reader by Michael Eric Dyson
Life With Toddlers by Michelle Smith Ms Slp, Dr. Rita Chandler
El Talón de Hierro by Jack London
Just Another Judgement Day by Simon R. Green
Killer Cousins by June Shaw
The Method by Juli Zeh