The Vildecaz Talents: The complete set of Vildecaz Stories including Nimuar's Loss, The Deceptive Oracle and Agnith's Promise (84 page)

BOOK: The Vildecaz Talents: The complete set of Vildecaz Stories including Nimuar's Loss, The Deceptive Oracle and Agnith's Promise
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Aymsai
[AIM-sigh]  – second-level cavalry commander from Ymiljesai

 

Ayo
[EYE-yoh] – the largest island on the Great World, northwest of Haverartbow

 

Ayocath
[EYEYOH-cath]  – a Hircar in Ayo

 

Badrei
[Bahd-RAY]  – an island in the Drowned World, on the Zengoarst Sea

 

Badrei-fish
[Bahd-RAY]  – fish from near Badrei, an island in the Drowned World; similar to halibut

 

Bandikrion, the Destinizer
[Bahn-dee-KREE-ohn]  – goddess of ambition, fate, enterprise, education, apprenticeship, and of efforts rewarded; sister of Daj and Nyolach.

 

Banorin
[Bah-NOH-rihn]  – landlord of The Ioraj

 

barlo-cloak
[BAHR-low] – woodsman’s cloak, long, engulfing, with pleated shoulders

 

Barren Moon
  – when the full moon falls on the Last Day or First Day

 

Bazdalt Ocean
[BAHZ-dahlt]  – east and southeast of Theninzalk

 

Beidohr
, Duin [BAY-dohr, DWEEN]  – ancient Firnij of Otsinmohr, very covetous

 

Beirach
– [BAY-ratch]  – a fur-trader

 

Berianaj, Farnoxon [
Beh-ree-AH-nahzh, Fahr-NOKS-ohn]  – Vildecazin coachman

 

Berianoroz, Wixerin
[Beh-ree-AHN-noh-rohz, Wihks-EHR-ihn] – Vildecaz Castle guard

 

Bihn, Yulko [
BIHN, YOU-lko]  – high-ranking Court magician, and former rival of Nimuar

 

Bindomaj
[BIHN-doh-mahzh]  – human-bat species

 

binjoz
[BIHN-zhohz]  – armored bib worn by Bindomajes

 

Blaugrex
of the Drowned World [BLAW-grehks]  – juggler from Tirin-Dzur; Gleimai's brother

 

Boarth Range
[BOH-arth]  – a Theninzalk mountain range; the northwestern end is the Valdishan Escarpment

 

Boarthine
– of or pertaining to the Boarth Peninsula

 

Boarthine crab
  – from the coastal waters of the Boarthine Peninsula

 

Boarthine Peninsula
[BOH-ahrth-een] – where Vildecaz, Otsinmohr, Cazboarth, Rocaz, Eltsigaranth, and Mindicaz are located

 

Boarthine Plateau
  – between Cazboarth and Minidcaz

 

Boarthinee
[Boh-ahr-THEE-nay]  – human capital city in Cazboarth

 

bontaj
[bohn-TAHJ]  – swear-word somewhere between damn and shit, having to do mainly with frustration or disappointment

 

Bonti
[Bohn-TEE]  – god of unmagical misfortunes; once a mythic mortal whose life went from disaster to disaster, hence bontaj as a minor oath.

 

Bonti’s Luck
  – compounded misfortune; hence bontaj

 

Bougard hound
[BOW-gahrd]  – a species of hound bred to hunt boar

 

Bozidar VII
[BOW-zih-dahr]  – late Emperor of Polzark

 

Bozidar, Prince
  – Emperor Riast's heir

 

Breimanee-wood
[Brei-MAH-nay]  – a wood from Ayo noted for its resonant qualities

 

brikes
  – pantaloons

 

Brotherhood of Roadmakers and Bridgebuilders
  – the center for civil engineering and road maintenance; centered on Theninzalk.

 

bryo
[BREYE-oh]  – silver coin, worth roughly $20; prone to magical manipulation

 

Burinar
[Boo-REE-nahr]  – messenger for Vildecaz Castle

 

Burinee
[Boo-REE-nay]  – goddess of summer

 

bydoga
[beye-DOH-gah]  – a long, decorated vest worn by officials on ceremonial occasions

 

Byton fowl
[BEYE-tohn]  - a partridge-like game-bird

 

Cantonment of The Tail
  – ancient administrative district; still functioning

 

Cataclysm, The
  – a catastrophic event that happened between 1700 and 1800 years ago, which resulted in the sinking of the Drowned World.  Most Great World priestly calendars date from its time, although not all agree on when it occurred. (A super volcano erupted and collapsed in on itself changing the Great World dramatically)

 

Cazach Forest
[CAHZ-atch]  – on the north side of Vildecaz, facing Cazboarth

 

Cazboarth
[Cahz-BOH-ahrth] – an isolated principality north-northeast of Vildecaz, facing the Mautsarej Ocean; considered barbaric by most on Theninzalk

 

Cazboarthen
[
Cahz
-boh-ARTH-en] – of or pertaining to Cazboarth

 

Cazinath-Wanio
[Cah-ZIHN-ahth-Wah-NEE-oh]  – a remote crossroads on Theninzalk, marked by an ancient tower

 

Challim-deer
[Chahl-LIHM] – a species of deer common on Theninzalk

 

Chamirjen
[Chah-MEER-zhehn]  – capital city in Cazboarth of the Bindomajes and Chogrun, their Hircaj

 

Chogrun
[CHOH-groon]  – Hircaj of Cazboarth

 

Company of Scouts
  – A special unit answerable to the Porzalk Emperor

 

conjure-storm
  – a storm under magical control

 

Continaj
[Cohn-TEE-nahzh]  – important glass-making city on Zarifaenee

 

Crag-Lion
  – tavern in Valdihovee

 

crag-lion
  – a mountain-dwelling big cat, about the size of a clouded leopard, its fur is somewhat dense, white with black tips making the animal appear pearl-grey
;
it is considered bad luck to kill one.

