The Dogtown Tourist Agency (18 page)

BOOK: The Dogtown Tourist Agency
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“Certainly.”

“Did you know that he became a surgeon?”

“I haven’t seen or heard of him since he left school.”

“Then you wouldn’t know his present whereabouts?”

“No.”

Clent sighed unhappily, not so much in response to Hetzel’s remark, but as if certain dreary suppositions of his own had been fully confirmed. “If you’ll come out to Dandyl Villa I’ll explain everything in detail, and you’ll appreciate my reasons for calling on you.”

“Very well,” said Hetzel. “I’ll come at once. I must point out that my fees are calculated subjectively, and that I require prepayment sufficient to cover reasonable expenses.”

Clent showed small interest in the subject. “We shall have no disputes in this regard.”

As soon as the screen cleared, Hetzel called Extran Effectuations, with whom he maintained a friendly relationship, and was provided information from the Extran files. Conwit Clent was described as an unremarkable young man of wealth and good character, enthusiastic in regard to yachting, a dilettante at the collection of star stones
*
, and lately an aficionado of the complex Twair cuisine which currently enjoyed something of a mode among the young cognoscenti of Cassander. He had very recently married the beautiful Perdhra Olruff, from a family as wealthy as his own. His life had been void of scandal, hushed-up wrongdoing, or even irresponsibility; Clent, so it seemed, had lived a blameless, secure, and unthreatened life. The photographs showed a man obviously healthy, with a head of blond curls and a mouth twisted into a curve of chronic good nature: a Conwit Clent similar to, yet indefinably different from, the Clent to whom Hetzel had so recently spoken. Perdhra Olruff was beyond all doubt a person of heartbreaking beauty: slender, dark-haired, with an innocent inquiring gaze, as if everywhere she sought to learn the elusive natural secrets. Her outlook upon life was perhaps more serious than that of Conwit Clent.

Hetzel next inquired for information in regard to Faurence Dacre, but discovered little. Dr. Dacre had arrived in Cassander only two years previously, but had immediately made a reputation for himself as a brilliant and imaginative surgeon. Hetzel smiled grimly. Precisely the image which Faurence Dacre would have wished to make his own. And, taking all with all, why not? Faurence Dacre’s skill, assurance, and intellectual powers fitted him well for such a career.

The file on Faurence Dacre contained nothing dark or sinister. In his brief two years at Cassander he had become something of a society darling, and his services were much in demand. He would have moved in approximately the same circles as Clent; inevitable that they should have become acquainted.

Hetzel arose from the communicator, changed to a casual dark blue and gray lounge suit. He went out into the foyer, touched a button at the “Depart” chute. The gate slid ajar; Hetzel entered the capsule; the gates sealed themselves. Hetzel spoke into the mesh: “Dandyl Villa, Tangent Road, Junis.” The capsule dropped, sought a route, and accelerated. Across the wall-screens flashed a more or less accurate picture of the passing landscape: the black iron and glass of central Cassander, then the Park Belt, then the isolated little suburbs among the smokewoods, then the wide dense argents, flowering quains, cyan mimosas, and cardamoms which cloaked the Magnetic Hills, then up Junis Valley to the grand villas of Junis Town.

During the trip Hetzel thought back across his lifetime: an exercise provoked by the name “Faurence Dacre”. There were more years than he cared to reckon. From Earth he had traveled with his family first to Alpheratz VI, where his father, a civil engineer, worked on the Great Tri-Ocean Canal, then to Neroli, where his mother had died in a Barking Desert windstorm, then a sorrowful rush through half a dozen places he barely remembered. On Thesse his father became supervisor of the Trembling Mountain Maintenance System, and there, at the Trembling Waters Academy, young Miro Hetzel had secured his formal education.

Miro Hetzel had been an unusual boy: strong, quick, and intelligent. While neither surly nor shy he was not naturally gregarious and slow to make friends. From his father he had learned self-reliance and practicality (or so he liked to think); his mother, a Gael from the Isle of Skye, had worked into young Miro’s being a penchant for the subtle and mysterious. The two influences, rather than striving at discord, ran parallel to and reinforced each other (such was Miro’s belief).

