Swords & Dark Magic (57 page)

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Authors: Jonathan Strahan; Lou Anders

BOOK: Swords & Dark Magic
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“I’ll beat it out of them,” Malmury muttered.

“That might work,” Dóta said softly, nodding her head. “Only they don’t have it. The elders, I mean. In all Invergó’s coffers, there’s not even a quarter what they offered.”

Beyond the walls of the tavern, there was a terrific crash, then, and, soon thereafter, the sound of women screaming.

“Malmury, listen to me. You stay here, and have the last of the brandy. I’ll be back very soon.”

“I’ll beat it out of them,” Malmury declared again, though this time with slightly less conviction.

“Yes,” Dóta told her. “I’m sure you will do just that. Only now, wait here. I’ll return as quickly as I can.”

“Bastards,” Malmury sneered. “Bastards and ingrates.”

“You finish the brandy,” Dóta said, pointing at the jug clutched in Malmury’s hands. “It’s excellent brandy, and very expensive. Maybe not the same as gold, but…” and then the barmaid trailed off, seeing that Malmury had passed out again. Dóta dressed and hurried downstairs, leaving the stranger, who no longer seemed quite so strange, alone and naked, snoring loudly on the cot.

In the street outside the Cod’s Demise, the barmaid was greeted by a scene of utter pandemonium. The reek from the rotting troll, only palpable in the tavern, was now overwhelming, and she covered her mouth and tried not to gag. Men, women, and children rushed to and fro, many burdened with bundles of valuables or food, some on horseback, others trying to drive herds of pigs or sheep through the crowd. And, yet, rising above it all, was the deafening clamor of that horde of sea birds and dogs and cats squabbling amongst themselves for a share of the troll. Off towards the docks, someone was clanging the huge bronze bell reserved for naught but the direst of catastrophes. Dóta shrank back against the tavern wall, recalling the crone’s warnings and admonitions, expecting to see, any moment now, the titanic form of one of those beings who came before the gods, towering over the rooftops, striding towards her through the village.

Just then, a tinker, who frequently spent his evenings and his earnings in the tavern, stopped and seized the barmaid by both shoulders, gazing directly into her eyes.

“You must
run
!” he implored. “Now, this very minute, you must get away from this place!”

“But why?” Dóta responded, trying to show as little of her terror as possible, trying to behave the way she imagined a woman like Malmury might behave. “What has happened?”

“It
burns,
” the tinker said, and before she could ask him
what
burned, he released her and vanished into the mob. But, as if in answer to that unasked question, there came a muffled crack, and then a boom that shook the very street beneath her boots. A roiling mass of charcoal-colored smoke shot through with glowing red-orange cinders billowed up from the direction of the livery, and Dóta turned and dashed back into the Cod’s Demise.

Another explosion followed, and another, and by the time she reached the cot upstairs, dust was sifting down from the rafters of the tavern, and the roofing timbers had begun to creak alarmingly. Malmury was still asleep, oblivious to whatever cataclysm was befalling Invergó. The barmaid grabbed the bearskin blanket and wrapped it about Malmury’s shoulders, then slapped her several times, hard, until Malmury’s eyelids fluttered open partway.

“Stop that,” she glowered, seeming now more like an indignant girl-child than the warrior who’d swum to the bottom of the bay and slain their sea troll.

“We have to
go,
” Dóta said, almost shouting to be understood above the racket. “It’s not
safe
here anymore, Malmury. We have to get out of Invergó.”

“But I
killed
the poor, sorry wretch,” Malmury mumbled, shivering and pulling the bearskin tighter about her. “Have you lot gone and found another?”

“Truthfully,” Dóta replied, “I do not
know
what fresh devilry this is, only that we can’t stay here. There is fire, and a roar like naval cannonade.”

“I was sleeping,” Malmury said petulantly. “I was dreaming of—”

The barmaid slapped her again, harder, and this time Malmury seized her wrist and glared blearily back at Dóta. “I
told
you not to do that.”

“Aye, and I told
you
to get up off your fat ass and get moving.” There was another explosion then, nearer than any of the others, and both women felt the floorboards shift and tilt below them. Malmury nodded, some dim comprehension wriggling its way through the brandy and wine.

“My horse is in the stable,” she said. “I cannot leave without my horse. She was given me by my father.”

Dóta shook her head, straining to help Malmury to her feet. “I’m sorry,” she said. “It’s too late. The stables are all ablaze.” Then neither of them said anything more, and the barmaid led the stranger down the swaying stairs and through the tavern and out into the burning village.