 

curl-horned goats
  – a species of large wild goat on Theninzalk, noted for corkscrew horns in the males; prized as game animals

 

Crocus Moon
  – in the Second or Third Month, after the Snowy Moon

 

Crown of Ayo
  – islands surrounding the north and northeast of Ayo

 

Cynee
[SIGH-ney]  – Fah’s Hidden City, home of the Guild of Scholars and Priests

 

Dachdoj, Rothireon
[DATCH-dohzh, Rohth-ih-RAY-ohn]  – a friend of Maeshar's; Firnij of Lenj

 

Daj
[DAHZH] is never supposed to be spoken except by the Priests of Dallan-Noj, only her title; almost every household has an altar to her on which are kept vials of tears

 

Dalmai, Maj
[Dahl-MY, MAHZH]  – mason at Vildecaz Castle

 

damzej
[DAHM-zehzh]  – golden coin worth about $140, difficult to manipulate magically

 

Dandolmaz, the Capricious
[DAHN-dohl-mahz]  –   god of whimsy, serendipity, impulsivity, weird weather, felines, brambles, and the unmagical unexpected  –
not
a mischief god or trickster; son of Lenchmai, the Informer and Nyolach, the Unexpected.

 

Danliree
[Dahn-LEE-ray]  – jenny-mule

 

Dantogorin, Marlingee
[Dahn-toe-GOH-rihn, Mahr-LIHN-gey]  – Porzalk Court magician

 

Darnoz, Galiaj
[DAHR-noz, Gah-LEE-ahzj]  – Captain of the day guard of Vildecaz Castle for the Twelfth Month

 

Dejcaz, Macklei
[DEHZH-cahzh, MACK-lay]  – Master Bridgebuilder of Valdihovee

 

Dej River Road
  – an important road on the north of the Porzalk Empire, along the River Dej

 

Dej-sturgeon
  – from the river Dej

 

Deneran
[DEH-neh-rahn] trading village on the River Dej

 

dezhup
[DEHZ-hoop]  – men’s formal Court robes

 

diejinee
[dee-EH-zhih-nay]  – the astral body of the living

 

Dinonthee
[Dee-NON-they] $# goddess of renewal; one of the children of Reonoj

 

Djora-Mai
[D’ZHOH-rah MY]  – Nimuar’s mistress for eight years, from the Drowned World

 

doga
[DOH-gah] – a long, a-cut men’s vest, often decorated

 

dogaza
[doe-GAH-zah] – a mid-calf-length pleated vest used in everyday magical rites and spells

 

dolaj
[doh-LAHZH]  – riding-coat

 

dolamine sash
[doh-LAH-meen]  – a broad, pleated sash worn by household servants and horsemen on parade, across the dolaj 

 

Dorachjin
[Dohr-AHTCH-zhihn]  – Bindomaj flying household Guard

 

Dorionaj, the Incorruptible
[DOHR-eeoh-nahzh]  – legendary founder of the League of Korzareon Cities and consort of Somanee

 

Dozinthroee
[Doh-zihn-THRO-wey]  – Drowned World island, home of the Priests of Mirvex-Doz

 

drouch
[DROWTCH]  - a large predator from sub-arctic regions, hunting in small packs and combining the worst features of timber-wolves and wolverines; impervious to magical, or any other kind of manipulation

 

Drowned World, The
  – a chain of island clusters to the west of Theninzalk, sometimes called the Sixth World

 

drugh-ox
[DROOG]  – long-haired arctic ox, valued for its silky coat

 

drugh-ox wool
  – from a long-haired arctic ox

 

Drux, Neilach
[DROOKS, NAY-lahtch]  – Nimuar’s valet

 

Dryach
[DRY-atch]  – Vildecazin muleteer

 

Duz
[DOOZ] – title of regional nobles of the second degree

 

Duzeon
[Doo-ZAY-on]  – appointed heir (either sex) of a Duz

 

duzine
[DOOZ-een]  – of or pertaining to Duzes

 

Duzky
[DOOZ-key]pl. duzkies – the region ruled by a Duz

 

Duzna
[DOOZ-nah] – female children of a Duz

 

Duzoj
[DOO-zohzh]  – male children of a Duz

 

Duzor
[DOO-zohr]  – husband or wife of a Duz

 

Dyreijalu
[Deye-ray-ZHAH-loo]   – major city in Fauthsku.

 

Dyskeleoc School
[Die-SKEHL-ee-ock]  – one of the lesser magical universities

 

eayon-brandy
[EI-yohn]  – a twice distilled plum brandy, similar to slivovitz

 

Eivenlijee
[Ei-vehn-LEE-zhay]  – an ancient city known for its corruption and treachery

 

Elerot, Demantheon
[EH-leh-roht, Day-mahn-THE-ohn]  – Vildecaz Castle guard

 

Elet, Hajmindor
[EH-let, Hahzh-MIHN-dohr]  – Imperial Councilor and Provincial Goriach for Udugan

 

Eltsigaranth
[Ehl-TSEE-gahr-ahnth]  – an isolated duzky on the northeast end of the Boarthine Peninusla, north of the Kingdom of Waniat; matrilineal in inheritance and nomenclature.

 

enicanthus flower
[ehn-ee-KAHN-thus] – floppy-leaved flower; the hips and berries are medicinal; blooms in the Fourth or Fifth month

BOOK: The Vildecaz Talents: The complete set of Vildecaz Stories including Nimuar's Loss, The Deceptive Oracle and Agnith's Promise
12.84Mb size Format: txt, pdf, ePub
ads

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