The Scions of Shannara (14 page)

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Authors: Terry Brooks

BOOK: The Scions of Shannara
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“What is it?” Morgan asked, his voice low.

“They call it a Gnawl,” Steff answered calmly. “It lives east in the deepest part of the Mar, beyond the Ravenshorn. Very dangerous.” He paused. “I never heard of one being seen in the central Mar, though—let alone in the Wolfsktaag.”

“Until now, you mean,” muttered Coll.

They made their way through a broad split in the mountains where the trail began to dip sharply downward into a hollows. The sun was gone, and gray twilight hung over everything like a shroud. It was getting hard to see. The thing behind them appeared and disappeared in fits and starts, causing Par to wonder what would happen when they lost sight of it altogether.

“I never heard of one stalking men either,” Steff declared suddenly from just behind him.

The strange hunt continued, the Gnawl trailing them at a distance of about a hundred yards, apparently content to wait for darkness to descend completely. Steff urged them on, searching for a spot where they could make a stand.

“Why don't you simply let me go after it!” Morgan snapped back at him at one point.

“Because you would be dead quicker than I could say your name, Highlander,” the Dwarf answered, his voice cold. “Don't, be fooled. This creature is more than a match for the five of us if it catches us unprepared. All the magic in the world won't make a difference if that happens!”

Par froze, wondering suddenly if the magic in Morgan's sword was of any use against this beast. Wasn't the sword's magic triggered only by an encounter with similar magic? Wasn't it simply a common sword when otherwise employed? Wasn't that what Allanon had intended when he had given the blade its power? He struggled to remember the particulars of the story and failed. But the other magics, those of the Sword of Shannara and of the Elfstones, had been effective only against things of magic—he remembered that well enough. It was very likely the same with . . .

“Ahead, down by that hollows,” Steff said abruptly, ending his speculation. “That's where we will . . .”

He never finished. The Gnawl came at them, hurtling through the darkness, a huge, black shape bounding across the broken rock and scrub with a speed that was astonishing. “Go!” Steff shouted at them, pointed hurriedly down the trail and turned to face the beast.

They went without thinking, all but Morgan who wrenched free the Sword of Leah and rushed to stand with his friend. Teel, Coll, and Par dashed ahead, glancing back just as the Gnawl reached their companions. The creature lunged at Steff, but the Dwarf was waiting, the huge mace held ready. He caught the beast full against the side of its head with a blow that would have dropped anything else. But the Gnawl shrugged the blow aside and came at the Dwarf again. Steff hammered it a second time, then broke past it, pulling the Highlander after him. They came down the trail in a spring, quickly catching the fleeing Valemen and Teel.

“Down the slope!” Steff yelled, literally shoving them off the trail. They rushed into the scrub and rocks, skidding and sliding. Par went down, tumbled head-over-heels, and came back to his feet all in the same motion. He was disoriented, and there was blood in his eyes. Steff jerked him about and dragged him forward, down the slide, the sound of labored breathing and shouting all about him.

Then he was aware of the Gnawl. He heard it before he saw it, its heavy body churning up the ground behind them, scattering rocks and dirt as it came, its cry an ugly whine of hunger. The magic, Par thought, distracted—I have to use the magic. The wishsong will work, confuse it, at least . . .

Steff pulled him onto a flat rock, and he felt the others bunch around him. “Stay together!” the Dwarf ordered. “Don't leave the rock!”

He stepped out to meet the Gnawl's rush.

Par would never forget what happened next. Steff took the Gnawl's charge on the slope just to the left of the rock. He let the creature come right up against him, then suddenly fell back, mace jamming upward into the Gnawl's throat, booted feet thrusting against its massive chest. Steff went down, and the Gnawl went right over him, the momentum of its lunge carrying it past. The Gnawl could not catch itself. It tumbled past Steff, rolled wildly down the slope into the hollows below, right up against the fringe of the trees. It came to its feet instantly, growling and snarling. But then something huge shot out of the trees, snapped up the Gnawl in a single bite and pulled back again into the murk. There was a sharp cry, a crunching of bones, and silence.