Without difficulty Miro encompassed the difficult curriculum at Trembling Waters Academy, and the years passed pleasantly. During his last term a new boy entered the school: Faurence Dacre, only recently arrived from the world Cambiasq, where, so he told, his father, Lord Icelyn Dacre, owned a large island and controlled the lives of a thousand people. Faurence Dacre was clearly a remarkable youth, as handsome as the Prince of Darkness, with hair like shining black silk, eyes like topazes illuminated from the side. He was tall, strong, agile, and intensely concentrated; he automatically excelled at sports. At Trembling Waters Academy, where almost all the students excelled in one way or another, such capabilities aroused no particular comment, and Faurence Dacre strove more intensely than ever: more intensely and relentlessly, so it seemed to many, than circumstances might justify.

Academically, Faurence Dacre performed with contemptuous ease, as if the material were child’s play, and again his abilities aroused no admiration; his single friend, indeed, was Miro Hetzel, who was tolerant enough to be amused by Faurence Dacre’s antics. Miro occasionally counseled Faurence to modesty, grace and simplicity: a point of view which Faurence scornfully rejected. “Bah, this is owl’s talk! Folk take you at your own appraisal of yourself; the skulking dog gets kicked, and rightly so!”

Miro Hetzel saw no need to pursue the subject. Faurence Dacre’s views were not absolutely unreasonable, and, after all, school was often enough described as a social laboratory, or a world in miniature, where each person learned how to optimize his personality. But would Faurence Dacre learn? The esteem of one’s fellows, especially at a place like Trembling Waters, could not be dragooned or commanded; Miro, in fact, was not at all sure whence it derived, or even if the subject deserved speculation.

Faurence and Miro both joined the chess club. In the tournament Miro beat Faurence quite handily. When Miro said “checkmate”, Faurence lifted his topaz eyes and stared at Miro a long slow minute. Then he raised his hand and for a moment Miro thought he planned to send the board spinning across the room. “Better luck next time,” said Miro cheerfully.

“Chess is not a game of luck.”

“Oh, I don’t know. Sometimes a clever line of play can be spoiled by a stupid move of the adversary. Isn’t that luck?”

“Yes. But I can’t see that you made any stupid moves.”

“I hope not. I played to win.”

“I played to win too.” The two strolled out across the compound. Faurence’s face underwent a series of transparent changes: from perplexity through gloom to a grim frozen calm.

The two sprawled on the grass under the crooked branches of an upside-down tree. “So then,” said Faurence, “you need only to beat Cloy Routhe for the championship.”

Miro, chewing a grass stem, nodded impassively.

“I can’t understand it,” muttered Faurence. “This is not the way it should be.”

Miro started to speak, then laughed: a small choked laugh of wonder and incredulity. “Really, you can’t alter the way the world goes by sheer effort of will!”

“Here we differ,” said Faurence, “though I put my philosophy in terms somewhat difficult to communicate. Essentially this: I must be best because I am best. The equation has imperatives working in two directions, and I adopt this as the basic premise of my being. X signifies and must signify Y; Y signifies and must signify X. The system, like any other, yields corollaries and vectors. The best is accorded what is best: he gains the power to realize his wishes, to embarrass his enemies, to use the advantages of wealth. When I am confronted by what seems a discrepancy in the equation, or a flaw, then I must make an adjustment or a clarification: not in the equation, which by the premise has unalterable force, but in the matching of terms to the variables of existence.”

“Your premise may be faulty,” observed Miro lazily. “Whereupon the whole system breaks down. After all, other persons form equations too.”

Faurence gave his head a decisive shake. “I am convinced otherwise. The world is mine; I need only learn to use the equation. Today you won the chess game; impossible if I had worked the equation properly!”

Miro, amused by Faurence’s ruminations, laughed again. “The only way to win a chess game is to play better chess. If we played a hundred games I would beat you ninety-five times, unless you altered your style. Do you know why? Because you play too boldly, and think to overwhelm the opponent through sheer élan.”

Faurence said coldly, “Not true. I am the superior player; you cannot defeat me except by a fluke.”

Miro shrugged. “Whatever you like. I care nothing for the word ‘best’. My adversary is myself, not you.”

Faurence said, “Very well then. You acknowledge my superiority.”

“Of course not. Such judgments, if ever they are necessary, will be made by others. But the subject is absurd; let me discuss other things.”

“No. The talk is not absurd. I can defeat you and I will prove it.” Faurence brought out a pocket chess set and placed it on the grass. “Let us play another game. Choose.” He held out his hands.

Miro looked at the board. Two black pawns were missing. Did Faurence hold a black piece in each of his hands? Miro took a white pawn and said: “This time you shall choose.” He held out his hands.

