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Authors: Jason Fried,David Heinemeier Hansson

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But that doesn’t mean you should act. Sometimes you need to go ahead with a decision you believe in, even if it’s unpopular at first.

People often respond before they give a change a fair chance. Sometimes that initial negative reaction is more of a primal response. That’s why you’ll sometimes hear things like, “It’s the worst thing I’ve ever seen.” No, it’s not. It’s a minor change. Come on.

Also, remember that negative reactions are almost always louder and more passionate than positive ones. In fact, you may hear only negative voices even when the majority of your customers are happy about a change. Make sure you don’t foolishly backpedal on a necessary but controversial decision.

So when people complain, let things simmer for a while. Let them know you’re listening. Show them you’re aware of what they’re saying. Let them know you understand their discontent. But explain that you’re going to let it go for a while and see what happens. You’ll probably find that people will adjust eventually. They may even wind up liking the change more than the old way, once they get used to it.

*
Reyna Susi, “The Exxon Crisis, 1989,” Effective Crisis Management, iml.jou.ufl.edu/projects/Fall02/Susi/exxon.htm

John Holusha, “Exxon’s Public-Relations Problem,”
New York Times
, Apr. 21, 1989,
www.tinyurl.com/yg2bgff
*
Scott Kirsner, “Craigslist’s Unorthodox Path,”
Boston Globe
, June 15, 2008,
www.tinyurl.com/4vkg58

CHAPTER
CULTURE

You don’t create a culture

Instant cultures are artificial cultures. They’re big bangs made of mission statements, declarations, and rules. They are obvious, ugly, and plastic. Artificial culture is paint. Real culture is patina.

You don’t create a culture. It happens. This is why new companies don’t have a culture. Culture is the byproduct of consistent behavior. If you encourage people to share, then sharing will be built into your culture. If you reward trust, then trust will be built in. If you treat customers right, then treating customers right becomes your culture.

Culture isn’t a foosball table or trust falls. It isn’t policy. It isn’t the Christmas party or the company picnic. Those are objects and events, not culture. And it’s not a slogan, either. Culture is action, not words.

So don’t worry too much about it. Don’t force it. You can’t install a culture. Like a fine scotch, you’ve got to give it time to develop.

Decisions are temporary

“But what if …?” “What happens when …?” “Don’t we need to plan for …?”

Don’t make up problems you don’t have yet. It’s not a problem until it’s a
real
problem. Most of the things you worry about never happen anyway.

Besides, the decisions you make today don’t need to last forever. It’s easy to shoot down good ideas, interesting policies, or worthwhile experiments by assuming that whatever you decide now needs to work for years on end. It’s just not so, especially for a small business. If circumstances change, your decisions can change. Decisions are temporary.

At this stage, it’s silly to worry about whether or not your concept will scale from five to five thousand people (or from a hundred thousand to 100 million people). Getting a product or service off the ground is hard enough without inventing even more obstacles. Optimize for now and worry about the future later.

The ability to change course is one of the big advantages of being small. Compared with larger competitors, you’re way more capable of making quick, sweeping changes. Big companies just can’t move that fast. So pay attention to today and worry about later when it gets here. Otherwise you’ll waste energy, time, and money fixating on problems that may never materialize.

Skip the rock stars

A lot of companies post help-wanted ads seeking “rock stars” or “ninjas.” Lame. Unless your workplace is filled with groupies and throwing stars, these words have nothing to do with your business.

Instead of thinking about how you can land a roomful of rock stars, think about the room instead. We’re all capable of bad, average, and great work. The environment has a lot more to do with great work than most people realize.

That’s not to say we’re all created equal and you’ll unlock star power in anyone with a rock star environment. But there’s a ton of untapped potential trapped under lame policies, poor direction, and stifling bureaucracies. Cut the crap and you’ll find that people are waiting to do great work. They just need to be given the chance.

This isn’t about casual Fridays or bring-your-dog-to-work day. (If those are such good things, then why aren’t you doing them every day of the week?)

Rockstar environments develop out of trust, autonomy, and responsibility. They’re a result of giving people the privacy, workspace, and tools they deserve. Great environments show respect for the people who do the work and how they do it.

They’re not thirteen

When you treat people like children, you get children’s work. Yet that’s exactly how a lot of companies and managers treat their employees. Employees need to ask permission before they can do anything. They need to get approval for every tiny expenditure. It’s surprising they don’t have to get a hall pass to go take a shit.

When everything constantly needs approval, you create a culture of nonthinkers. You create a boss-versus-worker relationship that screams, “I don’t trust you.”

What do you gain if you ban employees from, say, visiting a social-networking site or watching YouTube while at work? You gain nothing. That time doesn’t magically convert to work. They’ll just find some other diversion.

And look, you’re not going to get a full eight hours a day out of people anyway. That’s a myth. They might be at the office for eight hours, but they’re not actually working eight hours. People
need
diversions. It helps disrupt the monotony of the workday. A little YouTube or Facebook time never hurt anyone.

Then there’s all the money and time you spend policing this stuff. How much does it cost to set up surveillance software? How much time do IT employees waste on monitoring other employees instead of working on a project that’s actually valuable? How much time do you waste writing rule books that never get read? Look at the costs and you quickly realize that failing to trust your employees is awfully expensive.

Send people home at 5

The dream employee for a lot of companies is a twenty-something with as little of a life as possible outside of work—someone who’ll be fine working fourteen-hour days and sleeping under his desk.

But packing a room full of these burn-the-midnight-oil types isn’t as great as it seems. It lets you get away with lousy execution. It perpetuates myths like “This is the only way we can compete against the big guys.” You don’t need more hours; you need
better
hours.

When people have something to do at home, they get down to business. They get their work done at the office because they have somewhere else to be. They find ways to be more efficient because they have to. They need to pick up the kids or get to choir practice. So they use their time wisely.

As the saying goes, “If you want something done, ask the busiest person you know.” You want busy people. People who have a life outside of work. People who care about more than one thing. You shouldn’t expect the job to be someone’s entire life—at least not if you want to keep them around for a long time.

Don’t scar on the first cut

The second something goes wrong, the natural tendency is to create a policy. “Someone’s wearing shorts!? We need a dress code!” No, you don’t. You just need to tell John not to wear shorts again.

Policies are organizational scar tissue. They are codified overreactions to situations that are unlikely to happen again. They are collective punishment for the misdeeds of an individual.

This is how bureaucracies are born. No one sets out to create a bureaucracy. They sneak up on companies slowly. They are created one policy—one scar—at a time.

So don’t scar on the first cut. Don’t create a policy because one person did something wrong once. Policies are only meant for situations that come up over and over again.

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