Steff came to his feet, put a finger to his lips, and beckoned them to follow. Silently, or as nearly so as they could keep it, they climbed back up to the trail and stood looking downward into the impenetrable dark.

“In the Wolfsktaag, you have to learn what to look out for,” Steff whispered with a grim smile. “Even if you're a Gnawl.”

They brushed themselves off and straightened their packs. Their cuts and bruises were slight. The Pass of Jade, which would take them clear of the mountains, was no more than another hour or two ahead, Steff advised.

They decided to keep walking.

 

IX

 

I
t took longer than Steff had estimated to reach the Pass of Jade, and it was almost midnight when the little company finally broke clear of the Wolfsktaag. They slept in a narrow canyon screened by a tangle of fir and ancient spruce, so exhausted that they did not bother with either food or fire, but simply rolled into their blankets and dropped off to sleep. Par dreamed that night, but not about Allanon or the Hadeshorn. He dreamed instead of the Gnawl. It tracked him relentlessly through the landscape of his mind, chasing him from one dark corner to the next, a vaguely distinguishable shadow whose identity was nevertheless as certain as his own. It came for him and he ran from it, and the terror he felt was palpable. Finally it cornered him, backing him into a shallow niche of rock and forest, and just as he was about to attempt to spring past it, something monstrous lunged from the dark behind him and took him into its maw, dragging him from sight as he screamed for the help that wouldn't come.

He came awake with a start.

It was dark, though the sky was beginning to lighten in the east, and his companions still slept. The scream was only in his mind, it seemed. There was sweat on his face and body, and his breathing was quick and ragged. He lay back quietly, but did not sleep again.

They walked east that morning into the central Anar, winding through a maze of forested hills and ravines, five pairs of eyes searching the shadows and dark places about them as they went. There was little talking, the encounter of the previous day having left them uneasy and watchful. The day was clouded and gray, and the forests about them seemed more secretive somehow. By noon, they came upon the falls of the Chard Rush, and they followed the river in until nightfall.

It rained the next day, and the land was washed in mist and damp. Travel slowed, and the warmth and brightness of the previous few days faded into memory. They passed the Rooker Line Trading Center, a tiny waystation for hunters and traders in the days of Jair Ohmsford that had built itself into a thriving fur exchange until the war between the Dwarves and the Federation disrupted and finally put an end altogether to Eastland commerce north of Culhaven. Now it stood empty, its doors and windows gone, its roof rotted and sagging, its shadows filled with ghosts from another time.

At lunch, huddled beneath the canopy of a massive old willow that overhung the banks of the river, Steff talked uneasily of the Gnawl, insisting again that one had never before been seen west of the Ravenshorn. Where did this one come from? How did it happen to be here? Why had it chosen to track them? There were answers to his questions, of course, but none that any of them cared to explore. Chance, they all agreed outwardly, and inwardly thought just the opposite.

The rain slowed with the approach of nightfall, but continued in a steady drizzle until morning, when it changed to a heavy mist. The company pushed on, following the Chard Rush as it wound its way down into Darklin Reach. Travel grew increasingly difficult, the forests thick with brush and fallen timber, the pathways almost nonexistent. When they left the river at midday, the terrain transformed itself into a series of gullies and ravines, and it became almost impossible to determine their direction. They slogged through the mud and debris, Steff in the lead, grunting and huffing rhythmically. The Dwarf was like a tireless machine when he traveled, tough and seemingly inexhaustible. Only Teel was his equal, smaller than Steff but more agile, never slowing or complaining, always keeping pace. It was the Valemen and the Highlander who grew tired, their muscles stiffened, their wind spent. They welcomed every chance to rest that the Dwarf offered them, and when it was time to start up again it was all they could do to comply. The dreariness of their travel was beginning to affect them as well, especially the Valemen. Par and Coll had been running either from or toward something for weeks now, had spent much of that time in hiding, and had endured three very frightening encounters with creatures best left to one's imagination. They were tired of keeping constant watch, and the darkness, mist, and damp just served to exhaust them further. Neither said anything to the other, and neither would have admitted it if the other had asked, but both were starting to wonder if they really knew what they were doing.

