Authors: Aaron Johnson
We will, throughout this book, consider the human brain a kind
of bio-computer—an electro-colloidal computer, as distinct from
the electronic or solid-state computers which exist outside our
heads.
Please note carefully and long remember that we have not
said that the human brain is a computer. The Aristotelian idea
that to understand something you must know what it
is
has been
abandoned in one science after another, for the pragmatic reason
that the simple word "is" introduces so many metaphysical
assumptions that we can argue forever about them. In the most
advanced sciences, such as mathematical physics, nobody talks
about what anything is anymore. They talk about what
model
(or
map) can best be used to understand whatever we are investigating.
In general, this scientific habit of avoiding "is" can be profitably
extended to all areas of thought. Thus, when you read
anywhere that A is B, it will clarify matters if you translate this
as "A can be considered as, or modeled by, B."
When we say A
is
B, we are saying that A is
only
what it
appears within our field of study or our area of specialization.
This is saying too much. When we say
A can be considered as B,
or
modeled by B,
we are saying exactly as much as we have a
right to say, and no more.
We therefore say that the brain can be considered as a computer;
but we do not say it
is
a computer.
The brain appears to be made up of matter in electro-colloidal
suspension (protoplasm).
Colloids are pulled together, toward a condition of
gel,
by
their surface tensions. This is because surface tensions pull all
glue-like substances together.
Colloids are also, conversely, pushed apart, toward a condition
of
sol,
by their electrical charges. This is because their electrical
charges are similar, and similar electrical charges always
repel each other.
In the equilibrium between
gel
and
sol,
the colloidal suspension
maintains its continuity and life continues. Move the suspension
too far toward gel, or too far toward sol, and life ends.
Any chemical that gets into the brain, changes the gel-sol
balance, and "consciousness" is accordingly influenced. Thus,
potatoes are, like LSD, "psychedelic"—in a milder way. The
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Prometheus Rising
changes in consciousness when one moves from a vegetarian diet
to an omnivorous diet, or vice versa, are also "psychedelic."
Since "What the Thinker thinks, the Prover proves," all of our
ideas are psychedelic. Even without experimenting with diet or
drugs, whatever you think you should see, you
will
see—unless
it is physically impossible in this universe.
All experience is a muddle, until we make a model to explain it. The
model can clarify the muddles, but the model is never the muddle
itself. "The map is not the territory"; the menu does not taste like
the meal.
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Every computer consists of two aspects, known as hardware
and software. (Software here includes information).
The hardware in a solid-state computer is concrete and localized,
consisting of central processing unit, display, keyboard,
external disk drive, CD-ROM, floppies, etc.—all the parts you
can drag into Radio Shack for repair if the computer is malfunctioning.
The software consists of programs that can exist in many
forms, including the totally abstract. A program can be "in" the
computer in the sense that it is recorded in the CPU or on a disk
which is hitched up to the computer. A program can also exist on
a piece of paper, if I invented it myself, or in a manual, if it is a
standard program; in these cases, it is not "in" the computer but
can be put "in" at any time. But a program can be even more
tenuous than that; it can exist only in my head, if I have never
written it down, or if I have used it once and erased it.
The hardware is more "real" than the software in that you can
always locate it in space-time—if it's not in the bedroom, somebody
must have moved it to the study, etc. On the other hand, the
software is more "real" in the sense that you can smash the
hardware back to dust ("kill" the computer) and the software still
exists, and can "materialize" or "manifest" again in a different
computer.
(Any speculations about reincarnation at this point are the
responsibility of the reader, not of the author.)
In speaking of the human brain as an electro-colloidal
biocomputer, we all know where the hardware is: it is inside the
human skull. The software, however, seems to be anywhere and
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everywhere. For instance, the software "in" my brain also exists
outside my brain in such forms as, say, a book I read twenty
years ago, which was an English translation of various signals
transmitted by Plato 2400 years ago. Other parts of my software
are made up of the software of Confucius, James Joyce, my
second-grade teacher, the Three Stooges, Beethoven, my mother
and father, Richard Nixon, my various dogs and cats, Dr. Carl
Sagan, and anybody and (to some extent)
any-thing
that has ever
impacted upon my brain. This may sound strange, but that's the
way software (or information) functions.
Of course, if consciousness consisted of nothing but this
undifferentiated tapioca of timeless, spaceless software, we
would have no individuality, no center, no Self.
We want to know, then, how out of this universal software
ocean a specific person emerges.
What the Thinker thinks, the Prover proves.
Because the human brain, like other animal brains, acts as an
electro-colloidal computer, not a solid-state computer, it follows
the same laws as other animal brains. That is, the programs get
into the brain, as electro-chemical bonds, in discrete quantum
stages.
Each set of programs consists of four basic parts:
1 .
Genetic Imperatives.
Totally hard-wired programs or
"instincts."
2.
Imprints.
These are more-or-less hard wired programs
which the brain is genetically designed to accept
only
at certain
points in its development. These points are known, in ethology,
as times of
imprint vulnerability.
3.
Conditioning.
These are programs built onto the imprints.
