The Vildecaz Talents: The complete set of Vildecaz Stories including Nimuar's Loss, The Deceptive Oracle and Agnith's Promise (85 page)

BOOK: The Vildecaz Talents: The complete set of Vildecaz Stories including Nimuar's Loss, The Deceptive Oracle and Agnith's Promise
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Enicanthus Moon
  – in the Fourth or Fifth month

 

Enzboarth River
  – major Boarthine river

 

Eoques-ware
[YO-kwes] – porcelain-like pottery

 

Eralinee
[Eh-rah-LEE-nay]  – goddess of spring

 

Erianthee
[Air-ee-AHN-they]  –  Duzna of Vildecaz, younger daughter of Nimuar

 

Fading Light
  – early winter in the Porzalk Empire, one of the five yearly festivals, ends at the Solstice

 

Fah
  – the Fourth World, triangularly south of Theninzalk and Pomig; socially and religiously matrilineal; in terms of actual property, patrilineal.

 

Fah-Harej School
[FAH- Hah-REHZH]  – Fahnine magical school, looked down upon by others for religious reasons (Fah-Harej does not endorse any specific worship)

 

Fahnine
  – of or pertaining to Fah

 

Fahnine schow-rat
[SKOW]  – a large, dangerous rodent from Fah

 

Farmentij Rapids
[Fahr-MEHN-tihzh]  – on the River Dej

 

Fauthsku
[FOWTH-skoo]  – important eastern Province of the Porzalk Empire

 

Fauthskyo
[FOWTH-sky-oh]  – of or pertaining to Fauthsku

 

Ferzal
[FEHR-zahl]  – river-woman pilot

 

Firnach
[FIHR-nahtch]  – the consort of a Firnij

 

Firnal
[FIHR-nahl]  – the territory held by a Firnij

 

Firnij
[FIHR-nihzh]  – a rank between warlord and nobles of the first (lowest) degree, male or female

 

Firnine
[FIHR-neen]  – of or pertaining to Firnijs

 

Firnoi
[FIHR%+noy]  – the family of a Firnij

 

Firefly Moon
  - In the Sixth or Seventh month

 

First Day
  – the beginning of the year, 379 days long, with 13 months of 29 days apiece and seven day weeks, with two days left over at the beginning and end of the year

 

Fisher Moon
  – in the Seventh or Eighth month

 

Fithnoj
[Fihth-NOHZH]  – Vildecazin traveling cook

 

Foluch
[FOH-lootch]  – Vildecaz Castle spell-hound

 

Founding Day
  – festivals practiced in cities on Theninzalk, said to be left over from The Cataclysm

 

Freimach
[Fray-MATCH]  – mythic rebuilder of Ymiljesai

 

frost-leopard
  – very dangerous big cat from Poemig

 

Frozen Moon
  – in the Twelfth or Thirteenth month, usually the last moon of the year

 

gaihups
[GUY    -hups]  – long, full robe worn by professional magicians and scholars

 

gainnel
[gayn-NEHL]  – a Justice’s formal robes

 

Gajbehr
[GAHZH-behr]  – blood-bay gelding

 

Ganarch Bog
[GAHN-artch]  – a particularly nasty swamp in the Vildecaz game preserve

 

Ganveth River
  – runs along the northwest border of Udugan.

 

Garinekoree
[Gah-
rih
-neh-KOH-ray] – goddess of strategy and treachery, of espionage, politics, and malific influences

 

Garminrich
[Gahr-MIHN-ritch]  – senior groom at Vildecaz Castle

 

Garvalin
[GAHR-vah-leen]  – river-man with a barge for hire

 

Gathering Crops
  – late summer-early fall in the Porzalk Empire, one of the five yearly festivals

 

gaunel
  – [gow-NEHL] – long-sleeved, ankle-length, basic women’s garment, often with elaborate sleeves

 

Gaxamirin, Zervethus
[
Gahx
-ah-MIHR-in, Zehr-VEY-thoos]  – Imperial Scholar from Thenir

 

gayling
  – small coin worth about $1.50 but much prized for being resistant to spells

 

Gaz-owl
[GAHZ]  – a rare species of Aon owl often bred in semi-captivity

 

Giuynee
[Geeoo-EYE-nay] – Vildecaz Castle waiting-woman

 

Glade of Tsampaj
[Tsahm-PAHZH]  – semi-sacred clearing in the Vildecaz game preserve; in early spring filled with tsinwaj flowers

 

Gleimai of the Drowned World
[GLAY-my]  – juggler from Tirin-Dzur, Blaugrex’s sister

 

Godrienee
[Goh-dree-EI-nay]  – Dowager Empress of the Porzalk Empire

 

Golozath Oracle
[Goh-LOH-zahth]  – a powerful Oracle residing in a cave in the Valdishan Escarpment

 

Goptou
[Gohp-TOO]  – Fahnine city

 

Goptoun-satin
[Gohp-TOON]  – cloth from Goptou on Fah

 

Goriach [
GO-ree-ahtch]  – title for a Provincial Archmagistrate

 

Gnocarnaz
[Nyo-CAHR-nahz]  – trading town on the Boarthine Plateau

 

Greenleaf Moon
  – in the Fifth or Sixth month

 

Gremilvee
[Greh-MEEL-vay]  – large town in Porcaz near Tiumboj

 

gremmi bontaj
[GREHM-mee bohn-TAHJ] – obscenity roughly equivalent to fuck; significantly worse than bontaj alone

 

Guild of Boatwrights and Sailmakers
  – one of three international and intercontinental guilds; this one is centered in the Drowned World

 

Guild of Merchants and Traders
  – one of three international and intercontinental guilds; this one is centered on  Pomig

 

Guild of Scholars and Priests
  – one of three international and intercontinental guilds; centered in Fah’s Hidden City of Cynee

 

Guild of Rectification
  – founded by Somanee:  an international and intercontinental High Guild that maintains rates of exchange, standardizes weights and measures, and adjudicates all disputes in such matters; centered on Haverartbow.