It was late afternoon when the rain finally stopped, and the clouds suddenly broke apart to let through a smattering of sunlight. They crested a ridge and came upon a shallow, forested valley dominated by a strange rock formation shaped like a chimney. It rose out of the trees as if a sentinel set at watch, black and still against the distant skyline. Steff brought the others to a halt and pointed down.

“There,” he said quietly. “If Walker Boh's to be found, this is the place he's said to be.”

Par shoved aside his exhaustion and despondency, staring in disbelief. “I know this place!” he exclaimed. “This is Hearthstone! I recognize it from the stories! This is Cogline's home!”

“Was,” Coll corrected wearily.

“Was, is, what's the difference?” Par was animated as he confronted them. “The point is, what is Walker Boh doing here? I mean, it makes sense that he would be here because this was once the home of the Bohs, but it was Cogline's home as well. If Walker lives here, then why didn't the old man tell us? Unless maybe the old man isn't Cogline after all or unless for some reason he doesn't know Walker is here, or unless Walker . . .” He stopped suddenly, confused to the point of distraction. “Are you sure this is where my uncle is supposed to live?” he demanded of Steff.

The Dwarf had been watching him during all this the same way he might have watched a three-headed dog. Now he simply shrugged. “Valeman, I am sure of very little and admit to less. I was told this was where the man makes his home. So if you're all done talking about it, why don't we simply go down there and see?”

Par shut his mouth, and they began their descent. When they reached the valley floor, they found the forest surprisingly clear of scrub and deadwood. The trees opened into clearings that were crisscrossed with streams and laced with tiny wildflowers colored white, blue, and deep violet. The day grew still, the wind calmed, and the lengthening shadows that draped the way forward seemed soft and unthreatening. Par forgot about the dangers and hardships of his journey, put aside his weariness and discomfort, and concentrated instead on thinking further about the man he had come to find. He was admittedly confused, but at least he understood the reason. When Brin Ohmsford had come into Darklin Reach three hundred years earlier, Hearthstone had been the home of Cogline and the child he claimed as his granddaughter, Kimber Boh. The old man and the little girl had guided Brin into the Maelmord where she had confronted the Ildatch. They had remained friends afterward, and that friendship had endured for ten generations. Walker Boh's father had been an Ohmsford and his mother a Boh. He could trace his father's side of the family directly back to Brin and his mother's side to Kimber. It was logical that he would choose to come back here—yet illogical that the old man, the man who claimed to be Cogline; the very same Cogline of three hundred years earlier, would know nothing about it.

Or say nothing, if in fact he knew.

Par frowned. What
had
the old man said about Walker Boh when they had talked with him? His frown deepened. Only that he knew Walker was alive, he answered himself. That and nothing else.

But was there more between them than what the old man had revealed? Par was certain of it. And he meant to discover what it was.

The brief flurry of late sunlight faded and twilight cloaked the valley in darkening shades of gray. The sky remained clear and began to fill with stars, and the three-quarter moon, waning now toward the end of its cycle, bathed the forest in milky light.The little company walked cautiously ahead, working its way steadily in the direction of the chimney-shaped rock formation, crossing the dozens of little streams and weaving through the maze of clearings. The forest was still, but its silence did not feel ominous. Coll nudged Par at one point when he caught sight of a gray squirrel sitting up on its hind legs and regarding them solemnly. There were night sounds, but they seemed distant and far removed from the valley.

“It feels sort of . . . protected here, don't you think?” Par asked his brother quietly, and Coll nodded.

They continued on for almost an hour without encountering anyone. They had reached the approximate center of the valley when a sudden glimmer of light winked at them through the forest trees. Steff slowed, signaled for caution, then led them forward. The light drew closer, flickering brightly through the dark, changing from a single pinprick of brightness to a cluster.
Lamps,
Par thought. He pushed ahead to reach Steff, his sharp Elven senses picking out the source. “It's a cottage,” he whispered to the Dwarf.

They broke clear of the trees and stepped into a broad, grassy clearing. There was indeed a cottage. It stood before them, precisely at the center of the clearing, a well-kept stone and timber structure with front and rear porches, stone walkways, gardens, and flowering shrubs. Spruce and pine clustered about it like miniature watchtowers. Light streamed forth from its windows and mingled with moonglow to brighten the clearing as if it were midday.