They are looser and fairly easy to change with counter-conditioning.
4.
Learning.
This is even looser and "softer" than conditioning.
In general, the primordial
imprint
can always over-rule any
subsequent conditioning or learning. An imprint is a species of
software that has become built-in hardware, being impressed on
the tender neurons when they are peculiarly open and vulnerable.
Imprints (software frozen into hardware) are the non-negotiable
aspects of our individuality. Out of the infinity of possible
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programs existing as potential software, the imprint establishes
the limits, parameters,
perimeters
within which all subsequent
conditioning and learning occurs.
YOUR HARDWARE IS LOCALIZED:
BRAIN CELLS RIGHT HERE, RIGHT NOW.
YOUR SOFTWARE IS NON-LOCAL:
POINT-EVENTS EVERYWHERE, EVERYWHEN.
Before the first imprint, the consciousness of the infant is
"formless and void"—like the universe at the beginning of
Genesis,
or the descriptions of unconditioned ("enlightened" i.e.,
exploded) consciousness in the mystic traditions. As soon as the
first imprint is made, structure emerges out of the creative void.
The growing mind, alas, becomes trapped within this structure. It
identifies with the structure; in a sense, it
becomes
the structure.
This entire process is analyzed in G. Spencer Brown's
Laws
of Form;
and Brown was writing about the foundations of mathematics
and logic. But every sensitive reader knows that Brown
is also talking about a process we have all passed through in
creating, out of an infinite ocean of signals, those particular
constructs we call "myself and "my world." Not surprisingly,
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many acid-heads have said that Brown's math is the best description
ever written of an LSD trip.
Each successive imprint complicates the software which
programs our experience and
which we experience as "reality."
Conditioning and learning build further networks onto this
bedrock of imprinted software. The total structure of this braincircuitry
makes up our map of the world. It is what our Thinker
thinks, and our Prover mechanically fits all incoming signals to
the limitations of this map.
Following Dr. Timothy Leary (with a few modifications) we
shall divide this brain hardware into eight circuits
for convenience.
("For convenience" means that this is the best map I know
at present. I assume it will be replaced by a better map within 10
or 15 years; and in any case, the map is not the territory.)
Four of the circuits are "antique" and conservative, they exist
in everybody (except feral children).
1. The Oral Bio-Survival Circuit.
This is imprinted by the
mother or the first mothering object and conditioned by
subsequent nourishment or threat. It is primarily concerned with
sucking, feeding, cuddling, and body security. It retreats
mechanically from the noxious or predatory—or from anything
associated
(by imprinting or conditioning) with the noxious or
predatory.
2.
The Anal Emotional-Territorial Circuit.
This is imprinted
in the "Toddling" stage when the infant rises up, walks about and
begins to struggle for power within the family structure. This
mostly mammalian circuit processes territorial rules, emotional
games, or cons, pecking order and rituals of
domination
or
submission.
3. The Time-Binding Semantic Circuit.
This is imprinted and
conditioned by human artifacts and symbol systems. It "handles"
and "packages" the environment, classifying everything according
to the local reality tunnel. Invention, calculation, prediction
and transmitting signals across generations are its functions.
4. The "Moral" Socio-Sexual Circuit.
This is imprinted by the
first orgasm-mating experiences at puberty and is conditioned by
tribal taboos. It processes sexual pleasure, local definitions of
"right" and "wrong," reproduction, adult-parental personality
(sex role) and nurture of the young.
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The development of these circuits as the brain evolved
through evolution, and as each domesticated primate (human)
brain recapitulates evolution in growing from infancy to adulthood,
makes possible gene-pool survival, mammalian sociobiology
(pecking order, or politics) and transmission of culture.
The second group of four brain circuits is much newer, and
each circuit exists at present only in minorities. Where the
antique circuits recapitulate evolution-to-the-present, these futuristic
circuits ^recapitulate our future evolution.
5.
The Holistic Neurosomatic Circuit.
This is imprinted by
ecstatic experience,
via biological or chemical yogas. It processes
neurosomatic ("mind-body") feedback loops, somatic-sensory
bliss, feeling "high," "faith-healing," etc. Christian Science, NLP
and holistic medicine consist of tricks or gimmicks to get this
circuit into action at least temporarily; Tantra yoga is concerned
with shifting consciousness entirely into this circuit.
6. The Collective Neurogenetic Circuit.
This is imprinted by
advanced yogas (bio-chemical - electrical stresses). It processes
DNA-RNA-brain feedback systems and is "collective" in that it
contains and has access to the whole evolutionary "script," past
and future. Experience of this circuit is numinous, "mystical,"
mind-shattering; here dwell the archetypes of Jung's Collective
Unconscious—Gods, Goddesses, Demons, Hairy Dwarfs and
other personifications of the DNA programs (instincts) that
govern us.
7.
The Meta-programming Circuit.
This is imprinted by very
advanced yogas. It consists, in modern terms, of cybernetic consciousness,
reprogramming and reimprinting all other circuits,
even reprogramming itself, making possible conscious choice
between alternative universes or reality tunnels.