 

guin
[GWEEN]  – womens’ underblouse, usually sheer with ornamented collar

 

Guinar, Moncaz
[GWEE-nahr, Mohn-CAHZ]  – one of Dom Guyon’s aliases

 

Guinee
[GWEE-nay]   – goddess of mists and fog; one of the children of Reonoj

 

Gunoj
[GOO-nohzh]  – capital city of Niegee

 

Guyon, Delionaj
[GOOEE-yon, Deh-lee-OH-nahzh]  – Yao of the Drowned World, and Doms’ estranged father

 

Guyon, Doms
[GOOEE-on, DOHMS] – Drowned World nobleman, troubador-stage-magician, and finder of the lost

 

Haorein-brocade
[HOW-rain]  – very rare cloth from Pomig

 

Haraj
[Hah-RAHZH]  – festival held around the Winter Solstice, usually in the middle of the Twelfth Month; one of the five yearly festivals

 

Hardach
[HAHR-datch]  – leader and betrayer of the Armies of Tsmai

 

Harro-aen
[HAHR-rohw-eyen]  – of or pertaining to Harro-ae

 

Havelon, Morcoz
[HAH-veh-lohn, MOHR-cohz]  – one of Kloveon’s couriers.

 

Haverartbin
[Hah-vehr-ART-bihn]  – of or pertaining to Haverartbow

 

Haverartbow
  – [
Hah
-vair-ART-boh]  – the First World, the largest continent on the Great World, west of the Drowned World and the Maestrich Ocean, east of Pomig and Theninzalk, in the southeast facing the Bazdalt Ocean

 

hedge-chickens
  – something like large quail

 

Hevomaj, The Stalwart [
HEY, voh-mahzh]  – god of the Boarth Range and the Valdishan Escarpment; grandson of Agnith, the second son of Tsoraj and a mortal woman

 

Heignith
[HAY-nyth]  – Banorin’s daughter

 

Herebarzit
[Heh-reh-BAHR-ziht]  – keeper of the Meadow-Stage House

 

Hevomaj Stream
[HEY-voh-mahj]  – runs in front of Vildecaz Castle to the River Dej

 

Hirc
[HEERK]  – the land controlled by a Hircar

 

Hircar
[Heer-KAHR]  – title of regional warlords in northern Theninzalk and Haverartbow territories

 

Hircar, The
  – elaborate travelers’ inn near Tiumboj

 

Hircaj
[Heer-KAHZH]  – the heir or approved successor of an established Hircar

 

Hircean
[Heer-KEYEN]  – of or pertaining to Hircars

 

Hirco
[Heer-KOH]  – a blood-relative of a Hircar

 

Hircolein
[Heer-koh-LINE]  – an in-law of a Hircar

 

Horbenech-bread
[HOR-behn-etch]  – special bread served to guests and at official feasts

 

Hovanthroee Bridge
[
Hoh
-vahn-THROW-ei]  – over the River Dej, connecting Otsinmohr to Vildecaz, about four leagues above Valdihovee, the largest of three such bridges

 

Howei, Krunn
[Hoh-WAY, KROON]  – city magician for Valdihovee

 

Hunters’ Moon
  – in the Eleventh or Twelfth month

 

Hunting Mists
  – late autumn regional festival in most northern Provinces of the Porzalk Empire, and semi-autonomous northern states

 

hupslan
[HOOPS -lahn] – standard male garment, similar to a Roman dalmatica, or a heavy, long-sleeved, ankle-length choir-robe

 

Hyacinth Moon
  – in the Third or Fourth Month, after the Crocus Moon

 

Hyneimoj, the Ineffable
[HIGH-nay-mohzh]  – goddess of mammals, hunting, games of chance, land-based storms, and going to war; the first daughter of Agnith, and mother of Hevomaj, among others, and twin to Analahor, the Inspirational

 

Ihntof
[IHN-tohf]  – the palace-master in the Svalen-Tu myth

 

Imperial College of Porzalk
  – the major university for the Porzalk Empire

 

Increasing Verdure
  – spring in the southern part of the Porzalk Empire, one of the five yearly festivals

 

ioraj
[YOH-rahzh]  – a gryphon-like creature, a winged feline with the head of a Gaz- owl.

 

irytex-wool
[ihr-EYE-tehks]  – soft, warm wool from an angora-like goat

 

Iseon
[Ih-SAY-ohn]  – god of the Boarthine Peninsula

 

Ixfeon
[Icks-FAY-ohn]  – god of reliability stubbornness, resolution, and fixity

 

jaem-cotton
[ZHEYEM]  – particularly soft cotton from the Zarzalk region of the Porzal Empire

 

jalai
[ZHAH-lie]  – caftan-like dressing-robe

 

Jaloin-geese
[Zhah-low-EEN]  – geese native to Pomig, prized for their rich, dark meat

BOOK: The Vildecaz Talents: The complete set of Vildecaz Stories including Nimuar's Loss, The Deceptive Oracle and Agnith's Promise
11.6Mb size Format: txt, pdf, ePub
ads

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