After a moment Faurence touched one of the hands and discovered the white pawn, and so the game proceeded. As before Faurence played with burning concentration, topaz eyes luminous. Perhaps he had assimilated Miro’s comments upon his style, for he played more cautiously, though he clearly chafed under the restrictions. Miro, hardly able to restrain his amusement, set a trap which he knew Faurence would be unable to resist; sure enough, Faurence thrust his rook far across the board, to corner Miro’s bishop. Miro moved a pawn and the rook was pinned. Faurence studied the board, then yawned, and stretched. He looked across the compound. “There goes old Szantho for his weekly dip in the lake. What weird bathing dress he does affect!”

Miro glanced across the compound, then looked back to the board. Faurence’s hand and wrist obscured his vision. Faurence moved a bishop. “Check,” said Faurence. The rook was saved. Aha! thought Miro, the equation not only controls the cosmos, but also the rules of chess. He would not again remove his eyes from the board.

Two moves later, Miro saw opportunity for a bold sally of his own, directly through the territory guarded by the bishop before Faurence had diverted his attention. With a face totally devoid of expression, Miro moved his piece. Faurence protected; Miro moved again: “Check.” Then, on his next move: “Checkmate.”

Faurence carefully returned the board to his pocket. “Come,” he said suddenly, “let us wrestle.”

Miro shook his head. “The day is too warm for such exertion. And to what end? If I win, I wound your self-esteem. If you win, you reinforce your mysticism, which is not at all healthy for you.”

“Still, wrestle you shall. Prepare yourself!” Faurence attacked, and Miro with a sigh of distaste was forced to defend himself. The two were much of a size, equally quick and deft. Faurence wrestled with the fervor of a fanatic, using double the energy expended by Miro, who merely warded off Faurence’s grips, until Faurence for an instant went off balance; then Miro was upon him and easily threw him to the ground, and sitting bestride Faurence’s torso, pressed down his shoulders. “Nothing to it,” said Miro gaily. “You’d better tinker with that equation a bit more; it’s gone flat.” He rose to his feet. “Now let’s forget all this nonsense; it’s tiresome.”

Faurence rose to his knees, and slowly got to his feet. He lunged suddenly at Miro, so that Miro’s head struck the bole of the upside-down tree. Dazed and hurting, Miro staggered away. Faurence leapt on his back, threw him to the ground, and Miro saw concentric rings of red light. Dimly he heard Faurence’s voice: “See how wrong you were? Do you understand?” And he kicked Miro in the neck.

Chapter II

The capsule opened; Hetzel stepped out into an underground reception room, the floor tiled in white blue arabesques. At one end water trickled from a gryphon’s mouth into a wide bowl, with a formal landscape painted into the alcove behind. At the end opposite a door led into Dandyl Villa. A voice asked: “Who is calling, please?”

“Miro Hetzel.”

A moment passed while Hetzel’s image was scrutinized; then the voice said: “Welcome; please enter.”

The door slid aside; Hetzel stepped forward, upon a plaque which raised him to ground level. Here Conwit Clent awaited him: a man an inch taller than Hetzel, and twenty pounds heavier, wearing a soft green suit and dark green sandals. His posture was not the best and his skin, as Hetzel had noted before, showed a dyspeptic gray undertone. Hetzel found it hard to recognize the brisk blond yachtsman of earlier years.

Clent’s welcome was wholehearted. “I am obliged by your promptness, Xtl
*
Hetzel; I am relieved to see you.”

“I only hope I can help you,” said Hetzel. “Remember, as yet I don’t even know what you want of me.”

Clent uttered a strange feverish laugh. “I could tell you in one word—or rather two words—but you’d consider me insane. Let’s go into the study. My wife is visiting friends and we shall not be disturbed.” He led Hetzel along an airy hall hung with ferns and moth flowers into a room conceived in that charming style known as Archaic Lusitanian. He seated Hetzel in a chair of leather and wood, poured goblets of liquor, and settled himself on a couch. He gulped at his liquor, then leaned back with an air of grim resolve. “I first went to Dobor Effectuations and asked them to locate Faurence Dacre. They did their best, which was inadequate. While inquiring into Faurence
Dacre’s history, they discovered that you had been his classmate, and Xtl Dobor immediately recommended that I consult you. I believe he was annoyed that I had not fully confided in him.”

BOOK: The Dogtown Tourist Agency
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