From a rocky crag high above Invergó, the sea troll’s daughter watched as the town burned. Even at this distance and altitude, the earth shuddered with the force of each successive detonation. Loose stones were shaken free of the talus and rolled away down the steep slope. The sky was sooty with smoke, and beneath the pall, everything glowed from the hellish light of the flames.

And, too, she watched the progress of those who’d managed to escape the fire. Most fled westward, across the mudflats, but some had filled the hulls of doggers and dories and ventured out into the bay. She’d seen one of the little boats lurch to starboard and capsize, and was surprised at how many of those it spilled into the icy cove reached the other shore. But of all these refugees, only two had headed south, into the hills, choosing the treacherous pass that led up towards the glacier and the basalt mountains that flanked it. The daughter of the sea troll watched their progress with an especial fascination. One of them appeared to be unconscious and was slung across the back of a mule, and the other, a woman with hair the color of the sun, held tight to the mule’s reins and urged it forward. With every new explosion, the animal bucked and brayed and struggled against her; once or twice, they almost went over the edge, all three of them. By the time they gained the wide ledge where Saehildr crouched, the sun was setting and nothing much remained of Invergó, nothing that hadn’t been touched by the devouring fire.

The sun-haired woman lashed the reins securely to a boulder, then sat down in the rubble. She was trembling, and it was clear she’d not had time to dress with an eye towards the cold breath of the mountains. There was a heavy belt cinched about her waist, and from it hung a sheathed dagger. The sea troll’s daughter noted the blade, then turned her attention to the mule and its burden. She could see now that the person slung over the animal’s back was also a woman, unconscious and partially covered with a moth-eaten bearskin. Her long black hair hung down almost to the muddy ground.

Invisible from her hiding place in the scree, Saehildr asked, “Is she dead, your companion?”

Without raising her head, the sun-haired woman replied, “Now, why would I have bothered to drag a dead woman all the way up here?”

“Perhaps she is dear to you,” the daughter of the sea troll replied. “It may be you did not wish to see her corpse go to ash with the others.”

“Well, she’s
not
a corpse,” the woman said. “Not yet, anyway.” And as if to corroborate the claim, the body draped across the mule farted loudly and then muttered a few unintelligible words.

“Your sister?” the daughter of the sea troll asked, and when the sun-haired woman told her no, Saehildr said, “She seems far too young to be your mother.”

“She’s not my mother. She’s…a friend. More than that, she’s a hero.”

The sea troll’s daughter licked at her lips, then glanced back to the inferno by the bay. “A hero,” she said, almost too softly to be heard.

“That’s the way it started,” the sun-haired woman said, her teeth chattering so badly she was having trouble speaking. “She came here from a kingdom beyond the mountains, and, single-handedly, she slew the fiend that haunted the bay. But—”

“Then the fire came,” Saehildr said, and, with that, she stood, revealing herself to the woman. “My
father’s
fire, the wrath of the Old Ones, unleashed by the blade there on your hip.”

The woman stared at the sea troll’s daughter, her eyes filling with wonder and fear and confusion, with panic. Her mouth opened, as though she meant to say something or to scream, but she uttered not a sound. Her hand drifted towards the dagger’s hilt.


That,
my lady, would be a very poor idea,” Saehildr said calmly. Taller by a head than even the tallest of tall men, she stood looking down at the shivering woman, and her skin glinted oddly in the half-light. “Why do you think I mean you harm?”

“You,” the woman stammered. “You’re the troll’s whelp. I have heard the tales. The old witch is your mother.”

Saehildr made an ugly, derisive noise that was partly a laugh. “Is
that
how they tell it these days, that Gunna is my mother?”

The sun-haired woman only nodded once and stared at the rocks.


My
mother is dead,” the troll’s daughter said, moving nearer, causing the mule to bray and tug at its reins. “And now, it seems, my father has joined her.”

“I cannot let you harm her,” the woman said, risking a quick sidewise glance at Saehildr. The daughter of the sea troll laughed again, and dipped her head, almost seeming to bow. The distant firelight reflected off the small, curved horns on either side of her head, hardly more than nubs and mostly hidden by her thick hair, and shone off the scales dappling her cheekbones and brow, as well.

“What you
mean
to say, is that you would have to
try
to prevent me from harming her.”

