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Authors: Terry Brooks

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BOOK: The Scions of Shannara
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Still, what could they do—just this slip of a girl and himself?

As if reading his mind she came back to him then, green eyes intense, seized his arms tightly, and whispered, “I think I know a way, Par.”

He smiled in spite of himself.

“Tell me about it,” he said.

 

XX

 

W
alker Boh journeyed directly back to Hearthstone after taking leave of the company at the Hadeshorn. He rode his horse east across the Rabb, bypassed Storlock and its Healers, climbed the Wolfsktaag through the Pass of Jade, and worked his way upriver along the Chard Rush until he entered Darklin Reach. Three days later he was home again. He talked with no one on the way, keeping entirely to himself as he traveled, pausing only long enough to eat and sleep. He was not fit company for other men and he knew it. He was obsessed with thoughts of his encounter with the shade of Allanon. He was haunted by them.

The Anar was enveloped by a particularly violent midsummer storm within twenty-four hours of his return, and Walker secluded himself truculently in his cottage home while winds lashed its shaved-board walls and rains beat down upon its shingled roof. The forested valley was deluged, wracked by the crack and flash of lightning, shaken by the long, ominous peals of thunder, pelted and washed. The cadence of the rains obliterated every other sound, and Walker sat amid their constant thrum in brooding silence, wrapped in blankets and a blackness of spirit he would not have thought possible.

He found himself despairing.

It was the inevitability of things that he feared. Walker Boh, whatever name he chose to bear, was nevertheless an Ohmsford by blood, and he knew that Ohmsfords, despite their misgivings, had always been made to take up the Druid cause. It had been so with Shea and Flick, with Wil, and with Brin and Jair before him. Now it was to be his turn. His and Wren's and Par's. Par embraced the cause willingly, of course. Par was an incurable romantic, a self-appointed champion of the downtrodden and the abused. Par was a fool.

Or a realist, depending on how you viewed the matter. Because, if history proved an accurate indicator, Par was merely accepting without argument what Walker, too, would be forced to embrace—Allanon's will, the cause of a dead man. The shade had come to them like some scolding patriarch out of death's embrace—chiding them for their lack of diligence, scolding them for their misgivings, charging them with missions of madness and self-destruction. Bring back the Druids! Bring back Paranor! Do these things because I say they must be done, because I say they are necessary, because I—a thing of no flesh and dead mind—demand it!

Walker's mood darkened further as the weight of the matter continued to settle steadily over him, a pall mirroring the oppressiveness of the storms without. Change the whole of the face of the world—that was what the shade was asking of them, of Par, Wren, and himself. Take three hundred years of evolution in the Four Lands and dispense with it in an instant's time. What else was the shade asking, if not that? A return of the magic, a return of the wielders of that magic, of its shapers, of all the things ended by this same shade those three hundred years past. Madness! They would be playing with lives in the manner of creators—and they were not entitled!

Through the gray haze of his anger and his fear, he could conjure in his mind the features of the shade. Allanon. The last of the Druids, the keeper of the Histories of the Four Lands, the protector of the Races, the dispenser of magic and secrets. His dark form rose up against the years like a cloud against the sun, blocking away the warmth and the light. Everything that had taken place while he lived bore his touch. And before that, it was Bremen, and before that the Druids of the First Council of the Races. Wars of magic, struggles for survival, the battles between light and dark—or grays perhaps—had all been the result of the Druids.

And now he was being asked to bring all that back.

It could be argued that it was necessary. It had always been argued so. It could be said that the Druids merely worked to preserve and protect, never to shape. But had there ever been one without the other? And necessity was always in the eye of the beholder. Warlock Lords, Demons, and Moth Wraiths past—they had been exchanged for Shadowen. But what were these Shadowen that men should require the aid of Druids and magic? Could not men take it upon themselves to deal with the ills of the world rather than defer to power they scarcely understood? Magic carried grief as well as joy, its dark side as apt to influence and change as its light. Bring it back again, should he, only to give it to men who had repeatedly demonstrated that they were incapable of mastering its truths?

How could he?

Yet without it, the world might become the vision Allanon's shade had shown them—a nightmare of fire and darkness in which only creatures such as the Shadowen belonged. Perhaps it was true after all that magic was the only means of keeping the Races safe against such beings.