The front door stood open.

Par started forward at once, but Steff quickly yanked him back. “A little caution might be in order, Valeman,” he lectured.

He said something to Teel, then left them all to go on alone, sprinting across the open spaces between the spruce and pine, keeping carefully to the shadows between, eyes fixed on the open door. The others watched him make his way forward, crouched down now at Teel's insistence at the edge of the forest. Steff reached the porch, hunkered down close to it for a long time, then darted up the steps and through the front door. There was a moment of silence, then he reappeared and waved them forward.

When they reached him, he said, “No one is here. But it appears we are expected.”

They discovered his meaning when they went inside. A pair of chimneys bracketed the central room, one for a seating area in which chairs and benches were drawn up, the other for a cooking grill and oven. Fires burned brightly in both. A kettle of stew simmered over the grill and hot bread cooled on a cutting board. A long trestle table was carefully set with plates and cups for five. Par stepped forward for a closer look. Cold ale had been poured into all five cups.

The members of the little company looked at each other silently for a moment, then glanced once more about the room. The wood of the walls and beams was polished and waxed. Silver, crystal, carved wooden pieces, and clothwork hangings gleamed in the light of oil lamps and hearth flames. There was a vase of fresh flowers on the trestle table, others in the sitting area. A hall led back into the sleeping rooms. The cottage was bright and cheerful and very empty.

“Is this Walker's?” Morgan asked doubtfully of Par. Somehow it didn't fit the image he had formed of the man.

Par shook his head. “I don't know. There isn't anything here I recognize.”

Morgan moved silently to the back hall, disappeared from sight for a moment and returned. “Nothing,” he reported,

Coll walked over to stand with Par, sniffed the stew experimentally, and shrugged. “Well, obviously our coming here isn't such a surprise after all. I don't know about the rest of you, but that stew smells awfully good. Since someone has gone to the trouble of making it—Walker Boh or whoever—I think the least we can do is sit down and eat it.”

Par and Morgan quickly agreed, and even Teel seemed interested. Steff was again inclined to be cautious, but since it was apparent Coll was probably right in his analysis of the situation he quickly gave in. Nevertheless, he insisted on checking first to make certain neither food nor drink was tainted in any way. When he had pronounced the meal fit, they seated themselves and eagerly consumed it.

When dinner was over, they cleared and washed the dishes and put them carefully away in a cabinet built to contain them. Then they searched the cottage a second time, the grounds around it, and finally everything for a quarter-mile in every direction. They found nothing.

They sat around the fire after that until midnight, waiting. No one came. There were two small bedrooms in back with two beds in each. The beds were turned down and the linens and blankets fresh. They took turns sleeping, one keeping watch for the others. They slept the night undisturbed, the forest and the valley at peace about them. Dawn brought them awake feeling much refreshed. Still no one came.

That day, they searched the entire valley from one end to the other, from the cottage to the odd, chimney-shaped rock, from north wall to south, from east to west. The day was warm and bright, filled with sunshine and gentle breezes and the smell of growing things. They took their time, wandering along the streams, following the pathways, exploring the few dens that burrowed the valley slopes like pockets. They found scattered prints, all of them made by animals, and nothing else. Birds flew overhead, sudden flashes of color in the trees, tiny woods creatures watched with darting eyes, and insects buzzed and hummed. Once a badger lumbered into view as Par and Coll hunted the west wall by the rock tower, refusing to give way to them. Other than that, none of them saw anything.

They had to fix their own meal that night, but there was fresh meat and cheese in a cold locker, day-old bread from the previous evening, and vegetables in the garden. The Valemen helped themselves, forcing the others to partake as well despite Steff's continued misgivings, convinced that this was what was expected of them. The day faded into a warm and pleasant night, and they began to grow comfortable with their surroundings. Steff sat with Teel before the gathering fire and smoked a long-stemmed pipe, Par worked in the kitchen with Coll cleaning the dishes, and Morgan took up watch on the front steps.

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