“Yes,” the sun-haired woman replied, and now she glanced nervously towards the mule and her unconscious companion.

“If, of course, I
intended
her harm.”

“Are you saying that you don’t?” the woman asked. “That you do not desire vengeance for your father’s death?”

Saehildr licked her lips again, then stepped past the seated woman to stand above the mule. The animal rolled its eyes, neighed horribly, and kicked at the air, almost dislodging its load. But then the sea troll’s daughter gently laid a hand on its rump, and immediately the beast grew calm and silent once more. Saehildr leaned forwards and grasped the unconscious woman’s chin, lifting it, wishing to know the face of the one who’d defeated the brute who’d raped her mother and made of his daughter so shunned and misshapen a thing.

“This one is drunk,” Saehildr said, sniffing the air.

“Very much so,” the sun-haired woman replied.

“A
drunkard
slew the troll?”

“She was sober that day. I think.”

Saehildr snorted and said, “Know that there was no bond but blood between my father and me. Hence, what need have I to seek vengeance upon his executioner? Though, I will confess, I’d hoped she might bring me some measure of sport. But even that seems unlikely in her current state.” She released the sleeping woman’s jaw, letting it bump roughly against the mule’s ribs, and stood upright again. “No, I think you need not fear for your lover’s life. Not this day. Besides, wouldn’t the utter destruction of your village count as a more appropriate reprisal?”

The sun-haired woman blinked, and said, “Why do you say that, that she’s my lover?”

“Liquor is not the only stink on her,” answered the sea troll’s daughter. “Now,
deny
the truth of this, my lady, and I may yet grow angry.”

The woman from doomed Invergó didn’t reply, but only sighed and continued staring into the gravel at her feet.

“This one is practically naked,” Saehildr said. “And you’re not much better. You’ll freeze, the both of you, before morning.”

“There was no time to find proper clothes,” the woman protested, and the wind shifted then, bringing with it the cloying reek of the burning village.

“Not very much farther along this path, you’ll come to a small cave,” the sea troll’s daughter said. “I will find you there, tonight, and bring what furs and provisions I can spare. Enough, perhaps, that you may yet have some slim chance of making your way through the mountains.”

“I don’t understand,” Dóta said, exhausted and near tears, and when the troll’s daughter made no response, the barmaid discovered that she and the mule and Malmury were alone on the mountain ledge. She’d not heard the demon take its leave, so maybe the stories were true, and it could become a fog and float away whenever it so pleased. Dóta sat a moment longer, watching the raging fire spread out far below them. And then she got to her feet, took up the mule’s reins, and began searching for the shelter that the troll’s daughter had promised her she would discover. She did not spare a thought for the people of Invergó, not for her lost family, and not even for the kindly old man who’d owned the Cod’s Demise and had taken her in off the streets when she was hardly more than a child. They were the past, and the past would keep neither her nor Malmury alive.

Twice, she lost her way among the boulders, and by the time Dóta stumbled upon the cave, a heavy snow had begun to fall, large wet flakes spiraling down from the darkness. But it was warm inside, out of the howling wind. And, what’s more, she found bundles of wolf and bear pelts, seal skins, and mammoth hide, some sewn together into sturdy garments. And there was salted meat, a few potatoes, and a freshly killed rabbit spitted and roasting above a small cooking fire. She would never again set eyes on the sea troll’s daughter, but in the long days ahead, as Dóta and the stranger named Malmury made their way through blizzards and across fields of ice, she would often sense someone nearby, watching over them. Or only watching.

 

BILL WILLINGHAM was born in Fort Belvoir, Virginia. He got his start as staff artist for TSR, Inc., providing illustrations for a number of its role-playing games, among them
Advanced Dungeons & Dragons
and
Gamma World
. In the 1980s, he gained attention for his comic book series
Elementals
(published by Comico), and contributed as an illustrator to such titles as DC’s
Green Lantern
. Willingham created the popular DC Vertigo comic book
Fables
in 2002, about characters from folklore residing in contemporary Manhattan. To date,
Fables
is the recipient of fourteen coveted Eisner Awards. His
Jack of Fables,
created with Matthew Sturges, was chosen by
Time
magazine as number five in their Top Ten Graphic Novels of 2007. His first
Fables
prose novel,
Peter and Max
, was released in 2009, the same year that his comic book
Fables: War and Pieces
was nominated for the first Hugo Award for Best Graphic Story. One of the most popular comics writers of our time, he currently lives in the woods in Minnesota.

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