Perhaps.

The truth of the matter was that he simply didn't want to be part of what was to happen. He was not a child of the Races of the Four Lands, not in body or in spirit, and never had been. He had no empathy with their men and women. He had no place among them. He had been cursed with magic of his own, and it had stripped him of his humanity and his place among humans and isolated him from every other living thing. Ironic, because he alone had no fear of the Shadowen. Perhaps he could even protect against them, were he asked to do so. But he would not be asked. He was as much feared as they. He was the Dark Uncle, the descendent of Brim Ohmsford, the bearer of her seed and her trust, keeper of some nameless charge from Allanon . . .

Except, of course, that the charge was nameless no more. The charge was revealed. He was to bring back Paranor and the Druids, out of the void of yesteryear, out of the nothingness.

That was what the shade had demanded of him, and the demand tracked relentlessly through the landscape of his mind, hurdling arguments, circumventing reason, whispering that it was and therefore must be.

So he worried the matter as a dog would its bone, and the days dragged by. The storms passed and the sun returned to bake the plains dry but leave the forestlands weltering in the heat and damp. He went out after a time, walking the valley floor with only Rumor for company, the giant moor cat having wandered down out of the rain forests east with the changing of the weather, luminous eyes as depthless as the despair the Dark Uncle felt. The cat gave him companionship, but offered no solution to his dilemma and no relief from his brooding. They walked and sat together as the days and nights passed, and time hung suspended against a backdrop of events taking place beyond their refuge that neither could know nor see.

Until, on the same night that Par Ohmsford and his companions were betrayed in their attempt to lay hands upon the Sword of Shannara, Cogline returned to the valley of Hearthstone and the illusion of separateness that Walker had worked so hard to maintain was shattered. It was late evening, the sun had gone west, the skies were washed with moonlight and filled with stars, and the summer air was sweet and clean with the smell of new growth. Walker was coming back from a visit to the pinnacle, a refuge he found particularly soothing, the massive stone a source from which it seemed he could draw strength. The cottage door was open and the rooms within lighted as always, but Walker sensed the difference, even before Rumor's purr stilled and his neck ruff bristled.

Cautiously, he moved onto the porch and into the doorway.

Cogline sat at the old wooden dining table, skeletal face bent against the glare of the oil lamps, his gray robes a weathered covering for goods long since past repair. A large, squarish package bound in oilcloth and tied with cord rested close beside him. He was eating cold food, a glass of ale almost untouched at his elbow.

“I have been waiting for you, Walker,” he told the other while he was still in the darkness beyond the entry.

Walker moved into the light. “You might have saved yourself the trouble.”

“Trouble?” The old man extended a sticklike hand, and Rumor padded forward to nuzzle it familiarly. “It was time I saw my home again.”

“Is this your home?” Walker asked. “I would have thought you more comfortable amid the relics of the Druid past.” He waited for a response, but there was none. “If you have come to persuade me to take up the charge given me by the shade, then you should know at once that I will never do so.”

“Oh, my, Walker. Never is such an impossible amount of time. Besides, I have no intention of trying to persuade you to do anything. A sufficient amount of persuading has already been done, I suspect.”

Walker was still standing in the doorway. He felt awkward and exposed and moved over to the table to sit across from Cogline. The old man took a long sip of the ale.

“Perhaps you thought me gone for good after my disappearance at the Hadeshorn,” he said softly. His voice was distant and filled with emotions that the other could not begin to sort out. “Perhaps you even wished it.”

Walker said nothing.

“I have been out into the world, Walker. I have traveled into the Four Lands, walked among the Races, passed through cities and countrysides; I have felt the pulse of life and found that it ebbs. A farmer speaks to me on the grasslands below the Streleheim, a man worn and broken by the futility of what he has encountered. ‘Nothing grows,' he whispers. ‘The earth sickens as if stricken by some disease.' The disease infects him as well. A merchant of wooden carvings and toys journeys from a small village beyond Varfleet, directionless. ‘I leave,' he says, ‘because there is no need for me. The people cease to have interest in my work. They do nothing but brood and waste away.' Bits and pieces of life in the Four Lands, Walker—they wither and fade like a spotting that spreads across the flesh. Pockets here and pockets there—as if the will to go on were missing. Trees and shrubs and growing things fail; animals and men alike sicken and die. All become dust, and a haze of that dust rises up and fills the air and leaves the whole of the ravaged land a still life in miniature of the vision shown us by Allanon.”

The sharp, old eyes squinted up at the other. “It begins, Walker. It begins.”

Walker Boh shook his head. “The land and her people have always suffered failings, Cogline. You see the shade's vision because you want to see it.”

“No, not I, Walker.” The old man shook his head firmly. “I want no part of Druid visions, neither in their being nor in their fulfillment. I am as much a pawn of what has happened as yourself. Believe what you will, I do not wish involvement. I have chosen my life in the same manner that you have chosen yours. You don't accept that, do you?”

Walker smiled unkindly. “You took up the magic because you wished to. Once-Druid, you had a choice in your life. You dabbled in a mixture of old sciences and magics because they interested you. Not so myself. I was born with a legacy I would have been better born without. The magic was forced upon me without my consent. I use it because I have no choice. It is a millstone that would drag me down. I do not deceive myself. It has made my life a ruin.” The dark eyes were bitter. “Do not attempt to compare us, Cogline.”

The other's thin frame shifted. “Harsh words, Walker Boh. You were eager enough to accept my teaching in the use of that magic once upon a time. You felt comfortable enough with it then to learn its secrets.”

“A matter of survival and nothing more. I was a child trapped in a Druid's monstrous casting. I used you to keep myself alive. You were all I had.” The white skin of his lean face was taut with bitterness. “Do not look to me for thanks, Cogline. I haven't the grace for it.”

Cogline stood up suddenly, a whiplash movement that belied his fragile appearance. He towered above the dark-robed figure seated across from him, and there was a forbidding look to his weathered face. “Poor Walker,” he whispered. “You still deny who you are. You deny your very existence. How long can you keep up this pretense?”

There was a strained silence between them that seemed endless. Rumor, curled on a rug before the fire at the far end of the room, looked up expectantly. An ember from the hearth spat and snapped, filling the air with a shower of sparks.

“Why have you come, old man?” Walker Boh said finally, the words a barely contained thrust of rage. There was a coppery taste in his mouth that he knew came not from anger, but from fear.

“To try to help you,” Cogline said. There was no irony in his voice. “To give you direction in your brooding.”

“I am content without your interference.”

“Content?” The other shook his head. “No, Walker. You will never be content until you learn to quit fighting yourself. You work so hard at it. I thought that the lessons you received from me on the uses of the magic might have weaned you away from such childishness—but it appears I was wrong. You face hard lessons, Walker. Maybe you won't survive them.”

He shoved the heavy parcel across the table at the other man. “Open it.”

Walker hesitated, his eyes locked on the offering. Then he reached out, snapped apart the binding with a flick of his fingers and pulled back the oilcloth.

He found himself looking at a massive, leatherbound book elaborately engraved in gold. He reached out and touched it experimentally, lifted the cover, peered momentarily inside, then flinched away from it as if his fingers had been burned.

“Yes, Walker. It is one of the missing Druid Histories, a single volume only.” The wrinkled old face was intense.

“Where did you get it?” Walker demanded harshly.

Cogline bent close. The air seemed filled with the sound of his breathing. “Out of lost Paranor.”

Walker Boh came slowly to his feet. “You lie.”

“Do I? Look into my eyes and tell me what you see.”

Walker flinched away. He was shaking. “I don't care where you got it—or what fantasies you have concocted to make me believe what I know in my heart cannot possibly be so! Take it back to where you got it or let it sink into the bogs! I'll have no part of it!”

Cogline shook his wispy head. “No, Walker, I'll not take it back. I carried it out of a realm of yesterdays filled with gray haze and death to give to you. I am not your tormentor—never that! I am the closest thing to a friend you will ever know, even if you cannot yet accept it!” The weathered face softened. “I said before that I came to help you. It is so. Read the book, Walker. There are truths in there that need learning.”

BOOK: The Scions of Shannara
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